r/Worldbox • u/SureBusiness7530 • 2h ago
Meme Sugar Bear Propaganda Poster 1
We want to see him back in the game.
r/Worldbox • u/CostSharp363 • 8d ago
every single time.
r/Worldbox • u/SureBusiness7530 • 2h ago
We want to see him back in the game.
r/Worldbox • u/Skylorious • 50m ago
r/Worldbox • u/arcadecaptian • 13h ago
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and ship cannons too. pew pew pew 🔫
r/Worldbox • u/Ccrawfisshh • 17m ago
I know that the title is obvious if you’ve played a lot but it’s crazy to wrap your head around.
Recently The most populous city in the elven empire in my current world just rebelled. They had a population of 450 which was reduced to just 5 after the conflict was over. All of this happened in 3 years
NYC has a population of 8.3 million, that’s like losing 8.2 million people in the blink of an eye. Where would they put the bodies??? Surely this would be a monumental tragedy humanity would remember for at least decades. No one cares in the world of worldbox, they’re just that hardcore.
r/Worldbox • u/Upstairs_Luck_8350 • 2h ago
You can make pink bears by spawning them in the candy biome, but it's just not the same 😔
r/Worldbox • u/Capable-Ad9337 • 21h ago
Siege crafts should be a late-game weapon with the primary function of bonus damage to buildings (houses, storage, towers) and crowd control.
Each would require different resources, such as catapults or trebuchets needing wood, leather, and iron. Meanwhile, cannons or mortars would need stone and metal.
Cultures could affect their production or prioritization such as:
Dwarves, bandits, humans, etc., could build more cannons.
Orcs, wolves, and rhinos could build more catapults or trebuchets.
And elves, monkeys, and cats would build more hwachas.
I can see two ways this could happen:
We already have towers. I could see it where a new "siege crafter" job (or any random citizen/soldier could do it, doesn't matter much) could build these near the territory or near enemy territory. Like the towers, they would take a bit of time to build, although they should probably be quicker.
The other option would be similar to boats. I mean, there's already a code for a building that can summon things. Why not just re-texture the boats so they can move on land and look like siege equipment and alter stats similar to how other cultures have different boat attacks?
I get that it's already been suggested but I'm curious to see if what you guys think?
r/Worldbox • u/StraightBlueberry89 • 8h ago
Originally I made four heroes, but the orc hero died and in his place I made a lot of common orcs.
Each hero received powerful weapons and armor along b with immortality. I trained them for a while.
Who do you think that will last longer?
r/Worldbox • u/TutucrMapper • 21h ago
r/Worldbox • u/Used_Pangolin_3385 • 1d ago
For example, could WorldBox have online worlds where multiple players can interact with the same world? Could players create private worlds and invite friends, or could there be public online servers?
How would different players interact with the world and its civilizations? Would everyone have access to the same powers, or could multiplayer have different mechanics designed specifically for playing together?
Do you think multiplayer would work well in WorldBox? Why or why not? If it could work, how would you imagine it being implemented?
r/Worldbox • u/ARSONisg00d • 1d ago
He's just Evil
r/Worldbox • u/Buttercup_Mayor • 1d ago
the world is named Ahkotej its just a map i made when i was bored as for the size this is probably not a finished world and i might make other maps related to this world if i feel like it
r/Worldbox • u/RelevantEbb3803 • 22h ago
They have swapped all traits aswell
r/Worldbox • u/Ok_Leopard_2659 • 1d ago
First, Pyromaniac needs to be less common. In war, it often just causes their own allies to burn.
Second, boats need to be nerfed. Often they just kill dozens of civillians and take a while to die because they have pretty large amounts of health, and only a fraction of people have bows, and even less civillians have them.
r/Worldbox • u/Mindless-Alps8021 • 1d ago
Even though this character is very powerful, whenever someone else attacks first in battle, they constantly enter a "Combat Action Recovery" state and are unable to retaliate; they get stuck while the enemy lands consecutive attacks on them. What is the cause of this, and is there a way to fix it?
r/Worldbox • u/LukaCrosszeria_ • 1d ago
So I’ve been starting worlds with at least three humanoids each time and I carefully edit their traits to make them distinct. This time around the dwarves took over everything within 170 years, but somehow fall under the elven culture. They did keep their religion though and as you can see here, half their followers are homeless? How was this the prevailing civilization 😂
Also has anyone found what causes kingdoms to go to war most? I don’t want to make them all peaceful but my goal is to have them survive for a couple hundred years before killing each other. I have 0 elves alive and the humans keep bouncing between 50-200 units while the dwarves are at 16k
r/Worldbox • u/StraightBlueberry89 • 23h ago
My idea isn't exactly a demon lord but something similar, what about a race that will try to destroy the others races? Or a culture trait.
r/Worldbox • u/IntrovertedGhast • 1d ago
Have been playing for only 2 hours but still.
Should I just continue or do yall have any tips?
r/Worldbox • u/Bobrocks20 • 23h ago
The idea I had in mind was making a world where for 500 or so years only humans are around, but at a certain marker point I remove their ability to make kingdoms n all, kill half, and wait a year or two before I start placing other creatures around to replace humans(like the catfolk or wolfkin). How possible would it be to try something like that?