r/brigandine 11h ago

"Evil empire wants to conquer the world". Then we're the one conquering the world and the empire does nothing

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20 Upvotes

r/brigandine 9h ago

Review Brigandine Abyss + opinião

12 Upvotes

Vamos lá... É um regresso da franquia em várias partes, e um avanço em poucas outras.

Negativos:
Não há motivos para retirar evoluções de unidades, antes (Forsena e Runersia) o unicórnio evoluía para Pégaso ou Nightmare, agora só para Pégaso (e esse é só um exemplo).

Retiraram várias unidades clássicas que nem o Runersia teve coragem de retirar. Adicionaram outras unidades que nunca vimos, porém não entendo como não pensaram em trazer as tradicionais e apenas implementar algumas novas. É praticamente querer reinventar o que já dava certo.

O jogo em si não tem alma. O modo história é interessante (joguei com Dragnica), mas ridiculamente fácil. A IA do jogo é um regresso, o FORSENA era mais inteligente que este. Cada dia que passa os inimigos evoluem um nível e seus monstros também, eles não conquistam suas melhorias em batalhas. Isso é ridículo.

O Sistema de campo e obstáculos era para ser interessante mas é totalmente desnecessário, e não há motivos aparente para existir no game, já que praticamente não tem efeito algum. Unidades aquáticas PERDEM EVA na água, e ganham na floresta. Praticamente ARRUINARAM o sistema campal que está todo desfigurado.

Há unidades completamente obsoletas e inuteis, não há um balanceamento decente. O gráfico está longe de ser um avanço, mas não ligo para isso, apenas gostaria de deixar pontuado para quem se importa.

Os personagens usam modelos iguais, menos o general principal de cada nação. Nesse ponto não muda o que já vimos em outros Brigandies, mas sinceramente, em 2026 poderiam ter feito pelo menos todos os generais com seu próprio modelo, tendo em vista que agora é possível contratar mercenários que possuem os mesmos modelos dos generais em geral.

No modo história, retiraram a possibilidade de dar RETREAT em uma batalha. Isso é outro retrocesso, qual o sentido de tirar uma mecanica que vem desde Forsena?

O mapa é ridiculamente pequeno, as nações basicamente possuem um território, e lutam contra outras "facções" que também possuem um território. O problema é que fica ridiculamente fácil detonar uma nação. Não tem sentido algum.

Quests são muito mal aproveitadas, poderiam ter melhorado esse sistema, pois ficou basicamente o que já era.

Evoluir as bases praticamente não compensa, pois demora para angariar recursos, o sistema de troca na loja é horrível sendo muito injusto. Compensa muito mais simplesmente ir dominando territórios para poder comprar novos monstros e mercenários (nesse ponto, não há necessidade alguma de comprar mercenários, pois cada facção ou nação que você vence, ganha generais. O que deixa ridiculamente fácil).

Ainda não há sistema de aliança com outras nações, o que é ridículo. Forsena não tinha também, mas pelo menos havia o Lance com o Cai que formavam aliança, e mostrava uma tentativa de Nordgard com o reino azul claro que esqueci o nome. Esse sistema era muito legal na questão de história, e faz todo sentido em uma guerra entre várias nações e facções.

Magias parecem todas iguais mudando apenas cores. É ridículo. A magia de fogo burst a mais básica, podiam ter feito realmente mostrando queimar o adversário, e não só um fogo de meio segundo e um brilho vermelho. Isso vale para todas as outras, é FEIO não ter beleza nas magias.

Prós:
A história ganhou algumas cutscenes (poucas) com movimentação, e achei muito legal e interessante. Eu gostei do estilo de desenho, lembra FORSENA, mas mais uma vez, mal aproveitado já que possui muito pouco cutscenes. A maioria é diálogo com imagem estática.

Eu achei interessante o desenvolvimento dos personagens da minha nação dos Dragões, porém penso que pecaram na velocidade. Parece tudo muito rápido e você não tem um aprofundamento devido, e isso o FORSENA é inegavelmente superior a Runersia e Abyss.

Algumas unidades novas eu achei muito interessante. O "Polvo" que puxa adversários é MUITO interessante, e ele traz um recurso valioso na batalha.

Os vilões achei interessantes, mas pouco se aprofunda em suas histórias, fica aquele gosto de que gostaria que tivesse mais conteúdo para entender melhor motivações etc. O FORSENA mostrava muito bem isso, o CADOR era um ótimo vilão, e embora ele fosse extremamente misterioso, cumpria bem o seu papel. Aqui nós temos as coisas meio jogadas e eu achei que poderiam explorar melhor.

Por fim, gostei de ter um novo Brigandine, gostei da tentativa de terem inovado, mas infelizmente não fizeram isso bem feito ainda. Se lançarem correções e uma DLC com mais conteúdo visual e história, eu tenho certeza que a nota poderia chegar a 10. Nesse momento eu vou de 6. Joguei no Switch 2.


r/brigandine 5h ago

Brigandine Grand Edition - Extreme Hard Mode

6 Upvotes

Did you know there was a way to create an extreme "hard-mode" for Brigandine Grand Edition without any mods?

You can create a Multi-player Campaign of 6 players (AI controls 5) and you can have it so that all other countries are allied to eachother. Since the country you control is the only enemy the AI has, they will throw all of their best knights and monsters at you right from the start.

I played as New Almekia and it is not easy to survive the first 3 months. New Almekia has 3 borders with enemies (as Caerlon is not allied) and does not have 3 solid teams available at the start. You can retreat to Camelford to reduce the number or borders you have to 2 but you have to be very careful with losing any monsters as your mana income will be next to nothing.

Granted, if you are able to survive the initial wave from Esgares/Norgard/Carleon then its a foregone conclusion.

While you can do this same setup and start with a different country, I think New Almekia is the only one that will pose a challenge. Thoughts?


r/brigandine 14h ago

Leader with high command/rune power in abyss

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9 Upvotes

Just wondering anyone know what leader with high command/rune power abyss beside her, I notice there are many who reach 300ish level 20 and its not big gap(only 300-330).

I still not using her and only lvl 17 but is it only her have very big command power in this game?


r/brigandine 1d ago

Brigandine Abyss

23 Upvotes

I regret buying this game at full price.


r/brigandine 1d ago

Brigandine Grand Edition, Runersia and Abyss elemental systems

7 Upvotes

Why do the developers keep changing how the elemental system works? How difficult is it to have the same element resist and have the stronger element deal additional damage? In Abyss there shouldn't be this complicated system of white over black that is over (red, green & blue) which dominates white. I even investigated GE and it should work like GE. I understand they simplified the elemental system in Abyss as there aren't 9 elemental dots anymore like Runersia.

Weak Elements

Grand Edition:

Red=>Green=>Blue=>Red

White <=> Black

Runersia:

Red=>Green=>Blue=>Red

White <=> Black

Abyss:

Red=>Green=>Blue=>Red

Light=>Dark=>(Red, Green & Blue)=>Light=>Dark

Resist Elements

Grand Edition:

Red resists Red

Green resists Green

Blue resists Blue

White resists White

Black resists Black

Runersia:

Red resists Green

Green resists Blue

Blue resists Red

White resists nothing

Black resists nothing

Abyss:

Red resists Green

Green resists Blue

Blue resists Red

White resists Dark

Black resists Red, Green & Blue


r/brigandine 1d ago

Any suggestions for the emperor fight?

4 Upvotes

Preordered the game with tremendous remorse but I’ve kept playing to try to get some value out of my money. Started story mode on hard because I know the series well, got hard stopped by the level creep. Restarted on normal with Largo. Figured out the map flow. Conquered everything I could before season 10 and trained and quested. Had no difficulty getting to the end.

Final fight: My knights are all level 30, not well geared but passable. Monsters all top tier high 20s or 30s. I can clear the field without losing anyone. Then the emperor spawns and either aoe stuns my whole team or spams the damage aoe and kills everyone. Longest I’ve lasted is 3 turns. Tried the grand wall strategy which eats his single attack turns with Largo, but if I try to do any damage everyone dies the turn after. Best I’ve done is around 50% damage after save scumming to kill chaossolus but to do that I end up eating one or two of his aoes.

Has anyone beaten this on normal? Is there a gimmick I’m missing? This game is really bad…


r/brigandine 1d ago

Brigadine Abyss: a game that clearly wasn't tested by actual players

43 Upvotes

Gonna keep this short, because from what I’ve been reading, these problems seem mentioned plenty enough:

  1. Auto-leveling: Really? Did they even play their own game and think, “Yeah, this is good”?
  2. The menu hell: Go equip 20+ leaders... then manually do it again for their 20×5 monsters. There’s no way this was properly tested. And the questing... good lord.
  3. Named characters with generic sprites: A lot of named characters don’t even have unique sprites — hell, they don’t even get a recolor. That just feels sloppy and lazy...
  4. The overall campaign map flow: Yeah... they clearly didn’t playtest this either.

How does a game like this release in 2026, with all the knowledge and advancements the genre has accumulated over the years?

I am... seriously dumbfounded. Some of this stuff feels like it shouldn’t have even made it past the design phase.

Peace...


r/brigandine 1d ago

How to submit feedback about Abyss to the developers

15 Upvotes

[happinet_games-support@hsn.happinet.co.jp](mailto:happinet_games-support@hsn.happinet.co.jp) They respond to feedback about Abyss, so send them your feedback about the game.

https://gamefaqs.gamespot.com/boards/621911-brigandine-abyss/81185900


r/brigandine 21h ago

So i am fairly new to the series all thing considered and I was wondering

2 Upvotes

I started with the last game on the switch Runesaria or however it was spelled and I remember really liking it but i only borrowed it and never bought it. I have been having fun with abyss though it has some fairly obvious problems which is too bad. But i was wondering how good are the older games in the series? And are they in english. Im a bit worried they won't have aged well gameplay wise for me. I like my old games quite a bit since I grew up on ps1 and ps2 and stuff but I do struggle going back specifically with more tactics based games (like the old langrisser and the FE games pre 6) but id love to give these a shot if they're still good to play. Especially if there's some good guides out there to help me learn how to deal with the older games. I remeber really struggling early on with Runesaria until my friend I borrowed it from gave me some good starting tips of what to work on


r/brigandine 21h ago

True ending for gran dragnica

2 Upvotes

I beat the campaign for gran dragnica on normal difficulty but was not allowed to attack the last 2 bases of abyssloa and therefore could not reunite the entire map. At season 30 it forced me into the final battle and ended the campaign but I’m still missing one story mode scene for that faction and did not experience the map reunited phase with the phantom battles. What exactly are the necessary steps to unlock the true ending for that faction and can it be done on easy difficulty on a second play through?


r/brigandine 1d ago

Me playing Abyss for the first time

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40 Upvotes

Im a fan of both Legend of Forsena & Runersia, but this game isn't for me, I understand they want to try something new, but this is not it, it feels like Im not playing a "Brigandine" game but a game that is INSPIRED by Brigandine.


r/brigandine 1d ago

Gave this game a good amount of effort and its still terrible

14 Upvotes

Here are my gripes:

  1. Auto level - this was somewhat tolerable to a degree until it got to a point where the enemies were getting lvl 3 castles and i only had 1 lvl 2. The gap got ridiculous that fighting 3vs2 is still unwinnable without multiple casualties. I just couldnt continue after having to fight lvl 18s with my lvl 10 knights.

  2. No Injury - yea, this was just silly. You kill all the knights plus their mons and next time you fight them, they still overlevel you with all units resurrected.

  3. Miss Percentage - this really grinds my gears, this is worse than xcoms bs. You’re telling me that this enchanter under multiple ZOCs will still evade a 95% hit chance, 4 FING TIMES? Its so stupid because it basically forces you to save scum every attack you make.

  4. Terrible Graphics - Brigandine wasnt known for its graphics but damn ts doesnt even make any effort. Named characters are literally just worse than generics, but with portraits showing their eyes.

Only good thing I find here is that at least there more unit variations, and there are unique knight version of monsters which is interesting and should be applied to the other Brigandine games.

As for the story, well, yeah Brigandines’s stories were really never that good, though at least the characters of Forsena are memorable.


r/brigandine 1d ago

Well shit!

2 Upvotes

Not really too thrilled with the game, and i dont think theres anything we can do or say...

Looks like the franchise may go under the waves!


r/brigandine 20h ago

New & Updated Guide for Cheat Engine on Steam Deck 2026 - Brigandine: The Legend of Runersia Cheats

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0 Upvotes

r/brigandine 22h ago

Does this work?

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1 Upvotes

I have Polyx Arcus on my team are the other two's skills going to be active now?


r/brigandine 1d ago

How come Largo is already lvl 11 ? I'm at season 4

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10 Upvotes

I know the game has issues with auto-leveling but this feels like something else. I'm playing as Mysteine trying to expand fast and secure my borders at nice chokepoints so I don't get invaded every single turn like it did in my previous game.

And color me surprised when I notice Grand Dragnica already has promoted units in very early game. My troops are lvl 5-6 tops and the rest of the factions are lvl 5 (except the evil empire of course)

Does that happen with Mysteine only ? Or am I unlucky ?


r/brigandine 1d ago

Despite the hate of abyss, I think there are several good aspect in this game.

25 Upvotes

Despite the criticism and hate surrounding Brigandine Abyss, the game also has several advantages and positive aspects that I really enjoy:

  1. Unique Leader Traits/akill

Each leader has distinct traits and skills that add more depth for using them or team building. Some examples include:

Meiha: 25% recovery for adjacent units.

Roque: AoE Doll Repair, which heals 90 HP to all units in the area. For Dolls, the healing is increased to 270 HP, it only cost 38 mp and he have 200ish mp so could spam it. I built a team of four Dolls and one Demon around him .

A Quest Mercenary with a 100% quest success rate or 5× rewards.

An Elf with a 50% training boost and over 300 Command at only level 10.

A Samurai Healer who can fully restore a unit's HP and MP once.

Unit with AoE buffs.

Unit with AoE healing at a low MP cost.

I think there are many more unique traits, but these are the ones I encountered during my first playthrough of the Queen campaign.

Unit with 50% chance to act again.

  1. Auto-Leveling Enemies

While this mechanic is controversial and some people dislike it, I think it improves the game's balance. Late-game battles remain more challenging and enjoyable because enemy levels scale alongside your army.

In previous Brigandine games, you could eventually have a fully max-leveled army fighting against a nation that only have level 1 monsters. That made the late game much less interesting in previous game.

  1. Skill Mastery

Skill Mastery allows units to specialize in specific roles, such as AoE damage, single-target damage, healing, or buffing.

You can diversify your units and customize their specialization. For example, you can turn a healer into a character focused on powerful single-target Ray spells, or keep them specialized as a dedicated healer.

Since Skill Mastery exists, I personally don't think cross-classing is as necessary as it was before.

  1. Terrain Importance

Terrain has a significant impact on combat. It makes defensive positions stronger and attacking certain locations more difficult.

It also makes Archers and flying units particularly useful on specific maps, adding more strategic considerations to battles.

  1. Better Monster Balance

I think the monsters in this game are better balanced than in previous Brigandine games.

For example:

Mermaids are very useful and have a much good skill.

Dolls, like ghoul it's not bad unit.

Dragons have been nerfed slightly, particularly with their Breath skills.

Seraphs can no longer use heal/aoe heal but could regeneration.

Demons/Liliths have lower HP to compensate for their high damage output.

Vampire could become support for dullahan

Overall, I feel that monsters in this game more balanced, which makes army composition more interesting.

  1. Base Building

I personally find the base-building system fun, it does require some micromanagement, especially when deciding which resources to farm.

Some bases can unlock useful traits and bonuses, such as lower MP costs for healing, better stats during training, monster buffs, and other benefits.

  1. Shops Make Equipment Farming Duplicate item easier

The shop system makes farming equipment and items much easier. Once you find an item, it becomes available in the store, allowing you to purchase additional copies for your entire army. This is much more convenient than relying on random drops or repeatedly farming the same equipment.

  1. Easier Leveling for Support Units

Leveling units with healing or support skills is much easier in this game.

In previous Brigandine games, healing could only give around 65 EXP. In this game, the MP cost is not directly tied to the amount of EXP earned, so units with healing and support skills can gain experience much more efficiently.

  1. Story is more interesting & Unique Voice Acting for some units

i find this game story is interesting and you need to play every faction to grasp entire story of this game. When using queen faction, I was wondering the voice of cresct when he use his desperate blaze skill and around season 10-15 now i know why he voice that when he use that skill.

  1. Rally system.

It make the battle more interesting you could rally vampire to your leader to drain hp, use low mp unicorn as regen, dullahan make mage could use spell when moving, lizard make your leader auto react, wolf move after attacking

Maybe there are more good aspect i forgot, my complain of this game are only short season (I prefer longer season limit), named/unique monster leader should get command power when rank up and it will be much better if the map is larger, and also qol for scrolling equipment is needed.


r/brigandine 1d ago

A few issues I haven’t seen discussed enough (Abyss)

12 Upvotes

Seen a lot of complaints about this game and I more or less agree with most of them but figured I’d mention a few I haven’t seen talked about enough.

I’m honestly fine with them including generics in the game unlike a lot of other people but find it crazy that so many of them end up better than actual characters with artwork. There are several characters who struggle to get to 200 command power before level ten while most generics clear with ease. With traits, you can min/max generics at a relatively low cost. AI will utilize generics over their leaders if they are stronger which already makes a weak story weaker. Was pretty anticlimactic wiping out nations and their final stand is 2-3 generics. I unfortunately spend all my mil the minute a character with artwork is recruitable when reality is I could have use that money to upgrade my bases. Often times 2-3 of them. Or I could just buy 10-20 generics and use them for quests. Quite frankly I think fall behind too much by chasing named officers for recruitment. I’m paying a premium simply for their starting level and not their growth potential. Maybe this changes towards end game as I’m currently in mid game on two games. Should be noted many of the playable nations essentially force you to employ generics in your army for multiple seasons. Chimeras start off with two characters with artwork and don’t unlock the next group with artwork till season 9, and they come at level 9 and one of them fails to clear 200 command power.

While the auto level mechanic has been mentioned numerous times, one aspect that isn’t mentioned much is story nations bump all their characters to like level 12+. I’m on season 9 and have several t2s and my main force which is my leader and two generics funnily enough are like lvl 13. 12, and 11. Meanwhile all the nations left are essentially the samurai, dragons, and garnets who are all now level 15+. The non playable nations have a much slower scale which while annoyingly fast pales in comparison to playable nations to the point where I’m always I underleveled despite fighting every single turn if story mode nations make it to the mid game with non playables being wiped out.

Due to the design where essentially you have to fight every turn, some bases are an absolute pain to defend and maintain based on what they can summon. Can’t tell you how many times I’m going into battle with a team rocking like 10 golems because it’s the most expensive unit I can purchase but I get invaded every turn so I gotta try and hold the line. I’m actually slightly tilted as I’m dealing with the NE of the map where it’s golem galore and my enemy is summoning 6 dogs for each leader and just mowing me down one golem at a time which the auto level mechanic for story nations isn’t doing me any favors here.


r/brigandine 2d ago

Circle Mod for Runersia: Full Release

20 Upvotes

Some of you might remember this post asking for beta testers for my Runersia rework mod.

Well, I've fixed all the bugs that came to light (so it's now actually possible to finish the final battle) and added a few new features, so I can now finally say that this mod is complete.

As for what it includes:

- Changes to every knight in some way. Some only got a few stat adjustments, others got level adjustments, personal skills or even unique classes (but no new models as I can't do that yet).
- Changes to most classes, both knight and monster ones. Rulers have been changed the most and are now all extremly powerful.
- Complete rework of every single piece of equipment. They now all follow a pattern of base stats plus bonus stats based on the equipment type and rarity and are much more impactful than in vanilla.
- All knights that would normally join based on castles controlled are present from the start. Selena also no longer temporarily leaves once Rudo's promotion event is triggered.
- The challenge mode exclusive knights (Rei, Romanov, Aurora and Zoar) are now also available in Main Mode. The Shinobi start with Rei, Gustava with Zoar and Mana Saleesia with Romanov and Aurora.
- Starting monsters have been edited and every nation now starts with at least 1 level 20 monster. Every nation also starts with a unique and powerful 0 cost monster.
- Every fort now has a tier 2 monster that can be summoned there. These monsters cost a lot of mana to summon and cannot be mana blessed.
- Post-game battles have been reworked from the ground up and are now extremely challenging.
- The final bosses have been edited. Aurora and Endorian are a bit stronger than vanilla and intended to be challenged without post-game grinding. The Rune God fight has been entirely reworked and is now the hardest battle in the game. You need a fully grinded and equipped team to even stand a chance.
- Rulers can promote at a certain level (15 for Rubino and Talia, 20 for Tim and Stella, 25 for Rudo and Eliza) and don't have to wait for their promotion events anymore (though they can still promote through them).
- More custom settings have been added. You can now give yourself and/or the enemy infinite mana and revival stones.
- The AI has been massively improved.
- The "Guard Castle Hex" option has been removed and replaced by a toggle for the new overworld main targeting mode. If enabled, each AI country will choose another nation to focus on and attack them with everything they have until their target is defeated, they don't have any adjacent bases to their target anymore, or another country takes their capital. In the last case, the new target will be whoever took the capital, in the other two cases the new target will be chosen based on a few scripted criteria.
- Once a nation is defeated all of their knights join other nations. The Rulers, Aurora, Zoar and all quest knights (except Dyzenyz) are guaranted to join the nation who defeated them, all other knights have a chance to join any nation. 
- And most likely even more as I never wrote down a changelog.

You can download Circle Mod here.

I will be collecting feedback and update this mod based on it, so feel free to share your thoughts about it here or on Discord.


r/brigandine 2d ago

Seraph in abyss

10 Upvotes

Feel like they did Seraph dirty in abyss.

Divine ray has 3 ranks now. From lower to higher power - Brilliant ray, heaven’s ray, divine ray.
Angel gets brilliant ray
Archangel gets divine ray
Seraph gets heaven’s ray. (The only spell gain for class change which requires promotion item)

At this stage what’s the point of getting the middle rank spell.
Also they removed heal from archangel and area heal from Seraph.

Demons on the other hand gained many other aoe spells on top of meteor doom. Also meteor doom doesn’t hurt your allies now, likewise phoenix heal doesn’t heal enemies.


r/brigandine 3d ago

Mod (PC Only) — Auto-Leveling Rate [Brigandine Abyss]

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35 Upvotes

Hello everyone,

As of the game's Patch 1.01, noted that the CPU / AI is gaining a certain amount of EXP across their units each season, separate from their invasions.

The amount of EXP appeared to be:

Season 1: 220

Season 2: 170

Season 3~47: +40 each season (so 210 on 3, 250 on season 4, ... 1970 on season 47)

Season 48~99: 1500

—-—-—

I'm still rather new at modding. Instead of being able to have an in-game slider that can be customized or an external tool to set it yourself, there's going to be five sets of files that let a player adjust the CPU's EXP gain per turn.

From 1 EXP per turn, 25%, 50%, 66%, and 75%,

The mod takes effect without having to make a new save.

Find your game's save directory from Steam

Extract the three files from the respective subfolder and place them into HPN_NPJ\BrigandineAbyss\Content\Paks\

There will be a .pak file, .ucas file, and a .utoc file associated with each EXP configuration.

To return the game to normal auto-leveling for CPU, delete the respective zCpuAutoLevel files from the PAKS folder.

Example of the 1 EXP per turn mod as of Season 5 where a CPU is still Level 1.

Auto Leveling set to 1 EXP, at season 5 (Reddit image link)

The mod link's location for now will be at the moddb site if doing a search for Brigandine Abyss or the link directly.

https://www.moddb.com/games/brigandine-abyss/downloads/cpu-auto-leveling-choices-pick-one

I hope this may help some for folks looking to adjust the CPU auto-leveling and finding a sweet spot for themselves.

There is also an experimental Story Max Turn to 99 mod. I say experimental since the fort lock was tied to the event calendar and needed to be initialized at the same time, so I opted to turn off the fort lock. I do not yet know what will happen if you conquer the whole map early, so by default the game's final story event will occur at season 99.

I also don't know what will happen if you successfully recruit a character from a former locked fort that would've normally joined you in an event or how duplicates are handled. But that mod is there with its instructions on the site and currently, will only function to a new Story Mode and not existing saves. But it'll be on the moddb site as well.


r/brigandine 1d ago

Figured out why I dont like this version.

0 Upvotes

The animation in this game is horrible, its clearly created with AI. I think the creation of this game has fallen victim to AI slop. The writing, the art, the graphics.....It feels like slop....


r/brigandine 3d ago

Rally Lacertian Lord with Physical Attacker = Easy Win

8 Upvotes

If you happen to have spare Lacertian Lords in your army, you'll want to have at least one of them rally with a physical attacking class due to their Act Again passive. This also works well for a spell casting unit so long as they have more than enough MP to compensate for the MP Consumption Up trait. I do appreciate that the developers decided to do just that in order to prevent too much Meteoric Doom abuse.


r/brigandine 3d ago

[Video] How To Fix Brigandine Abyss

11 Upvotes

Welp, I thought it was time to share my thoughts. I cover two main sections; what I call the "Negative Pressure Spiral" and some other pet peeves that I think I've addressed mostly everything with.

This is just my own, personal opinion, and some of it is based on feedback from the community at large, so if I've got the wrong idea about something, I'm always open to friendly discussion. :)

https://youtu.be/5fU4h70X6E0