r/X4Foundations 3d ago

Screenshot of the Week #35 Winners

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33 Upvotes

Hello Everyone,
Feast your eyes on these beautiful screenshots, because week #35's Screenshot of the Week winners are here!

These epic screenshots were snapped by RedScope, Spazizoid, PikNic and Mentharion.
Big congratulations to them!

Note: Every winning screenshots featuring modified and/or visually enhanced content will be marked with [MODIFIED] or (Stylised) tags.

Do you wish to participate? Post your entries in our Official Discord's #media channel:
https://www.egosoft.com/discord
...or on our Official Forum!
https://forum.egosoft.com/viewtopic.php?f=146&t=460228


r/X4Foundations 5d ago

Inside Egosoft Podcast #09 - The Art Director

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95 Upvotes

📢 A new Inside Egosoft podcast is here!

🎙️ Listen to how Egosoft's Art Director, Lino found their way to the studio, what inspires them, and how they help shape the visual identity of the X Universe and bring its many worlds to life. 🎨 🪐

🔗 Spotify | 🔗 Youtube


r/X4Foundations 13h ago

Ship Size Comparison | Terran Protectorate

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422 Upvotes

Music: “Pacific Coast Highway” — Marcus Warner & Aiden Appleton
Used with permission for non-profit use.
Special thanks to Marcus Warner and Aiden Appleton for allowing me to use this wonderful music in the video.


r/X4Foundations 5h ago

Meme Me trying to save the split.

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71 Upvotes

The other factions really hate to defend their territory don't they?


r/X4Foundations 11h ago

My First Asgard

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115 Upvotes

I built 20 Syns and sold them to the ARG, because they are paying like crazy. And bought the all the things for the Asgard. Now I need to tighten up some production lines so I can mass produce these things.


r/X4Foundations 56m ago

Modified Station Planner 2.6: SHIP BUILDING - You're welcome!

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Upvotes

# Station Planner 2.6: Ship building support has been added. Performance and UI improvements, and big stations finally build upward

This is my station planner for X4. It lives in the build menu. You tell it what you want a station to produce and it works out the rest: every intermediate ware, every module, the workforce, the storage, the cost. Then it can place the whole design on the station for you.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3777272604

Nexus: https://www.nexusmods.com/x4foundations/mods/2281?tab=description

v2.6 is mostly about what happens after you press Build This Design.

## Nothing is left floating

Older versions leaned on the game's own fallback for modules it could not connect. That fallback drops them into free space next to the station, attached to nothing. Some builds came out with a third of the design hanging in the void.

It is off now. Everything the planner places is connected to the station. Whatever will not fit is listed for you to place by hand rather than quietly dumped beside the plot.

## Several times faster

A large station used to take thirty to fourty minutes. It now takes 5-15 minutes.

## Two new settings, both off by default

Both live in Extension Options, where they set what every design starts with. The second one is also on the planner itself, under More settings, so you can change it for the station in front of you.

They exist for the same reason: stations were coming out flat.

Prefer modules that stack. Housing goes down first and becomes the frame the rest of the station hangs off. The planner normally picks the largest habitat to keep the module count down, and for several races the largest habitat has no snap points on its top or bottom, so nothing can ever sit above it. Turn this on and it picks a habitat you can build on instead. More modules, but the station grows upward.

Use any race's connection modules. Only twelve of the fifty connection structures in the game attach above or below anything, and they come two per race. Set the design to Argon and you get two of the twelve. Turn this on and the game gets all of them. Testing the same size of bill on an empty plot: 757 modules placed with one race's connectors, 1748 with everyone's. It costs a longer wait and your station will visibly be built from mixed parts, which is why it ships off. Most people want a station that looks like one race built it.

## Smaller things

- Extension Options settings survive a restart now. They were not being saved at all.

- The panel collapses to its title bar, using the square in its top right corner, so it stays out of the way of the holomap.

- The list keeps your scroll position instead of jumping to the top on every refresh.

- Each station remembers its own design. Switch to another station and back and your work is still there.

- Leave the build menu while a design is being placed, go and play, and come back to the progress rather than an empty planner.

## Notes

Nothing is built and nothing is paid until you assign a builder, and you can still move or remove modules afterwards. A very large station takes five to fifteen minutes to place. The game keeps running while it works, so close the menu and carry on.

SirNukes' Mod Support APIs is optional. Without it you lose the right-click menu entry and the options page. Everything else works.

I would like to hear how the two new settings behave on your builds, especially whether the longer wait is worth it.


r/X4Foundations 7h ago

is this just the normal for hatikvah's choice?

16 Upvotes

feel like every time i ever get NEAR the system theres about 20+ xenon ships and a new defense platform.


r/X4Foundations 6h ago

What’s everyone’s go to personal fighter?

9 Upvotes

I’ve been using the F on my first playthrough and I’ve really enjoyed it although it lacks the ability to be customised which sucks :/ but it had me wondering what’s everyone’s go to personal fighter/load-out they use for when they want to get into dogfights


r/X4Foundations 1d ago

Weird Xenon Fleet Composition

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308 Upvotes

Why would the Xenon have 5 Ks in formation defending a single PE?


r/X4Foundations 15h ago

Modified Swatting bugs (I really hope Kha'ak make a serious comeback in future updates because I almost feel bad about this)

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46 Upvotes

r/X4Foundations 15h ago

Probably the rarest ship that isn't unique in the game Spoiler

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44 Upvotes

While completing the SolBorn Milita mission, at a certain point you're ordered to attack Xenon supply ships, and the game spawns the Xenon S instead of the Xenon SE.

This is quite strange, since other ships always spawn as the E versions, i.e., the PE.

I'm posting this picture of the S because it's very rare to see pictures of this ship, and personally, I find it much prettier than the SE.


r/X4Foundations 11h ago

Epic Xenon Battle

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21 Upvotes

First time player, this save is about 100 hours at this point. I’ve been slowly working my way through the Xenon sectors that completely wiped out the Split. I’m based out of Heretic’s Landing. This Xenon blockade had an I, a couple H’s and at one point I counted about 18 K’s. I ended up just flying around the battle in my Xperimental shuttle watching and taking screenshots. It’s been ages since I’ve been sucked into a game this hard!


r/X4Foundations 8h ago

Worthwhile delivery

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7 Upvotes

r/X4Foundations 8h ago

Distortion Turrets & Piracy PSA Part 2 (video)

6 Upvotes

I posted a PSA on the use of distortion turrets a while back. I think I might have made the topic more confusing than helpful, so I did a quick video and posted it to Youtube to illustrate the quick and easy of it. I am not a content creator, so there is zero polish on this video, but it is at least brief and to the point.

Original distortion turret PSA:
https://www.reddit.com/r/X4Foundations/s/LXdfuSy6Oy

Video PSA:
https://www.youtube.com/watch?v=l2Qlr9RxBSQ


r/X4Foundations 11h ago

Just noticed you can build inbetween the rings of habitats and its great

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12 Upvotes

It kinda looks goofy, but I will try to use this more intentionally


r/X4Foundations 10m ago

guidance just stopped on all quests including guidance, how do i turn it back on?

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Upvotes

r/X4Foundations 1h ago

Modified Second install for swi

Upvotes

Is there a good way to create a second install that is version 8 to install the swi mod on while still keeping a 9.0 install that auto-updates through steam?


r/X4Foundations 9h ago

manually selling manufactured ships to a faction?

2 Upvotes

Just curious. If I'm too lazy to set-up my own ship wharf factory properly such that factions actually buy ships from me, can I still make a profit by building ships and just right click "sell" on whatever faction stations ? Or will that barely make money?

Also, is doing that effective "outside the real economy" and won't help that faction at all? I saw a couple of posts here and there that said when you sell a ship (even a captured one), the faction turns it to scrap and gets raw resources from it.... Is that just "head cannon" because I see no evidence of this. I love x4 because almost everything is part of the real economy and mildly worried this approach isn't.

Related to above, if you just cheese money by selling advanced satellites between docks and wharfs, is that also "outside the economy" ? I see that the prices do change if you spam that, but maybe that's hard-coded... I assume it doesn't feed the station's actual supply or yield any materials for it ?


r/X4Foundations 3h ago

TM Warthog

1 Upvotes

I know the game comes with one but i cant get my throttle to work using it. Does anyone have a working profile for TM Target software?

Thanks


r/X4Foundations 4h ago

Modified xenon might be a problem

0 Upvotes

decided id install VRO and i feel like the xenon knew i was complaining about how weak they felt in my last save and decided it was my time to suffer, anyway time to claim all of Zyarth space for myself very slowly and maybe boron space if they keep the slaughter going


r/X4Foundations 4h ago

Need advice for the Split plot amplifier fight — fleet keeps getting wiped

0 Upvotes

I’m at the part of the Split faction quest where I need to destroy the amplifier, but I can’t seem to make the assault work.

My fleet is roughly:

1 Rattlesnake destroyer

1 Syn destroyer

1 Boron Guppy carrier

1 Terran auxiliary ship (I believe it’s the Honshu)

Around 50–60 fighters total, divided among the larger ships as escorts/subordinates

Every time I move in toward the amplifier, my fleet gets wiped out before I can get to the objective. I’m not sure if I’m approaching it wrong, using the wrong fleet composition, assigning the fighters badly, or simply letting the AI get too close to the station defenses.

What is the best way to handle this part of the quest?

Specifically, I’d appreciate advice on:

Whether I should personally fly the Rattlesnake or Syn and engage at long range

How far away I should keep the carrier and auxiliary ship

Whether fighters should be set to intercept/defend instead of attacking the station

Whether I need more destroyers, bombers, or heavier corvettes

Any reliable method for pulling defenders away or clearing the area before attacking the amplifier

I have all DLC and started as Terran Cadet, if that matters. I’ve got a decent fleet on paper, but I’m clearly doing something wrong with this mission


r/X4Foundations 1d ago

Modified Genuinely- what the fuck is this game sometimes.

56 Upvotes

I just need to piss and shit myself crying a little bit.

Hatikvah's choice gate has a ton of xenon pass through. My 5 "Ray" destroyers fire at them, and destroy all but 1 that has escaped further in.

A behemoth-E passes in between one of the beams and get's hit. It proceeds to fire back as hostile and gets absolutely flattened.

Suddenly- i get notified that on the way other side of the whole * universe, at the HOME system of the Boron, some of my traders are dying. There's not been a terran ship in sight there since i started playing, but magically from under the left cheek of satan's ass plop 2 massive groups of Terran fighters and gunships? Which proceed to suplex and fuck the shit out of a bunch of my traders?

I reroute some gunships of my own nearby, and teleport in one to try and assist as a pilot. As soon as i hit one- i get a call from John Boron telling me i'm being a unfriendworthy fuck and he's sending me thumbs down emoijis? I lose reputation for 2 factions at once, all while the terran fucks are still hammering my trading ships?

They're cleaned up now, but what the hell is going on here?! I installed that damn friendly fire mod immediately, but what is this shit?- is this a bug?


r/X4Foundations 6h ago

Modified Carrier Fighters stuck in docking loop

1 Upvotes

Whenever my carriers fighters get a target, they lock on to attack, but then instantly change their command to docking with the carrier again, so theyre stuck in a loop of undocking then redocking and never actually attack anything.

Im playing with VRO and kuda's ai tweaks, and L size carriers dont have this issue, only XL ones


r/X4Foundations 1d ago

The office inside the envoy plays bird sounds!

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58 Upvotes

r/X4Foundations 7h ago

Station demolition 9.0

1 Upvotes

How are we fitting our destroyers for *NPC-controlled* station demolition in 9.0? I haven't fought any stations yet but I have had to clear out some Kha'ak hives. My NPC pilots refuse to come close enough for even Paranid plasma turrets to open fire, so it takes forever unless I personally take over. I assume they'll do the same thing against stations?

One idea I had was to fit an Odysseus with L Meson and M Mass Drivers, so every turret can range on the station without upsetting the NPC pilot. Is that going to be enough DPS to kill Xenon stations and how many set up like that would it take? My little fleet has an Odysseus and a Phoenix and I can buy a couple more destroyers if I need to. I also have a carrier and an H so I'm not worried about being vulnerable to mobile reinforcements as long as the Ks stay home.

I'll be ready to start building a shipyard for myself soon but right now I've got a bad situation brewing in my game. The Xenons already have Hatikvah locked down and now they're invading the Teladi systems on the highway ring and I can't let them have those. I need to get rid of the stations they've already dropped in there and I don't want to be personally flying every ship involved.