# Station Planner 2.6: Ship building support has been added. Performance and UI improvements, and big stations finally build upward
This is my station planner for X4. It lives in the build menu. You tell it what you want a station to produce and it works out the rest: every intermediate ware, every module, the workforce, the storage, the cost. Then it can place the whole design on the station for you.
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3777272604
Nexus: https://www.nexusmods.com/x4foundations/mods/2281?tab=description
v2.6 is mostly about what happens after you press Build This Design.
## Nothing is left floating
Older versions leaned on the game's own fallback for modules it could not connect. That fallback drops them into free space next to the station, attached to nothing. Some builds came out with a third of the design hanging in the void.
It is off now. Everything the planner places is connected to the station. Whatever will not fit is listed for you to place by hand rather than quietly dumped beside the plot.
## Several times faster
A large station used to take thirty to fourty minutes. It now takes 5-15 minutes.
## Two new settings, both off by default
Both live in Extension Options, where they set what every design starts with. The second one is also on the planner itself, under More settings, so you can change it for the station in front of you.
They exist for the same reason: stations were coming out flat.
Prefer modules that stack. Housing goes down first and becomes the frame the rest of the station hangs off. The planner normally picks the largest habitat to keep the module count down, and for several races the largest habitat has no snap points on its top or bottom, so nothing can ever sit above it. Turn this on and it picks a habitat you can build on instead. More modules, but the station grows upward.
Use any race's connection modules. Only twelve of the fifty connection structures in the game attach above or below anything, and they come two per race. Set the design to Argon and you get two of the twelve. Turn this on and the game gets all of them. Testing the same size of bill on an empty plot: 757 modules placed with one race's connectors, 1748 with everyone's. It costs a longer wait and your station will visibly be built from mixed parts, which is why it ships off. Most people want a station that looks like one race built it.
## Smaller things
- Extension Options settings survive a restart now. They were not being saved at all.
- The panel collapses to its title bar, using the square in its top right corner, so it stays out of the way of the holomap.
- The list keeps your scroll position instead of jumping to the top on every refresh.
- Each station remembers its own design. Switch to another station and back and your work is still there.
- Leave the build menu while a design is being placed, go and play, and come back to the progress rather than an empty planner.
## Notes
Nothing is built and nothing is paid until you assign a builder, and you can still move or remove modules afterwards. A very large station takes five to fifteen minutes to place. The game keeps running while it works, so close the menu and carry on.
SirNukes' Mod Support APIs is optional. Without it you lose the right-click menu entry and the options page. Everything else works.
I would like to hear how the two new settings behave on your builds, especially whether the longer wait is worth it.