Since V6 introduced the concept of clan Frenzy (and to a lesser extent compulsion from v5), I wonder if it could be translated to W6 (assuming it comes out in the first place) into tribal hauglosk?
There's some presdence for this concept since the cancelled hunter entertainment of W5 has explored this concept as this excerpt from an ex developer patron has shown:
The Ghreena* of the Glass Walkers is the sterilization of the Wyld.
The Glass Walkers flip the usual narrative of the Triat represented by Garou on its head, suggesting that the Wyld is at fault for driving the Weaver mad, which resulted in its machinations on the Wyrm. They will turn the tools of the Weaver on the Wyld with intent, building dams that provide "clean energy" while destroying ecosystems, genetically modifying crops to make them more durable against weather and pests, or creating low carbon footprint technologies which require mining operations that poison animals, people, and waterways. Many Glass Walkers favor terraforming the "undesirable" aspects of Gaia, such as deserts, by diverting waterways and creating solar panel fields that make these spaces more hospitable for humanity. They might claim that these actions are made out of a need for progress, but they seek out the sterilization of unstable qualities in the environment.
*the cancelled edition term for hauglosk.
Besides the Glass Walkers going full techbros,I wonder what other forms tribal hauglosk would be. Like I imagine, the sliver fangs would fall under a Quixotesque delusion. Usually Not in the sense that they sense of reality is so warped that that they see they world as a fantasy novel but more that they believe and act like they're the protagonist of they story and are prone to hysterics to things that might contest that notation.
If nothing else, this version of hauglosk is much more flavor than W5 version and would be much more interesting system. Especially if you use v6's Forsaken inspired humanity system as a replacement for w5 hauglosk and harano bars.