r/XCOM2 Jun 06 '26

MOD POST Our Star Wars Zero Company Subreddit is live!

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24 Upvotes

r/XCOM2 Sep 03 '25

Mod Post User flairs are now available

27 Upvotes

This is only the first batch of them, I will add more later. Feel free to assign your favorite character as user flair.


r/XCOM2 17h ago

The legend….

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98 Upvotes

r/XCOM2 23h ago

Its not XCOM 3- Comparing XCOM to Star wars Zero-Company

235 Upvotes

So like so many XCOM fans here ive played every XCOM-like game hoping to find an unofficial xcom 3 since the publishers are clearly sitting on the XCOM IP without using it. A couple days ago Star Wars Zero-Company released to countless reviewers and commenters calling it "XCOM 3". Made by many of the same developers that worked on XCOM 2 it does improve the genre in many areas...

However, its not XCOM 3 set in the StarWars universe, not that its necessarily a bad thing. While I am enjoying the game and urge any XCOM fan to go pick it up at $50 (which reviewers are calling a "Budget price". There are several areas where XCOM Enemy Within and XCOM 2 War of the Chosen simply do it better. This post was written for fun and to give players that are curious how close this xcom-like game is to the games that inspirated it.

Areas where XCOM "does it better"

  1. Positioning your squad before the start of combat.

XCOM 2 allows you to strategically get into position, assuming you don't get caught by patrol before you are ready to begin combat. While StarWars Zero-company simply throws you into battle much like XCOM Chimira Squad. I could be wrong but it seems to me that at some point the developers of Chimira Squad called this mechanic "an improvement", which worried me as the devs clearly wanted XCOM 2 to be a faster paced, less methodical game as the mission turn timers on the release version of XCOM 2 made slow, thought-out strategic positioning almost impossible when XCOM 2 was first released.

StarWars Zero-company continues this which is disappointing as there are areas where you move your people in real-time, i would of liked to have seen something like Mutant Year Zero: Road to Eden, where you move in real time until you are discovered or open fire, at which point it transitions to turn based combat.

  1. XCOM 2 is better at base building then STAR WARS ZeroCompany (in my humble opinion). In ZeroCompany you can only build a single building after each mission and there is no strategic building placement. It would of been awesome if ZeroCompany had the ant colony base off XCOM2 but still be able to walk around the base like in ZeroCompany

  2. The overland map of XCOM 2 is better. There is very little strategic planning in ZeroCompany when deciding where to go next or what mission to do.

  3. XCOM has a higher Replay ability (In my opinion)

While I have seen many reviewers say they finished ZeroCompany in about 30 hours and then immediately started a new game to try other class combinations.... I think in the long term XCOM games have more replay ability as XCOM games can almost be compared to boardgames when it comes to the macro level of game play which i do think gives the game more longevity. Every XCOM game is different and there is a certain randomness of each game on the macro level. XCOM is more of a sandbox, while ZeroCompany is more structured and has a story to tell.... with that said, you will get your 50$ worth and as I said there are many players who immediately start another game after finishing it, which is a good sign, its just that i doubt they will go back for a third game after trying other class combinations. And since you can both respec your focus points and even change classes at any time... technically you don't even need to run a second game to try every combo. Unlike XCOM, which has been in my game rotation for a decade.

Areas where ZeroCompany "does it better" and improves on the XCOM Formula

  1. Overwatch. Instead of a blanket overwatch with a low chance of success, in ZeroCompany you choose where to place a "cone of fire" that triggers when the opponent enters the cone or you point the cone directly at the enemy and then your overwatch will trigger when they take an action. This can also happen when they cover you with their overwatch cone, which will require one of your other recruits that isn't covered by enemy overwatch to attack the enemy and remove their cone. You are also given the chance of success when choosing what area to cover.
  2. How the skills of the various classes bounce off of each other. This is one of the biggest areas of improvement that add a deep layer of strategy to the combat. There are many examples of this, one being the "call for backup" option, every turn a random teammember can call on another member to take a free shot at the target after you fire a round.
  3. The Story. This is what most reviewers point to first. The story does take a much larger center stage then XCOM 2..... although milage may vary from player to player on how important this improvement is. The game acually reminded me a little of Mass Efffect, where you go around talking to your team members between missions.

Areas that could be viewed as good or bad....

  1. The ability to respec at any time for free not only points but entire classes. While some players may like this.... I kinda feel like it cuts down on the replayability of the game. In XCOM the choices you make are permanent. In XCOM 2 You can't even choose a class without building a building.
  2. The Combat Maps- While ZeroCompany doesn't rely on procedurally generated maps, all their maps are hand made, thought out by the devs to give you a fun challenging combat encounter.... but the Maps iin Zerocompany are much smaller, giving you less room to position and move around the encounters. Although its not as small as Chimera Squad, and ZeroCompany does give you quite a bit of elevation to move your guys to.
  3. Only 4 squad member slots. I enjoy the larger squads in XCOM. Some people may feel having to only deal with 4 team members at a time easier for them to control in ZeroCompany. I disagree personally, I wish there were larger squads in ZeroCompany
  4. A much more forgiving perma death system (A bit too forgiving in my opinion). This is likely due to the fact that ZeroCompany is so much more story based. Although while you can absolutely lose even story characters in the zeroCompany, it is harder to kill off one of your recruits. Personally I think that losing people is at the core of a XCOM game and that it would only add to the replayability of ZeroCompany if you lose a guy here and there and need to replay the game again to see their side quests. I do however understand why the devs made it the way they did in ZeroCompany. Some players may like this as you won't be losing your men to a single bad random roll of the dice.
  5. While there is a medbay and your people will need to sit out the next encounter to heal in the medbay from time to time, injuries aren't as substantial as they are in a XCOM game. In XCOM you are constantly worried if you have enough recruits to make it through the next encounter, while in ZeroCompany I felt less of a need to recruit any non-story character. Again, this is likely due to the story and companion side quests but the game also doesn't have the XCOM fatigue system so you wont be cycling different squad members as much as you did in XCOM.
  6. The Enemies are much more bullet spongy in ZeroCompany. The fact in itself that the enemies are much more bullet spongy doesn't bother me personally. The problem is that since they are so much more spongey, you need to be made more bullet spongy as well. One thing I liked about XCOM is that you get punished severely for your mistakes which heightens the tactical tension but if you can take so many more hits than it does cut back on the tension of combat when comparing the game to XCOM. It also means that you definitely will get hit a lot and the devs felt they couldn't have all your story recruits in the medbay after every mission. So they made it that you don't take a injury until you are downed. Because of this you won't be rotating your recruit roster as much as you did in XCOM.

However, the fact that you can take more damage encourages risk more than XCOM, allowing you to take a more aggressive playstyle. While XCOM encourages you to minimize risk. If this is a good thing or a bad thing is on you.

Final Thoughts on StarWars ZeroCompany compared to XCOM 2-

Does it scratch the XCOM itch? I'm going to say Yes. At "only"* 50$ its a good buy that you will get tens of hours of game play out of. Does the game replace the XCOM games? No, it doesn't. But I think its the best XCOM-like to have come out so far. Its not XCOM 3, but that's ok.

\Note: This post was written for fun, no one expects the games to be exactly alike but it is natural that people will compare the game to XCOM as it was made by many of the same devs and many mechanics like "Coil Activity" was clearly picked up directly from XCOM 2*

To the subreddit mods, I ask that you not delate this post as its about XCOM 2 as much as its about Starwars ZC"


r/XCOM2 4h ago

Xcom-like games for Android?

9 Upvotes

Do we have any recommendations of games like XCOM2 for android?

Turn based premium games, with strategy or RPG elements.

No gatcha micro transaction games please.

Or, if there is a reliable way to add Mods to the XCOM2 Android version ?

Thanks!


r/XCOM2 8h ago

Cant rescue the VIP

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13 Upvotes

Hi! New to the game and getting the mechancis, im missing something or cant "hack" "open" or shoot the target, there is no way with 2 operators to open the truck. Whats the issue?


r/XCOM2 22h ago

it's over

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100 Upvotes

After 100+ attempts off and on over a period of 6ish years, I finally fuckin did it. FINALLY. Huge shout out to u/hielispace for their comprehensive guide which definitely tipped the scales for me in this run.

Unfortunately, this is technically a bronzeman victory since I failed the final mission on the first try (I got too cocky with my OP end game death squad and positioned the Commander's Avatar in the middle of some mutons; whoops). However, I did finish 99% of the game as a true ironman run without any reloads, including three Avenger assaults and two Chosen stronghold raids, so since the game has taken god knows how many >90% chances from me, I think it's more than fair that I count THIS 99% as a hit. :)

Is this the end for me? I think so. I've been playing XCOM2 since 2019, which is a literal lifetime ago, and I think it's time I set it aside and do more productive things with my life lol. Still, this is one of the best video game experiences I've had. Deeply immersive, atmospheric, and heartbreaking. Full of stories, both tragic and heroic. It's rare a game grips me and gives me such a thrill.

Thanks for the good feels, XCOM. Vigilo confido.


r/XCOM2 4h ago

Alguien que sepa como aumentar soldados al peloton con mods tengo uno que lo aumenta a 8 esta en steam pero no funciona no me sale la opción para agregar a los otros 2 soldados, y que mods me recomendarían para el juego

0 Upvotes

r/XCOM2 6h ago

Has anyone played xcom 2 on ipad pro m5?

1 Upvotes

Hello, I am thinking of getting this for my ipad pro m5. I was wondering if anyone has played it this way and how it runs. Also, has anyone used the magic keyboard with it?


r/XCOM2 22h ago

Severe lack of info

13 Upvotes

Hi, new player here. I've played a couple of first missions and it seems like the game just hides a lot of substantial info during battles that i need to plan my actions correctly. For example:

- Some abilities have a cooldown, but I won't know how long it is or is there a cd at all until I'll use this ability

- Tooltip for firing a gun specifically states that this action will end turn, throwing a grenade also ends turn, but the tooltip doesn't say so.

- I can't see if the enemy will be flanked or not after I'll move

- I've reached a mission where you fight the Chosen assassin boss. It has a huge pannel explaining its strengths and weakness, what it doesn't explain is that the Chosen can move during your turn

- On the same mission, sniper from an allied faction started her turn with only one action point for some reason. I can't check why because there's no combat log, nor character screen

- I can't see what zone will be covered by overwatch, nor how much it decreases chance to hit

So, my question: Is it intended experience, or am I missing something? Because I'm feeling pretty stupid right now


r/XCOM2 1d ago

MAJOR BREAKTHROUGH! After many grueling missions, countless wounded and fallen comrades, XCOM operatives have finally managed to crack one of the worlds greatest mysteries!

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15 Upvotes

How aiming with guns works...


r/XCOM2 1d ago

Accidentally bought doc I already had free codes for anyone who wants it

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63 Upvotes

Enjoy!


r/XCOM2 1d ago

Late game not as fun ?

16 Upvotes

I'm about to boot a new campaign after not playing the game for years. I remember beating it on commander with a fair bit of save scumming early. I'm very excited but i remember clearly the juice of the fun was lostly in early/mid game... are there mods that nailed the scaling so that you stay on the edge of your seat till the end ? Is long war the awnser ? (I love complexity but not sure i want to do 20 hours of homework to navigate the mod)


r/XCOM2 23h ago

Started WOTC and LOVING IT

4 Upvotes

After blundering through Enemy Within and failing a vanilla xcom2 (with dlcs) run I've just started a WOTC playthrough and im blown away with how much content this game offers. I would ike to actually WIN this time too lol, my last vanilla playthrough slowly fizzled out in the later stages.

Any tips for early to late stages in terms of management? I lost my last playthrough due to my own lack of judgement in building the Avenger and upgrading my abilities. Enemies quickly became too strong for me to handle and I lost soldiers until eventually I ran out of supplies, Intel and useable troops. I know I wasn't pushing the main objective enough and I should be smarter with my soldier builds, but I'm more concerned with my economic planning this time around and I'd like to see what the consensus is when it comes to these questions.

What are the earliest rooms I should create? Which research projects should I prioritize? Should I focus on upgrading troop gear and armor early? How do ability points work with the special factions? And should I save the pooled points for the future to hold onto it for later levels?

All advice is welcome outside of these questions as well, just tryna get a better undertstanding of the game.


r/XCOM2 20h ago

Does anyone know how to fix this? I using 25+ Clone Army Classes mod, now my secondary is clipping with the primary and i cannot remove the secondary.

3 Upvotes

Does anyone know how to fix this issue? I'm using the 25+ Clone Army Classes mod, but my secondary weapon is clipping directly into my primary weapon (or defaulting to a stuck pistol/rifle), and I can't unequip or remove the secondary in the Armory.


r/XCOM2 1d ago

Anyone else think ADVENT is kind of right?

22 Upvotes

HA HA! I am bullshitting! Screw those guys!


r/XCOM2 22h ago

Why that andromedon boy is trying to run away

3 Upvotes

r/XCOM2 1d ago

How does one raise hacking skill on Specialists?

11 Upvotes

Any time I've tried hacking the detection towers, I've failed and the consequences have been dire. Is there a way early/mid game to improve this score except by levelling?


r/XCOM2 1d ago

RIP Jane "Buzzsaw" Kelly 🫡

138 Upvotes

Bought this game for like $3 on a steam sale some time last year and never fired it up til tonight. I generally hate turn based games, but everyone raves about this one so I gave it a shot.

Played for like 7 hours today and the game is a masterpiece. Other than Pokemon, I've never felt an emotional connection to losing a character. Jane had just earned her nickname "Buzzsaw." She'd died before, but all the other missions had the option to just restart. If Jane died in one of those missions, I just loaded back to the start of the mission. She was my last soldier standing in the first mission where when you fail it's back to home base. Fuck this one hurt. Pour one out for the Buzzsaw


r/XCOM2 12h ago

This game predict meme?!

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0 Upvotes

fixed in 67??


r/XCOM2 1d ago

How do you all feel about Dragunova and Mox?

23 Upvotes

They are a great source of frustration for me haha
When I play with them, I like their story and it kinda feels more like that's the way the game was intended to be played?
But also I can't play with them because it feels incredibly stupid to have story characters die in a hillariously unceremonius way?
We go straight from "UNITED AGAINST THE ALIE..." *gets shot in the head*
to
"How about those advent burgers?"

Someone should make a mod where this happens to everyone for added hilarity.
Like, Bradford trips and breaks his neck and Shen playfully comments how clumsy he was 😂


r/XCOM2 1d ago

So is Julian immune to psychic stuff since he is not an organic being?

7 Upvotes

r/XCOM2 1d ago

Is Zero C worth getting? Is it anywhere as good as WotC in xcom2?

32 Upvotes

I’m only asking this question in this subreddit because I’m not a Star Wars fan. I would only consider buying this because it’s made by the same team. So, is it any good? Are there enough similarities to xcom to worth a buy? Also, does it suffer from optimization issues on PlayStation like Xcoms?


r/XCOM2 2d ago

[SPOILER] Suck it, aliens!

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136 Upvotes

This genuinely blew my mind, is this normal? Am I really good or really lucky? This is my second time playing (first with WotC).


r/XCOM2 1d ago

What you doing in in this situation?

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1 Upvotes

Full squad of sparks except one that was need to evacuate the vip