r/custommagic Feb 04 '19

Mountain Giant

Post image
102 Upvotes

37 comments sorted by

33

u/monstersabo Feb 04 '19

Dryad Arbor makes me skittish and I feel similarly uncomfortable here. I don't think I know enough to articulate what problems this causes, but I applaud your intent.

Alternatively, I think of [[awaken the ancient]] and I like the idea of "waking up" a mountain. Consider a red mana source that enters tapped and has an activated ability to permanently become a creature. I suppose it would be like the Zendikars Awaken mechanic but without a separate spell.

How would you complete the cycle? An island that's also a turtle has been done, maybe a cloud or elemental? White would be ... A human? Man, that one is tough. Swamp has plenty of options, ooze or fungus could work.

14

u/[deleted] Feb 04 '19

White could be like a Lion, Griffon or Large Ox.

9

u/monstersabo Feb 04 '19

Isn't it a bit weird for any of those to produce mana though? Maybe a Pegasus, something with a scrap of magic to it.

11

u/[deleted] Feb 04 '19

Ooh, gmm that's a good point, a Pegasus could work. Think the Ox still could, it could look sweet in art, have like fields on it's back getting tilled by normal sized Oxen and little dudes.

5

u/MTGCardFetcher Feb 04 '19

awaken the ancient - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

3

u/[deleted] Feb 04 '19

I think a white one could be a field that's actually a sleeping giant.

3

u/monstersabo Feb 04 '19

White does get some giants but I think angels are more iconic for white. Perhaps a plains art featuring a church/holy site. Flavor text or lore supporting a miracle that occurred at this spot. Actually, that could make a cool Legendary Land.

Tomb of the Fallen King

Legendary Land

~ enters tapped. T: add W 2W and T: The next time target legendary creature would die, instead exile it. It returns to the battlefield at the beginning of the next end step.

(Theme: resurrection of Christ)

2

u/chainsawinsect Feb 04 '19

That is a cool card idea though it's a bit far removed from the starting premise!

1

u/chainsawinsect Feb 04 '19

That's not bad. Plus white was a Giant tribal color back in Lorwyn (see [[Ancient Amphitheatre]]). Also: Happy cakeday!

1

u/MTGCardFetcher Feb 04 '19

Ancient Amphitheatre - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

2

u/chainsawinsect Feb 04 '19

Thanks! Yes, I am a bit cautious here myself which is why I made it a bad base card (a 3/3 for 4 vanilla)... but maybe a "permanent awaken" version would be safer from a rules perspective, now that you mention it.

And actually, I did gin up a whole cycle of these offline, but this was the one I liked best and found the best art for, so I just posted it.

Blue was indeed Island Turtle (both the name and type line), black was Swamp Horror (again, name and typeline). White was the one I never really had a good answer for because unlike the others it's almost possible to actually be the land.

For example, the turtle was going to have an actual island on its back like you sometimes see in fantasy settings, this guy is like a big mountain-sized monster made of rock, the swamp one was going to be like rising out of the bog muck, and, of course, Dryad Arbor is straight up tree people.

But plains... that is a toughie.

3

u/monstersabo Feb 04 '19

No shame in loving the classics. Perhaps a Spirit of the Plains? A land that's also a 1/1 flier isn't unheard of (I'm looking at you, Mirrodin) and it could either be a ghost or maybe like a Harvest spirit/fertility figure.

Overall it is interesting design space. I think the drawback of having kill spells hit your lands makes it acceptable to have a decent power level, but due to the flexibility I think you nailed it with the hill giant.

2

u/chainsawinsect Feb 04 '19

Yeah I could see that. That's a good way to handle the Plains conundrum and also gives the card a mechanical identity (in that it should have flying).

And thanks! I def. wanted to play it safe for now, but if this design didn't prove to be inherently problematic due to some hitherto unknown interaction, I could see costing a card like this at "1R" safely (so given that it takes your land drop, it would essentially be a 3/3 for 3).

12

u/chainsawinsect Feb 04 '19

I'm surprised we haven't seen land creatures with "costs" like this (a la actual lands such as [[Rupture Spire]]), and I'm more surprised still that this name hasn't appeared on a real card yet.

This is, essentially, a [[Hill Giant]] that taps for red and consumes your land drop for the turn. I intentionally costed it to be arguably a bit weak because [[Dryad Arbor]] looked weak to me at first and that card has become a veritable force, so I wanted to play it safe. Curious what y'all think of the concept, though.

9

u/talen_lee Feb 04 '19

You haven't seen them because they create edge cases for other designs and get weird in even more edge cases of actual play. It's like why we've never seen iteration on [[Panglacial Wurm]], they do things under the hood Wizards aren't wild about.

2

u/MTGCardFetcher Feb 04 '19

Panglacial Wurm - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

1

u/chainsawinsect Feb 04 '19

That's fair, but can you think of any such edge cases that would apply to this card? Unlike Dryad Arbor it isn't a no mana play for stuff like [[Green Sun's Zenith]] and it doesn't masquerade as a basic land to trick the eye.

1

u/MTGCardFetcher Feb 04 '19

Green Sun's Zenith - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

1

u/MTGCardFetcher Feb 04 '19

Rupture Spire - (G) (SF) (txt)
Hill Giant - (G) (SF) (txt)
Dryad Arbor - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

3

u/RTH0RN Feb 04 '19

With [[Blood Sun]] out, this becomes OP.

5

u/chainsawinsect Feb 04 '19

That's one I didn't think of, I'll admit. But if you pay 2R for Blood Sun and use your land drop to play this guy, he's still not hitting the board until turn 4 (maybe turn 3 if you ramp). That's a two card combo that costs 2R and a land drop to get him out... seems pretty similar to just playing him the usual way.

I am ok with that interaction, personally.

4

u/GodWithAShotgun Feb 04 '19

It's also worth noting that most ways of preventing the trigger from happening will also turn off fetchlands, which was the primary reason i was concerned.

1

u/chainsawinsect Feb 04 '19

Yes, good point.

2

u/RTH0RN Feb 04 '19 edited Feb 04 '19

It's just the right amount of jank for me to want to brew that on a one way trip to value town.

But if you consider using 3 [[Simian Spirit Guides]] on T1, dropping [[Blood Sun]]], and then this guy? Wow. Talk about broken. /s

EDIT: I didn't think about it, but this would also technically be prevented with a [[Torpor Orb]] ability, which actually might be problematic.

2

u/chainsawinsect Feb 04 '19

lol, thanks!

Spirit Guide shenanigans notwithstanding, even if you go full speed and turn 1 Mana Dork, turn 2 Torpor Orb... the payoff from that combo is essentially a 3/3 vanilla on turn 2 (a.k.a. [[Kalonian Tusker]]). I think it's a strong little combo but I don't think it's game-breaking.

Plus, note that all of your opponent's removal spells get [[Sinkhole]] stapled to 'em since he does take your land slot.

2

u/RTH0RN Feb 04 '19

Definitely strong. Probably not game-breaking. Thanks for submitting your cool design :)

1

u/MTGCardFetcher Feb 04 '19

Kalonian Tusker - (G) (SF) (txt)
Sinkhole - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

1

u/MTGCardFetcher Feb 04 '19

Simian Spirit Guides - (G) (SF) (txt)
Blood Sun - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

1

u/MTGCardFetcher Feb 04 '19

Blood Sun - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

2

u/Brute_zee : Target card becomes Historic playable. Feb 04 '19

This could be fun in a RWx aggro deck alongside [[Tocatli Honor Guard]].

2

u/MTGCardFetcher Feb 04 '19

Tocatli Honor Guard - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

1

u/chainsawinsect Feb 04 '19

Now that's a fun one! Love that card.

2

u/galaspark Feb 04 '19

This could just be a sorcery that makes target Mountain you control a 3/3

4

u/chainsawinsect Feb 04 '19

It could. And any creature could in theory be a sorcery that makes a creature token that matches that creature (cf. [[Call of the Conclave]] vs. [[Watchwolf]]).

But there are unique interactions that come from it being a land: it turns your late-game [[Farseek]] top decks into more than just dead draws, it survives an [[Hour of Revelation]], it lets red have access to a creature that taps for mana without breaking the color pie, etc. And that's the design space I was hoping to play around with.

2

u/i_shit_my_spacepants Feb 04 '19

Not really - such a thing would be a spell (and thus counterable and targetable like any other spell) and the land it hit wouldn't have summoning sickness. It also wouldn't give you an additional land and wouldn't use up your land drop for the turn. It would need to have some pretty complex text to achieve the actual same effect.

0

u/galaspark Feb 04 '19

Well it is different technically but it would be simpler overall to just have it be a sorcery.