r/SurvivingMars 8d ago

Is it fixed?

Post image

Hi everyone! I picked up a game I'd started on the day the relaunched version came out. I remembered one of the reasons why I had stopped playing. Some settlers are starving even though there’s plenty of food everywhere. They even walk right past the stockpiles. If I start a new game, will this problem come back, or has it been fixed for new games?

67 Upvotes

17 comments sorted by

54

u/heropantz 8d ago

You might already know this but it’s unclear from your post:

Your settlers don’t directly eat the food units from stockpiles. Instead, your bots take it to a service building like a grocery store. Then, your settler has to decide to visit the grocery store while it’s being worked by other settlers AND isn’t already at full capacity for them to actually “eat.”

So even if you have a grocery store, it needs to be worked enough shifts to cover everyone trying to use its services.

Supposedly they are changing the way services work, but you’ll still need a grocery store. Colonists will never just grab food right off the stockpile.

32

u/DARK_MASTER8632 Theory 8d ago edited 8d ago

Your settlers don’t directly eat the food units from stockpiles. Instead, your bots take it to a service building like a grocery store.

That is not true. If the colonist is already starving = having that food icon on top. They will eat directly from the pallet of Food outside the dome they live in. And their comfort meter will say "Had an unprepared meal" -3. Simple as that.

What OP is describing and showing is a bug. That colonist should also have a spacesuit unless their domes are already opened. A 100% bug in SM-R.

Colonists will never just grab food right off the stockpile.

How can you be that sure, what is your source?

29

u/mstop4 8d ago

Colonist can eat food directly from a Food Depot or food production building, if there are no buildings providing food as a service within range, but they suffer a -3 comfort penalty from this (“Had an unprepared meal”), unless the colonist is Rugged.

4

u/DARK_MASTER8632 Theory 8d ago

Hah, you said what I said. :D

But I was faster. :)

7

u/CaptainHunt Food 8d ago

In the old game they did use to do that.

11

u/DARK_MASTER8632 Theory 8d ago

Yes they always did get food from the pallet/depot when starving. And if the colonist had the Rugged perk. They do not even get a Comfort penalty.

3

u/skyedearmond 8d ago

That was before AI was so prevalent and people were able to think beyond the interface presented to them. Now, these Martian settlers view the food on the pallet like we used to see a live pig at the farm.

3

u/heropantz 8d ago

Oh man, I apologize. I’ve got like hundreds of hours in this game and never realized they used to eat right off the stock pile… so do they remove the in the relaunch version? I’ve always prioritized having plenty of food services.

5

u/DARK_MASTER8632 Theory 8d ago edited 8d ago

It is easier to not notice they do that. They actually can take food from all depots even the large ones. If there is food cubes in that front part of the large automated storages where the rovers put their cargo. Starving colonists can take food only from that section of the large storages.

And from what I have seen from it is not removed yet in the last patch. But maybe it will be with the whole services overhaul they will do with the dlc release.

What bothers me more is that reddit is boosting your comment so much. When the information shared is obviously not correct even according to the latest patch of the game. We are truly doomed.

3

u/heropantz 8d ago

Well don’t I feel dumb, thanks!

1

u/DARK_MASTER8632 Theory 8d ago edited 8d ago

As I said it is easier to miss. Especially with over 50 colonists walking around.

And I also wanted to exploit the Rugged perk some time ago so I've seen that mechanic plenty. And not provide any houses or food service buildings to these Rugged colonists. In a dome only with farms. Since starving colonists also take food directly from the farm inside the dome they live in if there is no Food serving building.

1

u/skyedearmond 8d ago

Not sure, fella, I think you may have meant to respond to the other guy. I was just joking and taking the opportunity to criticize people letting AI turn them into morons.

0

u/DARK_MASTER8632 Theory 8d ago edited 8d ago

AI has nothing to do with it. Just an obvious bug left to the players to find.

But good sentiment. Specially for the guy that got upvoted beyond any reason for obviously false information.

2

u/skyedearmond 8d ago

Ha, my remark is more based on the degradation of human intelligence due to shit being done for them…

1

u/DARK_MASTER8632 Theory 8d ago

And I agree.

1

u/ElManou13 8d ago

Yeah, you're right about the stockpiles. Most of the time, my restaurants and grocery stores are in automated mode. I must be doing something wrong, then. But this has been happening ever since I got those little standalone shelters—they were already causing problems with colonists suffocating on top of everything else—so I stopped using all those shelters, and things got better; no more strange deaths. And now I'm building the big capital, and while I'm waiting for the housing to be built, hundreds of colonists are in the small shelters, and it only affects those specific colonists.
It seems to me that at the time, I wasn't the only one who pointed out the problems with this building. So I wanted to know if they've been fixed for the new games.

3

u/Changlini 8d ago

Hi everyone! I picked up a game I'd started on the day the relaunched version came out. I remembered one of the reasons why I had stopped playing. Some settlers are starving even though there’s plenty of food everywhere. They even walk right past the stockpiles. If I start a new game, will this problem come back, or has it been fixed for new games?

The Dev team is going to release an entire rework of the Food system this September 2026, which changes the food system in such a way that it won't be dependent on programming each individual Colonist needing to decide to eat so they don't starve.

So, in theory, your issue should be fixed once that update drops. But we won't know for sure until it releases and the community plays it.