r/battles2 4d ago

Official Battles 2 4.13 OTA Update 1 - Live Now!

35 Upvotes

The first over-the-air update for version 4.13 is live now! Just fully kill the game then relaunch for these changes to take effect.

Balance changes

  • Boomerang Monkey
    • 🪃XX3 Kylie Boomerang: Pierce 24 -> 18
    • 🪃1X3 Kylie Boomerang: Pierce 34 -> 26
    • 🪃2X3 Kylie Boomerang: Pierce 46 -> 36
    • 💰2XX Glaives: Cost $280 -> $200
    • 💰3XX Glaive Ricochet: Cost $1300 -> $1400
    • 💭 Kylie has been outperforming the other tier 3 boomerangs while Bionic Boomerang has fallen behind the others. These changes should bring them all closer in power.
  • Sniper Monkey
    • 💰X4X Supply Drop: Cash generation $1750 -> $2000
    • 💰X5X Elite Sniper: Cash generation $4500 -> $4000
    • 💭 We have discovered that Elite sniper was more of a problem than the normal Supply Drop monkey. So we are shifting this nerf to the Elite Sniper.
  • Monkey Ace
    • 💰 XX3 Neva-Miss Targeting: Cost $2200 -> $1900
    • 💭 Monkey Ace’s Neva-miss Targeting should be more of an early game upgrade. This change will help players get the upgrade a bit earlier while not being too strong due to the recent pierce nerf.
  • Heli Pilot
    • 💰X4X Support Chinook: Cash generation $4000 -> $3500
    •  🩷X4X Support Chinook: No longer regens lives (X5X still gives lives)
    • 🚁X4X Support Chinook: Redeploy ability cooldown 60s -> 40s(cash crate ability stays the same)
    • 💭 The previous changes to Heli Pilot were a bit too much. This change to cash and life production should bring it back in line. The change to the redeploy cooldown will allow more strategies to rely on this ability.

Happy gaming!


r/battles2 1d ago

Discussion I can’t wait!!!!

10 Upvotes

I can’t wait till tomorrow when Boltrix starts the daily streams. For those who don’t know Boltrix is doing daily streams for every day of September. (Boltrix if you’re reading this, thank you for doing daily streams)


r/battles2 22h ago

Suggestion Some suggestions to help beginners imo, some QOL features too

1 Upvotes

Tight rushes are shouldn't available until MOAB pit/MOAB arenas (excluding tight zomgs) I don't think new players really learn anything from sending these rushes and they will kill most low tier opponents. After they reach moab pit they should get a popup for tight rushes the same way they get a popup for camos,fortified and regen when they reach yellow stadium.

Add an indicator that can be toggled in setttings that tells you if your tower can see camo, pop leads,cant pop purples, cant pop blacks or cant pop white bloons. (ask if the player wants this setting on when they reach yellow stadium, also explain what the symbols mean a video would probably)

When you die and it says what bloon you died to, id want it to show a Smaller image on the top right if it has a parent bloon so it shows what you really died to.

please make a new ranked system that promotes better players on average

if we ever get a lot of new players it would be really cool if the hall of masters queuing system was elo based, meaning it would try to match up with people around your elo this would mostly fix the hall of masters leaderboard rankings imo.


r/battles2 1d ago

Question What is a good Eco start for a returnig person

3 Upvotes

I have etienne and the free Heros and have 3k monkey Money any strat thats good with my Heroes


r/battles2 1d ago

Discussion 99% of players can't defend a DDT or a r11 rush, this game's playerbase will NOT grow until that is changed

1 Upvotes

I'm excluding BADs here because losing on r30 to something your towers can see but didn't do enough damage to is a far better experience than dying on r11 (incredibly early), or dying to something your towers can't even see or damage at all. (I know BADs have DDTs in them)

The question is what is the solution? I believe a spaced DDT should cost ~3k instead of 2.5k. That would make a fortified one even more expensive to send. Grouped DDTs unlock on r28, either change that to r30 or make that more expensive as well. This would give players more time to get a sufficient DDT defense, especially for the 99% that don't have every tower or most t5's. (progression is a different yet VITALLY important debate to have. It is outside the scope of this post)

I believe this shouldn't affect HoM players: they'd already have a sufficient defense and grouped DDTs are best sent as a counter rush to BADs. Now contrast that with lower play where it completely decimates players!

Now for r11. Grouped zebras and purples can also serve as eco in the very late game. It is rare but we don't need to sacrifice that. Grouped purples give 2.9 eco for $115 and grouped zebras give 3.5 eco for $120. For comparison, grouped rainbows on r13 give 6 eco for $250. A HUGE difference. Purples can be $130 for 3.2/3.3 eco and zebras can be $140 for 4.0/4.1 eco. That might not be enough but any change in that direction would help.

You can easily climb to BFB Colosseum / ZOMG Superdome by just being the one to send a rush on r11! Nothing else you do matters, just do whatever until r11.


r/battles2 1d ago

Discussion Lead dungeon-Ceramic crucible Purgatory

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0 Upvotes

r/battles2 2d ago

Bug Is MOAB Pit dead or am I shadow-banned </3

3 Upvotes

Been in the MOAB Pit queue for about 7 minutes as of typing this. I fast-tracked my way from White Wasteland to Ceramic Crucible in like three days, and then I got a natural promotion to MOAB Pit for this season. Got consistent matches for like my first 8 games but now it's taking forever.


r/battles2 2d ago

Strategy Is dartling farm wiz with ezili viable?

2 Upvotes

Am I cooking or did I burn down the kitchen with this loadout? Can this beat/outlast dartling farm engi with ben even though I will be out-money'd?

I've recently been going this loadout on maps like star, sands of time, and oasis. WOF for early game. After lvl 3, 020 or 022 dartling for purps. For mid-game, sell WOF into HRP. Rebuy WOF and then lvl 3 if they send big rush. After totem is unlocked, I'm chilling. MOAB-class should be easy to deal with for ezili.


r/battles2 2d ago

Discussion Do people know u play?

2 Upvotes

Does anyone irl know you play battles 2? Personally most of my friends know I play since I play on the bus to school.


r/battles2 2d ago

Fan Creation It been so long since I posted! Here my latest art of geraldo!:3

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10 Upvotes

r/battles2 2d ago

Discussion Tier List

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0 Upvotes

r/battles2 4d ago

Question How can i handle ddt's/fddt's

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8 Upvotes

i use this strat boomer,sniper,farm,quincy (gonna get jericho soon) everytime they send ddt i cant do anything snipers just stuns little bit before defeat what should i do with this strat to defeat ddts also is theres something to change in strat


r/battles2 4d ago

Discussion Agent Jericho or Ben jammin

2 Upvotes

I want a build with strong defense and money making, without banana farms. Which hero should I pick and which towers should I use with them.


r/battles2 4d ago

Discussion Featuring DavidTheSuperior's footage again due to more technical difficulties on my part (thx David!), here is Season 46's season pass, featuring some Bonnie cosmetics and some Pirate cosmetics! Y'arr!

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/battles2 4d ago

Strategy When microring striker jones do you level him up to level 20 or 10?

5 Upvotes

r/battles2 4d ago

Question How did y’all rank?

2 Upvotes

How well did y’all rank last season. You can tell me which arena or (if you’re in HOM) what % or # you were. (I got 58)


r/battles2 5d ago

Strategy I found my faborite way to win...

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4 Upvotes

This loadout is good (substitute for dartling if no water). I literally have not lost since doing this strategy and as you can see have too many trophies.

Bionic Boomerang is OP and at round 12 get a xx3 wizard or Etienne (I'm saving for him) for camo


r/battles2 5d ago

Discussion Is fortified phaysed regrow camo grouped leds a good rush? Asking for a friend

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12 Upvotes

r/battles2 5d ago

Discussion The grind is real

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10 Upvotes

r/battles2 5d ago

Strategy Lag sucks

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4 Upvotes

While Im winning I still lose because of heavy lag tho


r/battles2 6d ago

Question Is there a way to reset my game? I want to start over from the very beginning

3 Upvotes

Is there a way to restart/reset my game? I would like to keep my current account because I have the VIP club access, but don't know how I'd do this without creating a new account


r/battles2 6d ago

Discussion How old are the heroes?

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6 Upvotes

How old do you think each hero is? From my knowledge ninja kiwi has never said how old they are.


r/battles2 6d ago

Question Strange warning on leaderboard

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6 Upvotes

Do you guys know what it means? I couldnt find anything on it, the yellow warning next to my name. I am 7th out of 30 and top 10 is promotion, so it is not a demotion warning. Thx in advance


r/battles2 6d ago

Discussion Brainstorm: Giving Line-Of-Sight Immunity to More Towers

1 Upvotes

Maps with prevalent line-of-sight blockers can be pretty pesky since only a few towers can counter them and there isn't support that you can provide to make towers immune to them.

I think it'd make more sense for line of sight to be more lenient in Bloons TD Battles 2 compared to Bloons TD 6, since your towers are limited to a total of 3 and maps are generally shorter with Bloons needing to be defended harder.

I think it also leads to maps not being able to have as prevalent of Line of Sight Blockers due to the reliance on specific towers to overcome them. You wouldn't have "Moon Colony" as a map where it's similar to Moon Landing from BTD6 but with a portable lake on it (there's a BTD6 quest like that) because it'd just be too restrictive.

So what if...

Dart Monkey - Spike-O-Pult (partial)

Since Spike-O-Pult lobbing its projectiles over walls entirely would have conflict with its projectile's special power to bounce off of walls for more coverage, the idea is that the spiked ball could be launched over a wall to reach a Bloon but then it would become grounded again

4/10, I'd be somewhat interested in it but it doesn't appeal strongly to me

Sniper Monkey - Night Vision Goggles -> X-Ray Goggles

This monkey tower is popular for global range, but this game's smaller maps compared to Bloons TD 6 make it feel less prevalent in that way, and line of sight blockers are a major element of range restriction.

6/10, I think it'd be neat

Monkey Sub - Advanced Intel

Since it has homing shots and is able to fire outside of its range using intel from other monkeys, it'd make sense for its darts to be able to fly over projectiles. This is also a fairly weak upgrade on the path that gains the ability to ignore line of sight blockers with a targeting option, so it makes sense in that way

5/10, I think it'd be somewhat neat, especially since this upgrade is generally weak, although Monkey Sub DOES already technically have multiple options to attack over line of sight blockers (in this game, Ballistic Missile doesn't need Advanced Intel to attack over walls in the Monkey Sub's range)

Monkey Buccaneer - Crow's Nest

Since the Buccaneer can see from a higher vantage, they can see over line of sight blockers

4/10, as fun as it'd be to play around with, this upgrade is already good. (There's also Aircraft Carrier and Carrier Flagship but to be fair they're not very earlygame-centric so this'd still be fairly different). I'd also like to note for both Sub and Bucc that some maps like Oasis, Ports, and Splashdown (and to a lesser extent dino graveyard) seem to try to balance out water tower strength by having line of sight blockers mess with them (even if on Ports and Splashdown it also messes with non-water towers quite a bit). I wouldn't want both water-only towers to have access to line of sight immunity, and since Crow's Nest is a good upgrade already I would generally rather Advanced Intel have it, even if that buildup is less interesting

Super Monkey - Ultravision

I don't care much for Super Monkey since it just doesn't have a notable earlygame role but I mean this feels right, it's even a Monkey Knowledge in Bloons TD 6. Plus, this is GENERALLY the weaker crosspath in terms of total damage, so it doesn't feel too broken to add, it'd mainly be a buff to the bottom path

1/10, because I have little reason to care for Super Monkey

Ninja Monkey - Counter Espionage

Ninja trickery allows them to attack from behind a line of sight blocker, makes sense to me. Gives Ninja Monkey more of a role, which is nice because this tower feels awkward to me. Also worth noting that this decreases pierce usage reliability as a crosspath for the top path, and costs attack speed as a crosspath for the bottom path, along with not having a strong impact on the middle path

7/10, nice stuff

Druid - Heart of Oak

This tree-centric upgrade gives Druid enough nature power to see and attack past walls, as if they were at a high vantage point in a tree. Also feels right since this upgrade builds into a global, wall-surpassing attack. Druid feels like they're on the weaker side these days, so having this trait could be a nice addition

8/10, solid stuff

Engineer Monkey - Large Service Area

It's best if you can provide service on the other side of a wall using your engineer tactics, especially since as far as I can tell the Engineer can already place inventions on the other sides of walls, they just need to master attacking over them.

3/10, it's OK I guess

Honourable Mentions:

MOAR Glaives could make sense, but also Boomerang is annoying

Bomb Shooter feels like they could have this capability but their Cluster Bomb is actually stronger when its bombs are able to expire early from hitting a line of sight blocker, which I think is fairly neat. MAYBE Really Big Bombs, IDK

Ice Monkey makes some sense, especially since (at least in BTD6, it's harder to test in Battles 2) they will freeze Bloons on the other side of walls if they attack a Bloon that they CAN see. I just don't think that A. Ice Monkey would benefit from it much B. Ice Monkey needs it at all, since they're already such a strong defensive tower. Dare I say, annoying

Glue Gunner's Glue Hose feels very much like it COULD spray its goop over walls, being a hose and all (plus it builds into strike and storm so it DOES just kind of make sense), but Glue Gunner, like Boomerang, is annoying

Dartling Gunner would benefit from it a lot, becoming less unusable on certain maps, but also, and this point will sound familiar, DARTLING GUNNER IS ANNOYING. It's a MERCY that it's essentially not available on every map. Let's MAYBE suggest Buckshot since it builds into towering upgrades and such, but I think that'd feel weird

(That's all. No heroes, none of them stand out to me. A hero or alt who lets monkeys surpass line of sight blockers would be cool eventually. Maybe a Quincy alt who takes more of a support role, helping other monkeys with their ability to aim at Bloons including over walls)

LMK what you think! Wouldn't want this to be power-creep-y (especially with the water towers) but I really do think that line of sight blockers as a mechanic are just too restrictive in this game.


r/battles2 6d ago

Fan Creation Vampire Hunter Jericho Concept

4 Upvotes

Based on the artwork by u/Opal_Radiance, I wanted to explore what Vampire Hunter Jericho's abilities could be.

Passive - Life Drain

  • Vamp Jericho will drain x lives, with x increasing by level (This should equate to ~100 lives by round 40. Not enough to kill, but enough to hurt).

Level 3 - Holy Water

  • Throws a container of water onto the track, leaving an area that strips modifiers from bloons. (This should have a pierce cap, similar to engie foam).

Level 7 - Hunter's Bounty

  • Sacrifice a tower, the next 6 bloon sends will be modified for free. That modification will be based on the sell value of the tower sacrificed. (Potential speed increase if free mods aren't strong enough)(Vamp Jericho will not give ai bloons modifiers).

Level 10 - Feast

  • Sacrifice all Towers in jericho's range. These towers will get a tower boost effect applied for 8 seconds, than despawn. They will also receive MIB during this period. The player will be unable to place towers in Vamp Jericho's range for the entire length of the level 10.

Level 20 Feast - Sacrifice all Towers on the map. For the next 15 seconds, All Bloons are stripped of all modifiers. Towers give 100% sellback upon activating, but stay on the map for the duration of the ability.

lmk what yall think