r/csgo • u/Stuart_98_ • 15h ago
1v4 strange angle 1-taps
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r/csgo • u/Stuart_98_ • 15h ago
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r/csgo • u/siraeonjay • 1d ago
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r/csgo • u/rafail_papaioannou • 14h ago
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r/csgo • u/Defiant_Ad8808 • 57m ago
I've been S3 max 18k with 120+ Matches and S4 I've only played like 25 and ended 14.999 and now In S5 I got ranked 17.4k. And not deserved at all, 17 games for the 10 wins, and my performance was not so good. And met a couple of cheaters. Soo my question, how the hell did I get ranked so high?
r/csgo • u/Kaczka_likes_cookies • 4h ago
Title.
r/csgo • u/Professional_Tax164 • 10h ago
So players ban Cache and Anubis while being the most greyed out and would rather pick Dust 2 or inferno which is primarily red and still question why they lost the game. Why? The graph is there for a reason. Usually I win about 80% of Mirage games and carry heavily but I don’t aim for it every time. I follow the graph.
r/csgo • u/FACEIT_noon • 1d ago
r/csgo • u/big_panda • 7h ago
r/csgo • u/HumorNot-Found • 3h ago
I used to play CS2 with a Logitech G502 and was pretty comfortable with it. I eventually switched to the Razer Orochi V2, and it took me quite a while to fix my micro-adjustments.
Eventually, I got used to the Orochi and my aim felt good.
Recently, I took a break from CS2, and after coming back I’m struggling again. I’m consistently overshooting my targets with the Orochi V2, especially when making small adjustments.
when I switch back to my G502, my aim immediately feels more controlled and I don’t overshoot nearly as much.
I’m using the same sensitivity, so I’m wondering if this is just a muscle-memory issue from taking a break, or if the difference in mouse shape/weight is affecting my aim more than I thought.
r/csgo • u/banana-bread_at-work • 5h ago
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hope some day we get a command to disable the kill cards in the game, don't need the ct/t symbol in the middle either
r/csgo • u/nartouthere • 1d ago
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r/csgo • u/Enough-Reveal5896 • 22h ago
r/csgo • u/VDavid003 • 2d ago
Really early build, has a lot of maps, they seem very much in-between CSS and CSGO (some are seemingly unchanged from CSS). Includes some very early prototypes of maps that debuted in CSGO.
Menu calls itself CSS. UI is a broken version of the early console-oriented UI.
Edit: Since Reddit seems to have compressed the hell out of my screenshots, this is the version text:
] version
Protocol version 10040
Exe version 1.0.0.40 (cstrike15)
Exe build: 04:40:04 Dec 1 2010 (4407) (215)
r/csgo • u/Livid-Singer-6890 • 2d ago
Volvo plz fix
r/csgo • u/market_csgo • 13h ago
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r/csgo • u/Grand_Elderberry_612 • 1d ago