Ahh, by Torque's hands! A fellow traveler! Come, come, sit with me by my fire. No, no danger here...just some warm soup. Please, come fill your belly while I spin you a yarn 'bout my own people what calls this blessed asphalt their home. You've probably heard of 'em before, or the very least, heard their engines roar fiercely in the dark night. They're the Highwaymen, and to them alone does the holy black veins of The Unbroken belong.
Origins: The Chained and Old Torque
We know little of the times before Old Torque, only that we were slaves to a powerful, cruel warlord. Our people toiled day-in and day-out, living in squalor and barely-fed. We would have been there still, were it not for the legendary mechanic himself. His true name lost to time, it was him who secretly spread the knowledge of the Iron Tongue, how to speak and care for the Wheels.
One fateful night, when all slumbered through the warlord's camp, he gathered his faithful with him and liberated the first Wheels from the garage, roaring away into the night. We've traveled The Unbroken since that day, never stopping too long lest the rust overtake us. We found Wheels with large cabs and became a veritable rolling city, only stopping to resupply when needed.
Religion: The Unbroken
Before the Great Fall, the land was silent and still. Men built their cages on it, their walls and buildings, and called it order. Thus, the land grew heavy with their rust, and grew to hate man.
When the fires came, the land tore open in its rage, and from its anger sprung forth The Unbroken. She stretched and spread her tendrils, grasping and reaching until all of the world was gathered within her grasp.
On the night that Old Torque left with his first followers, it was The Unbroken herself that called out to him, a siren call that promised unbridled freedom to those who would properly worship Her as the god She was. When the gate opened and the Wheels rolled free, she rose up beneath them in a fierce embrace, and has not let them stop since; for to stop would bring rust, and invite Her wrath upon us.
Social Groups: The Freeriders, the Prospects, the Hands, and the Drag
As She wills it, our tribe is divided into four groups; depending on, of course, whether you got Wheels or not.
Elite: The Freeriders
Top of the food chain, these folks got their own ride and know the Iron Tongue enough to keep it running. To drive a Wheel is to know freedom in its purest form, to flow with The Unbroken like no other can. They are the elite of our military forces, and ride into battle with fury and fire. No working Wheel means a loss of status, so Freeriders are careful to always have a back-up and take good care to keep their Wheel in working conditions. They are our lifeline; mobile raids against the rusties (that's folks that ain't us) give us all the food and supplies we need and thrive off of.
Citizens: The Prospects
One rung down the ladder, the Prospects are people who are typically apprenticed under a Freerider and work as part of their crew. While typically manning weapons crews or working as a battle-mechanic on the field, they can also step up and ride a spare Wheel under the supervison of a Freerider. During downtime, Prospects do the majority of maintenance work for the Wheels, as well as overseeing work crews of the lower castes as needed.
Underclass: The Hands
Other, lesser work still needs doing, and this is the job of The Hands. Skilled labor, any craftsmanship and construction unrelated to The Wheels, is taken care of by this class, often overseen by Prospects. Though unglamorous, the work isn't typically too back-breaking, and those with enough mechanical aptitude often get uplifted into the Prospects. When there is room, they are allowed to ride on larger transport Wheels, though are rarely provided any weapons or expected to join in during hostilites.
Thralls: The Drag
Those with no status, real dregs o' society, forced to march when the convoy takes to the road and watched over by Prospects and Hands. Unskilled, back-breaking labor is all they're really good for, their only hope being noticed by a Prospect for having a mind quicker than the rest. It's a common punishment for breaking the law to be stripped of all possessions and forced into this group, so be sure to mind your manners proper.
The Vision: What does the future hold for us?
Times...well, they're changin'. The Unbroken has more n' more strangers on Her day-by-day. Rusties are getting more well-organized, and the mobile raids that keep us alive are gettin' less and less folks coming back from 'em. Roadmaster Redline, our leader, claims he's had visions from The Unbroken herself calling him to her 'heart', a far-off land what was called 'Indianapolis' that the ones that came before used to show just how fast they could make their Wheels go. He says its time to make a 'Great Garage', a proper land for our folks to settle down in and begin a new age of Wheel supremacy, maybe even one day learning to make new ones rather than just fixing up the ancient relics we manage to find. Some folks call him sacrilegious, that settling down is just beggin' for the rust to overtake us, that this journey is folly. Whatever they mumble, doesn't look like it's slowing ol' Redline down one bit. We start our journeys soon, traveller.
Will you be joining us?
(Just a small RP/mock-up of one of the tribes I plan crafting to the best of my ability as soon as the game releases. I've always found one of my favorite parts of Paradox games, whether it be Stellaris, HOI 4 (OWB), or Crusader Kings is the pre-game; coming up with and developing ideas and backgrounds for various factions. I haven't been more excited for a game in a LONG time! Heavy amounts of After the End and Old World Blues has given me a great desire for a proper post-apocalyptic strategy game, and it's already obvious that this is a laqbor of love by the developers. I'm so excited for the role-play and story-building aspects of Afterworld, and very much look forward to every dev diary in the future!)