r/blenderhelp • u/Competitive-Boot-943 • 7h ago
r/blenderhelp • u/goofyfish00 • 9h ago
Unsolved How can I achieve this lighting style in Blender?

I'm trying to recreate this lighting style. I've tried setting up the lighting myself, but I can't figure out how to achieve this look. Any advice?
My current settings:
- Render Engine: EEVEE
- No HDRI
- No Sun or other lights
Would anyone be able to tell me whether the lighting in the reference image might have been created using something like HDRI, Sun, or Cycles?
r/blenderhelp • u/BlackIron177 • 20h ago
Unsolved How do I start creating Venom tendrils, but make it look like shadow magic, and put it on a video?
(Not sure if this question belongs here so I'm sorry if it doesn't)
I have this super hero idea for a short film I'm making where the character has a partner like Venom from Marvel, but instead of a slimy alien, I wanted it to be a shadow creature.
The tendrils would be able to come out of my arms, back, chest, or legs like venom and be able to grab onto things (like in the first slide). But instead of the slimy alien, it would be a shadow/dark magic demon (slides 1-3) that is mostly black but has a blue outline (last slide). I eventually would like to have my whole body be covered by the shadow demon the way venom comes out but I'm gonna try to take this one step at a time.
To be honest, I haven't done much in the blender besides making a few not so great 3d objects that I was able to 3d print so I'm still very new to this and have zero idea where to start making the tendrils, or even how to put blender effects onto a real video.
r/blenderhelp • u/Nespatic • 2h ago
Unsolved Нужна помощь новичку
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Почему плейн заходит за слой условной заливки анимации, хотя он впереди, на рендере заливка с лайном тоже оказываются впереди. Пожалуйста помогите:3
r/blenderhelp • u/BikeAdministrative81 • 10h ago
Unsolved how to connect an object to a curve
i want to make something like this shoe thread and i want to bend and extrude it whit the curve it self just like when add depth to your curve
and please if you have a better idea for this i would appreciate it
r/blenderhelp • u/Comprehensive-Ad4317 • 20h ago
Unsolved How can I retoplogize this so it's easier to work with?
I'm trying to make visual work for a local gaming lounge. I was able to screenshot the logo they have and converted it to a .svg file. I then converted it to a mesh and extruded it. I would like to add a black outline around the letters to make it pop more. Having a better / cleaner topology would also make it much easier to work with. I'm still new to blender and haven't found any help from YouTube tutorials. Thank you
r/blenderhelp • u/Ordinary-Paint-876 • 11h ago
Solved Trying to have a gradient light
Tm trying to acheive this lighting but I cant do it, It tried something but for now i was only a linear gradient and not a edge gradient like in the photo Any ideas ?
r/blenderhelp • u/BigSnake-117 • 12h ago
Solved Hair cards create sharp edges
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This is the rendered view of the model. As you can see, the edges where the hair cards extrude from look very sharp. Only after deleting the hair cards does it get the intended smooth shading. I guess you could fix this by hiding the solid mesh with more hair but i can't afford to use much more vertices. The hair cards and the solid mesh share the same color (#331D0EFF). I don't mind that the solid surface is visible, I just need it to be smoother.
r/blenderhelp • u/TheMoodyP • 12h ago
Unsolved Help simulating a satellite selfie
As part of a project I am working on I am hoping to create an accurately simulated image of a satellite in Orbit. I've attached my best rendering yet but I was hoping to get something which looks more like the latter 2 images.
I want to make sure I accurately have the brightness of the sun, the brightness of the light reflected by the earth and the colours of the camera (the camera ion question is the MVP aerospace KissCam V2).
I'm a bit of a blender noob so sorry if this is a stupid question.
r/blenderhelp • u/ToughWeak2273 • 19h ago
Unsolved Not understanding multi material bake to one image
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i am trying to bake multiple materials into one image texture so i can put it into roblox studio correctly but when i try to do it the texture never ends up the exact way i already had it. i dont need to mess with UV editing because everything is in the box it all ends up all weird looking and not what i was wanting at all. ive been messing with it for about an hour and i still dont know how to do it properly. if anyone is able to help me please do so. all my textures are image pngs btw if that helps at all (pictures of my previous bake attempts will be shown in the comments)
r/blenderhelp • u/Reasonable_Aside4399 • 20h ago
Unsolved mutiple color glare effect
i have been trying to make this muticolor halo light effect for a while now but it seem like the glare node only alow constast color and not gradient, i try stacking mutiple glare node with diffrent size but i can only add so many color because blender glare max at 10 and some color combination will not work can some one help me with this problem
thanks a lot


r/blenderhelp • u/Marshllllll • 21h ago
Unsolved A Friend and I Have Worked on This Minecraft Short For 1.5 Years and Would Love Some Feedback.
r/blenderhelp • u/Wild-Border-2184 • 21h ago
Unsolved How would I make this graident smoother?
I'm trying to make something that looks similar to a comic book style where they have cross hatches for darker spots and halftones for lighter spots but I feel like the transition between light and dark seems sudden rather than being a graident.
Also sorry if my node tree looks like an absolute disaster.
r/blenderhelp • u/shesahumann • 21h ago
Unsolved How come my scene looks different in the viewport vs the render ? I can't figure it out. There aren't any objects that're hidden in one and visible in the other.
r/blenderhelp • u/manuelmont04 • 23h ago
Unsolved Why is my mesh edge visible? (New to shaders)
I am trying to do a cool shader for this cylinder, I setup the outline and all but for some reason, when viewed from above, my rightmost color on the colormap is shown on the top rim of the mesh, contrasting with the bottom, lighter color.
My expectation was for it to be no visible rim, and only one continuous color variation from light to darker green
r/blenderhelp • u/skwoos • 37m ago
Unsolved my texturing wont work...?
im super new at blender and im super confused... im trying to paint on my models body but it wont let me... i thought i just needed to set up a paintable material in the nodes however that didnt work either... my UV's are fine i think and ive tried using different material slots but it still didnt work. blackface culling is off, and my normals are fine too 😢 i tried watching a few videos but couldnt find anything to fix it 😭 does anyone know how i can fix this 😔
r/blenderhelp • u/CrispyFrenchFry2002 • 23h ago
Unsolved Invisible Objects in Perspective mode
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Getting really frustrated. I was using an older version of Blender (3.5.1) and was running into a dumb issue, so I figured upgrading to the latest version would help. Unfortunately I've ran into a new issue, and downgrading from 5.2.0 to 5.0.0 didn't fix it. Is this a bug or what?
r/blenderhelp • u/RdmdAnimation • 1h ago
Unsolved leaves seems too dark in the shade
I used geometry nodes to makes this vines, when the leaves are in the shade they seems to look very dark
in the first image I used this hdri to have the strong sun directly on the leaves and with the shaded area so the diference can be seem
https://polyhaven.com/a/pizzo_pernice_puresky
in the second I used this overcast-less strong sun hdri
https://polyhaven.com/a/scythian_tombs_puresky
the third image shows the collection of the leaves, the leaves are just planes, or "cards", rendered using the overcast hdri
this are the leafs textures I used
https://ambientcg.com/view?id=LeafSet017
the last image is the shader nodes
after searching trough the internet I saw a tip to be to increase the transparency bounces in light paths in the render options but that dont seem to have effect
thanks in advance
r/blenderhelp • u/Fluid-Tap5115 • 2h ago
Unsolved Can I please get a Blender "Project Skill Tree"? In the sense of small projects that incrementally teach me blender? Any ideas of such programs anywhere?
Hi, I have been on blender for 100 hours and I have spent ALL of these 100 hours, genuinely blanking tf out, following random guides, and just crashing out after half an hour of trying to install an add on that I myself do not fully understand.
I really want to learn blender, I REALLY have a LOT of projects I want to realize, and yet I have felt completely stuck with this program.
I figure maybe what I need is a program that incrementally lets me feel small victories by having me finish small projects, rather than having myself try to make yet another donut and crashing out before I am even done with the glazing
Blender just feels so incredibly overwhelming for me, because I am the type of person that either needs to understand 100% of my work space, or remove everything that I do not need, and doing that has felt impossible with blender
Please let me know of any good recommendations of courses that helped you overcome these feelings, and perhaps something I can follow along that is small but teaches me everything Id need to know
I cant explain it enough, in the time of these 100 hours, I have learned the very bare bone essentials
r/blenderhelp • u/FuzzyConclusion9884 • 4h ago
Unsolved Harsh shadow/light
How can I fix this without greatly altering the topology/geometry? I really love how it is turning out so far, but don’t really want to add more vertex. I use Toon BSDF glossy
r/blenderhelp • u/Jucadrinkingtea • 7h ago
Solved Any idea what's causing this distortion in my render?
disclaimer: I'm a total noob in blender and just blindly following a tutorial!
Blender 5.0.1: My render in that specific spot is showing a distortion. It's not happening in any other spot. The objects have flat textures mostly, there's just two light sources (one without shadows), and there's a glare. I attached a screenshot of all the nodes effective.
I'm not sure what more details to share tbh.
r/blenderhelp • u/amirabbas1345 • 8h ago
Unsolved How can I apply this spongy texture in my model
I want to 3d print this model (my printer uses PLA) and I want this spongy texture to also show in the print, how can I do that?
r/blenderhelp • u/GrabbaGary • 9h ago
Solved Rigid Body Simulation Not Working
EDIT: ADDING MORE IMAGES IN COMMENTS BELOW
Also currently there are no passive rigid bodies yet to collide with if that matters but i did experiment with that too.
I am trying to make this backboard shatter spontaneously with no outside influence from another object. The screenshot is just the base of what I'm working with, no physics or anything applied here.
I have watched a few different YT videos and also just looked up online how to do it.
I have tried this workflow:
Duplicate the backboard -> Apply scale -> subdivide in edit mode -> cell fracture -> add active rigid body to all -> keyframe "animated" from on to off -> make sure rigidbodyworld is set to the right frames etc.
When I play the animation nothing happens. All the fractured pieces are just frozen there.
I originally had this in a much larger file with a lot of meshes and stuff and was on like frame 100,000 which probably sounds insane but I guess I haven't learned much about optimizing big animation projects like that lol. Anyway I moved this specific part into it's own Blender file and deleted all the unused parts of the scene just to optimize performance, but I've been running into the same problems. The animation just freezes.
I've tried baking the animation too, I've tried a bunch of different cell fracture settings and rigid body settings but nothing seems to work and Blender has been crashing a lot I'm really at my wit's end lol. Any help is appreciated.