r/cyberpunkred 2h ago

Misc. question for the Hover vehicle upgrade

1 Upvotes

is it mirroring the AV-4 Engine upgrade with the pilot air skill usage in requiring pilot sea when on water? it does not specify in the Hover upgrade description


r/cyberpunkred 2h ago

2040's Discussion Why can't you hold action across rounds? Would the game break if you could?

0 Upvotes

I don't understand why the rule specifies you can't hold an action across rounds. To me it would have been simpler and more fair from a game design perspective to simply say you can hold an action until your next turn, when any unused held actions are lost.

Otherwise the system gives a huge advantage to the people at the top of the initiative queue. Being ahead in initiative in a relatively deadly game is already a big advantage, no need to further increase that by reducing the options of people at the bottom.

Thoughts?


r/cyberpunkred 2h ago

2040's Discussion Do netrunners instantly detect jack ins on net arch. And other q's

3 Upvotes

I know that demons instantly detect a netrunner who jacks in, and correct me if I am wrong but RAW say that demons can only alert an allied netrunner (like a sysop or admin acting as security in the net arch) or act on an alarm node and can't freely send out an alert to security without that a node.

But I have only seen one alarm node referenced in the core book and it was attached to a security door that triped if you failed your check against the door. But not something the demons used once a netrunner is detected at jack in. pg432

I can't find anywhere that directly says a security netrunner (watcher) can instantly detect jack ins. Except the going quiet dlc that states anyone or thing with a interface rank needs to be stealthed or will be aware of the jack in.

We are playing our first game and using the staying vigilent mission in tale of the red. The net arch doesnt have an alarm node, so what's the point of the cameras other than to give the imp a look into the outside world it will never know? Is this a poorly made mission or is it to reflect a poorly put together security system? Are the cameras only an active alert if someone on the crew in the wharehouse is manually watching them?

If you can refrence a page, faq, podcast, ect for your answer that would be amazing.

Thank you in advance!

Tldr: How do demons alert the meatspace of intruders be it in net arch or camera feed if they don't have an alarm node? Can a netrunner security see all jack ins immediately and where does it say as such?


r/cyberpunkred 4h ago

Community Content & Resources 50x50 Water Maps (Laguna Bend!)

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3 Upvotes

Hey chooms, I stumbled upon Laguna Bend for a little gig and, well, I needed a map—heh. Here it is for you all to use; it's a chill neighborhood, heh.

Drive link is in the comments because Reddit took down my previous posts—I think it was because I put the links right in the post itself :C


r/cyberpunkred 5h ago

Actual Play Rockerboy Background

1 Upvotes

Hey, all! Wanted to share another post going over the creative bits of one of our characters; this time my older brother's rockerboy. He came up with the idea for the most part, I just helped fill in the details. Lmk what y'all think, I think it's pretty darn cool. Anyways, here is the character background:

Role: Rockerboy

Name: Rudolph Grimm

Handle: Geist

Personality: Rebellious, antisocial, and violent

Motivation: Power

Your (General) Cultural Region: Western European

Clothing Style: Nomad Leathers (Western, Rugged, Tribal)

Hairstyle: Mohawk

Affectation You Are Never Without: Spiked gloves

Languages: German, Street Slang

Your Original Family Background: Nomad Pack. You had a mix of rugged trailers, vehicles, and huge road kombis for your home. You learned to drive and fight at an early age, but the family was always there to care for you. Food was actually fresh and abundant. Mostly home schooled. (The Kriegsmen)

Childhood Environment: In a Nomad pack moving from place to place.

Your Family Crisis: Your family was scattered to the winds due to misfortune. (A rival nomad pack violently ran your pack from their home, scattering the survivors)

How Do You Feel About Most People?: Every person is a valuable individual.

Most Valued Person in Your Life?: Yourself

Most Valued Possession You Own?: A book or diary (A translated reprint of The Communist Manifesto by Karl Marx)

Your Life Goals: Get what's rightfully yours.

What Kind of Rockerboy are You?: Politico

Are You in a Group or a Solo Act?: Solo Act

Were You Once in a Group?: Always been a solo act.

Where Do You Perform?: Guerrilla Performances

Who's Gunning for You/Your Group?: Corporate enemies who don't like your message. (You preach about how the many downtrodden are greater together than any megacorp out there; and some people out there are starting to believe it)

Food & Lifestyle: Kibble (100 EBs per month)

Housing: Cargo Container (1,000 EBs per month)

Backstory: You grew up in a large pack of nomads known as the Kriegsmen who served as an army of mercs for hire on the outskirts of Night City limits. You, however, always seemed more intrigued with speaking to people as opposed to fixing vehicles. One day, you would leave your pack behind to to see how people lived in the city; but when you saw the conditions that the common people have been forced to endure, a spark lit up inside of you. One that could burn the world. Now, you gather fans to join "The Collective"; a cult-like group of people who belive the many people out weigh the megacorps, and the scales of justice must be made to reflect that. Some have taken to using poser chips based on you. Few others have gone so far as to become you as best they can through body and mindsculpting, some even spreading the word as you. It's gone on for so long now that whose to say you are the original Geist?

Contacts:

• Rudolph "Geist" Grimm #2:

○ Relationship: Fan

○ Position: Politico Rockerboy

○ Details: One of the few fans that have undergone extensive body and mindsculpting to look and act just like you. Part of the inner circle of your "Collective".

• Rudolph "Geist" Grimm #3:

○ Relationship: Fan

○ Position: Politico Rockerboy

○ Details: One of the few fans that have undergone extensive body and mindsculpting to look and act just like you. Part of the inner circle of your "Collective".

• Takeshi Mizushima:

○ Relationship: Enemy

○ Organization: Arasaka

○ Position: Corpo Solo

○ What Caused it? Who's been Wronged?: Caused a major public humiliation.

○ What Can They Throw at You?: A powerful Corporation.

○ What are You/They Gonna do About it?: Backstab you indirectly.

○ Details: During a speech, you greatly humiliated an Arasaka exec. Ever since, you've noticed an Arasaka watchdog has been tailing you and keeping tabs on your comings and goings. You don't know much about them aside from their name, and even that you learned of second hand.


r/cyberpunkred 8h ago

2040's Discussion Ramifications with changing Autofire

21 Upvotes

Hey chooms, its the Heavy Armor Lizard. So uh, thanks for taking that poll a couple weeks back. Had a feeling with the results given (and apologies to those that had no issue with it for not giving an option.)

But, today I wanna cover the responses I got from y'all on that. This isn't gonna be me trying to call you all stupid or something like that. Far from it, this is just discussing the ramifications that some of you suggested on there. And warning, I ramble a good chunk in this post so strap in.

Swingy Damage

So, the most picked option. The swingy damage. So, we all know how unpredictable Autofire gets. Sometimes, you might roll snake eyes and have the attack plink or you roll ridiculously high and send the poor guy to the shadow realm. Now, I like that aspect and many others do. Not often you roll low and if you do, you're more likely than not gonna roll higher given the die chances on the next attack. But the lot of you don't like it. So uh...lemme entertain y'all on that.

A month or so ago, I did a post that discussed a rule to change the 2d6 to 3d6 but keep the highest 2 die. And the results are mental. So, let's look at Autofire 4 with RAW and the houserule.

As you can see, the houserule makes the damage less swingy where the odds of rolling low are substantially lower...but it REALLY makes the damage higher. The average of 2d6 is 7 but the average of 3d6, drop lowest is 9. Now that may not seem a lot but with how multiplication works, this means on a max multiplier you go from an average of 28 RAW...to 36 with the houserule. That's a BIG powerleap. Take 8d6 for example. The odds you'll roll a 30 or higher is 38.02%. RAW Autofire 4, that's 41.67% to score higher than 28. With this houserule, your odds to score 30 or higher increase to 68.06%. Get it, you're out-damaging even a Rocket Launcher and the only thing the RL has over you is AOE and crit chance. And don't get me started on Autofire 5. You go from 35 to 45 average with this houserule. And the crit chance overall goes from 2.78% to 7.41%. With Explosive ammo, that's 11.11% to 25.93%. So not only are you doing more damage, but you also roughly match the crit chance of a rocket.

Of course, some tables don't do this and prefer doing the houserule of taking the 2 in 2d6 and multiplying it times the multiplier before rolling. Meaning that on a 4x multiplier, you're not doing 2d6*4, you're doing 8d6. Now this does make autofire more consistent and your crit chances are higher but personally, I don't like it because the odds of you getting that rush of rolling 40+ and deleting the guy in front of you is so rare that it may as well not exist. And the crit chances themselves are disgusting. Remember, the previous houserule with explosive rounds has a crit chance just a little under the crit chance of a rocket. Now, x4 weapons can get that rocket crit chance with just basic ammo. And guess what happens if you use Explosive Ammo with this houserule? You can now get a whopping 80.49% crit chance.

It's funny with both these rules. One makes the damage more consistent but makes the crit chances ridiculously high it's not funny and the other makes the damage less swingy but still improves the raw damage overall that crits are almost not needed.

Lower DVs

Another point I saw mentioned by people on the poll. The DVs are too high which means you HAVE to invest in the skill to do well with it which also means that Mooks not decently good at it will screw up. The lowest DV is 17 meaning getting a 3/4/5 is rolling a 20/21/22 while for DV18 on Machine Gun DVs is 21/22/23. High investment is absolutely needed so you can score well and get these multipliers.

So, let me tell you why dropping these DVs is bad and should not at all be done unless you're making a meatgrinder of a campaign. Let's say we drop the DV17 to DV15. Now sure, this makes it easier for people to have decent skill bases so they can have decent success rates. Don't want Base 14 so you can save 2 skill points? Poof, Base 13 so you can still slap on EQ and a Smartgun Link so you can hit a +15. But we're forgetting someone and that's the EXISTING Autofire users like yours truly. Remember, you can walk out of chargen with a +16 or +17 if you can grab SOF2045 items. With even a +16, it's like being given a +2 bonus because your odds of getting that 3/4/5 multiplier go from 70/60/50% to 90/80/70%. Someone like me who already specs for Autofire gets far more mileage out of this DV buff than someone not going all in because you now don't have to roll as high.

And someone with an Assault Rifle has an 80% chance to score the max multiplier (meaning, rolling at least a 3). And even with RAW Autofire rules, that's still an average of 28 damage every turn. This means that at the beginning of a campaign, you get way more mileage out of Autofire than someone trying to invest with Aimed Shots. And remember, NPCs get a buff too. Those Hardened Security Operatives with Autofire 14? They don't have to roll a 21 now, they just need to roll a 19 to get the max multiplier on a target.

Autofire being a separate x2 skill

Now this one I find interesting. Some folks have said different things like it's weird that you can be an expert in Autofire but suck with single shots (and vice-versa) or why can't Autofire be combined with single fire skills (meaning Handgun, Shoulder Arms, and Heavy Weapons).

The latter point I wanna touch on here. If you could Autofire with those three skills alone...why wouldn't you just Autofire instead of doing single fire shots most of the time? Think about it, if I can be an expert in automatic fire by just picking Handgun and Shoulder Arms, I would almost never have to use a pistol. I can literally walk out of chargen, get all 3 skills, and be an expert at Autofire no matter the weapon type. And barring the big guns because HW is a x2 skill, I can easily raise Autofire with a SMG or AR by just raising their skills. They're both x1, I can throw 600 IP at both of them to raise them to level 8. And I don't need to put 12 skill points in Autofire because the mechanic is built into both of them. This means that with this, you're making it easier to hit those max multipliers.

Another thing I saw was what if Autofire was a x1 skill and it was rolled like Gun Fu's Woo Technique where the skill level uses the lowest of the single fire skill and Autofire? THAT'S STILL VERY EFFICIENT. You're not only saving 6 skill levels, but this means that you can easily raise Autofire up and pick one of the other 3 skills to go up with it. And even if you neglect the other 2, their skill levels might still be around the +6 range. Let's say you raise Autofire and Handgun to 8 while still keeping HW and Shoulder Arms at 6. That's still strong because the latter can still hit a Base 14 even though your pistols and SMGs are rocking that Base 16. And with bonuses a plenty for Autofire, those 2 skills being 2 ranks behind is not as big a downside because with how math works, they WILL hit those high multipliers.

Point I'm getting here is that while being able to invest less in Autofire would be nice, it would invalidate single fire shots HARD. Sure, they would still be valid for long range shots but how often do you have to contend with that? Most combat in Cyberpunk is short to mid-range. If you and your teammate have the same skill in Handgun and you have a pistol and they have a SMG, you're doing way less than them because they can scale higher with AF while your pistol shots stay just about the same.

TL;DR

So, my point. Autofire isn't the most popular combat skill but it's arguably balanced. One little change and you make this skill more meta or efficient. Less swingy? You do more than explosives with less requirements. Lower DVs? Why use single fire in close range? X1 skill or it's built into the 3 single fire skills? Same issue as the lower DV suggestion. And NPCs can do the same as you. A Mook with the less swingy AF rule isn't doing 28 on average, they got a near +8 increase to you and will drop your ass to seriously wounded on one burst.

Sorry for the ramble but just wanted to get that out there. I'd love a couple buffs but tbh, Autofire already sits in a good place that I wouldn't know how to balance the thing without making it OP. Now, if some of you wanna ignore that and do one of these changes at your table, be my guest. I'm not your dad, but the ramifications will be glorious (and horrific).


r/cyberpunkred 9h ago

Fan Art & Story Time Eron: The Crew's Netrunner - By Æron Arbuthnot

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62 Upvotes

Don't be a gonk and go see his works, and maybe even support the artist! Take a look at his stuff at https://linktr.ee/AeronArbuthnot or at u/Ashron_Arbuthnot.

Say hi to the man himself! The third and final member of the Ritual Cellula trio, this is Eron. Not a exact "self insert" but a character made by Aeron for him to learn the ropes of tabletop roleplaying games. "They" say that making a character that is like yourself is easier to first time roleplayers, maybe "they" are right, but as a Cyberpunk referee I'm kinda obligated to screw up your character and make your self insert experience horrible things, this IS the dark future choomba. It makes me feel kinda bad sometimes, poor Aeron.

Our Cyberpunk RED campaign is being the first "real deal" contact with TTRPGs that Aeron had. He says that he's having a blast, and I'm only thankful for it, because I am having a blast as well (as you can probably tell).

Speaking about the character itself, of course he does not look exactly like Aeron in real life, after all in the cyberpunk world you can be anything you want so long as your wallet takes a good punch and doesn't flinch. Eron uses a sniper rifle he found, an Arasaka Sniper Systems, and a good ol' Sternmeyer, the red gun in the art.

He's armed with a literal Bullet Proof Mohawk, he also has a pro netrunner jumpsuit he bought, it is a special suit made for Netwatch agents. Eron is also a skilled runner'. The crew needs some door opened? Some camera shut down? Or maybe just a little cover in the cyberspace? Eron got you, he is an ambitious professional.

So what are you waiting for Eron? Take this city, squeeze something out of it, everything is f@#$, and you have nothing to lose. At least for now.


r/cyberpunkred 11h ago

Actual Play DV checks; Challenge ratings

3 Upvotes

Hi everyone,

I've been GMing for a while now, writing my own scenarios. I'm having an absolute blast and gradually introducing more mechanics each session until I have done everything in the rule book and can be a very flexible GM.

The things I'm at quite a loss with are the title topics. I veer on the side of caution with my hostile NPCs because I want to give the players a bit of a power fantasy where they get a lot of satisfaction out of blowing away enemies, and I also prep for 2 fights per gig so I don't want the first fight to get too heavy in case they're too fucked up by the 2nd to stand a chance.

The problem is that as a result my fights are so fucking easy. Is there any method any of you guys use to figure out challenge ratings?

Also, DV checks. I do a lot of group checks for Perception & Human Perception and of course at least 1 player almost always succeeds, which is fine, but it reaches a point where if they always succeed then why bother having a DV in the first place? The way I work it is I say "you [player/s who succeeded] notice this and it's up to you whether you tell the other players about it", but still I feel like I'm missing something.

Any tips/advice much appreciated, thanks chooms.


r/cyberpunkred 12h ago

Actual Play Hold action and cover.

3 Upvotes

Hi!

From the corebook I get the impression that if you want to hold action to shoot, you need to move out cover and declare like "I hold my action up until an enemy is in my line of sight, then I shoot"... but then you can't move back and it's exposed for the rest of the round.

Now I keep reading James Hutt said somewhere you can use your hold action to popup out of cover (like move your head above a car door or just lean in the corner of a wall), shoot and get back to cover (while enemies also can do)

What is it? How you guys run your games.

Thank you!


r/cyberpunkred 13h ago

Misc. Thoughts on "Transporter Drone Down"?

3 Upvotes

Anyone read or used the new Gen Con mission yet? What are your thoughts?

I'm running it on Sunday, but from a read-through:

- I quite like it overall. Good blend of action and mystery.

- The puzzle in the cargo container is really hard to figure out. Even reading the explanation I'm a bit '???' On it.


r/cyberpunkred 14h ago

2040's Discussion I've turned into the kind of jerk who can't enjoy his players' power fantasies

11 Upvotes

Hey, choombas. I play online sessions from a certain island nation in the East.

I'm feeling a little burned out lately, so I thought I'd come here and ask you all for advice. My English is genuinely bad, so please forgive me for posting an LLM translation alongside the original text.

The environment I play in is what you'd call a CP:R living community.

I haven't always been in this living community. For years before that I played online sessions almost exclusively, across a lot of different systems. I've had all kinds of experiences along the way — failures, yes, but successes too. I think I've picked up a decent amount of GMing skill, and as a player I'm, well, passable. Some players have told me they want to become the kind of GM I am, which is far more than I deserve. That makes me very happy.

So problems rarely come up in the actual sessions.

But at the level of mindset, I've gotten myself into something awkward.

The problem is that I can't enjoy my players' power fantasies.

I like sessions with tension. Thrills excite me. I like games that make your palms sweat. Both as story and as experience, I love a shape that rises and falls.

Power fantasy ruins that. I do understand that the players enjoy it. Honestly, as a player myself, part of me can relate to that feeling. The trouble is that power optimized through character builds hollows out the rolls at the table, and the failures that drag interesting developments in with them dry up. More than that, I'm tired of how much higher the bar keeps getting when I try to build the scaffolding that draws out real emotion.

When that happens, I perform, in order to raise the player's satisfaction. I hide my blank face and play up how incredible their character is. It does make them happier, after all. It's probably vanity, but I have a certain pride about wanting people to leave my sessions having enjoyed themselves as much as they possibly could, so I keep these feelings inside. And when the session ends, there's some fatigue, some relief, and then I say the resigned line to myself: "If the players had fun, that's good enough."

These days, the only thing I'm interested in is stocking my GM's armory with tools for putting PCs into more challenging situations.

How do I put it... I'm worn down.

To say something genuinely harsh: no matter how magnificent a display of power a character puts on, I don't care. Because I don't like them (I don't dislike them either). I find it truly difficult to become a fan of a character. I don't know how a person is supposed to come to like a character without spending an excessive amount of effort on it. (Some of this might be a problem specific to living communities.)

When a PC fails, I'm quietly pleased. Because that's the foothold for putting them somewhere difficult — an environment where the player has to seriously invest their emotions and their attention, where there's focus and thrill in getting back out again.

Sometimes I think I'm a jerk. But going along with a player's power fantasy is close to emotional labor for me.

If you're willing, I'd like to hear about you as well. What advice do you have for me? What type of GM are you?

ーーーーーーーーーーーーーーーーーーーーーーーーーーーー

こんにちは、チューマ。私はとある東洋の島国でオンラインセッションをプレイしています。

私は少々燃え尽き症候群気味なので、ここでみなさんにアドバイスを求めようと思っています。

まったく英語が不得手ですから原文と併置した形でLLM翻訳を利用するのをどうか許してください。

私が遊んでいる環境はいわゆる――CP:Rのリビング・コミュニティです。

ずっとこのリビングコミュニティにいたわけではなく、以前から様々なシステムでオンラインセッションを専門として楽しんできました。

今まで色々な経験をしてきました。失敗もそうですが、成功もそうです。

私はそれなりのマスタリング技術を習得できたと思いますし、プレイヤーとしても、まあ、そこそこです。

一部のプレイヤーは「あなたのようになりたい」と望外の言葉をかけてくれています。とてもうれしいことです。

だから、実際のセッションで問題が発生する事は、あまりありません。

しかしマインドセットの段階で、私は少々面倒な事態に陥っています。

それは、プレイヤーのパワー・ファンタジーを楽しむ事ができないという事態です。

私は緊張感のあるセッションが好きで、スリルに興奮します。手に汗握るセッションを好みます。物語としても、体験としても、起伏のある展開が大好きです。

パワー・ファンタジーはそれを台無しにします。プレイヤーがそれを楽しんでいるのは分かります。実際、プレイヤーとしては私もこちらの気持ちが理解できる部分もあります。

問題は、キャラクタービルドによって最適化された力が、卓内で判定を骨抜きにし、興味深い展開を引き寄せる失敗が枯渇していくことです。もっと言うと、真剣な感情を引き出す為の足場を作るハードルがより高くなっていく事にうんざりしています。

そういう時、プレイヤーの満足感を高めるために演技をします。無表情を隠して、いかにそのキャラクターが凄いかを演出しています。そうすればプレイヤーの満足感は高まりますしね。

おそらく虚栄心なのでしょうが、私のセッションでは出来るかぎり楽しんでもらって帰ってほしいというプライドもありますから、こういう感情は内心のままにしまっています。

そしてセッションが終わると、多少の疲労感と安堵、そして「プレイヤーが楽しんでるなら、それでいいだろ」という諦めの言葉を自分にかけているわけです。

最近興味があるのは、PCをより挑戦的な環境に置くための道具を、GMの武器庫に貯蔵する事だけです。

なんというか……消耗している。

本当に辛辣な事を言うと、そのキャラクターがどれほど見事な力を見せようと、どうでもいいんです。好きではないからです(嫌いなわけでもありません)。

キャラクターのファンになるのは本当に難しいと感じています。どうしたら過剰な努力を費やさずにそのキャラクターが好きになれるのか分かりません(これはリビングコミュニティ特有の問題もあるのかもしれません)。

PCが失敗した時に内心喜んでいます。困難な状況下――プレイヤーが感情的に、注意を真剣に投資しなくてはならない環境に置かれ、そこから潜り抜ける為の集中力とスリルが存在する――に置くための足場だからです。

時折、自分自身が嫌な奴に思えます。でも、プレイヤーのパワー・ファンタジーに付き合う事は私にとって感情労働に近いんです。

よければみなさんのことについても聞いてみたいです。私にどんなアドバイスがありますか? あなたはどんなタイプのGMですか?


r/cyberpunkred 18h ago

Actual Play Painted for the table. Ready for the streets.

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129 Upvotes

r/cyberpunkred 19h ago

Misc. Misc. Questions from a prospective DM.

3 Upvotes

Hi, potential DM whose been studying the core book and ran into a few questions I haven't been able to cleanly google.

For Combat:

  1. How do Corners work in regards to cover? I ran a couple of characters I made through Red Chrome Cargo and already wasn't sure about this. I'm assuming once someone decides to attack then they're poking their head or body out which means they're not in cover. Is that right?

  2. How does Netrunning work outside of a combat scenario? Again, with Red Chrome Legion, the middle car as an access port with no other enemies there so it would make sense, to me, if the PC's waited while the netrunner did his thing. In that Scenario, am I basically just running a 1 on 1 combat encounter with the Netrunner while the rest of the party waits?

  3. Additionally, can multiple netrunners help each other on the same architecture? Like if one fails to backdoor a password, can an ally netrunner jack in alongside them and try on their own? Or team up against a hostile netrunner and/or program?

For Character Creation:

  1. Again regarding netrunners: Do they start with their necessary equipment free of charge? The Rulebook says a full package character has 2,550eb to get their starting gear. However, Netrunners specifically need Virtuality Goggles, Cyberdecks and Neural links to do anything their Role requires of them which is already more than 1000eb right out of the gate. Maybe that's point but it feels brutal to say "You can spend it on whatever you want, except if you ignore these specific things you're basically kneecaping yourself."

  2. Regarding Techs and Med techs: It says that every time they increase their Role rank, they get a point to add to a unique ability or skill. Since most starting characters are at rank 4, does that mean they start with 4 point to distribute on character creation? or is it only if they increase their rank during the game itself?


r/cyberpunkred 19h ago

Fan Art & Story Time Some Netwatch Documents I made for my Players

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219 Upvotes

Just wanted to show off my and maybe even give some inspiration for your Netwatch Documents.

I made these to hand out to my players among other little snippets in a folder, to connect the last few story threads. Just your average hacktivist group interacting the the player group every now and then, until the players learn they are close to ripping the Black Wall to shreds. (RIP Night City btw)

I wish I could make these available as a form fillable PDF, but there is just too much stuff in there I don't own and cannot share.

I am pretty proud of how they turned out, but please ignore my cringe writing on them.


r/cyberpunkred 20h ago

2070's Discussion Rebecca in Dimm City

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0 Upvotes

Been running a little Cyberpunk: Edgerunners character-building experiment with our tabletop RPG, Dimm City.

Dimm City is a creaturepunk RPG built around highly customizable characters—different species, cybernetics, weird abilities, and specialties that you mix together to build your particular brand of street-level disaster.

So naturally we asked:

What happens if we rebuild Rebecca from the ground up using only Dimm City's character options?

Meet Rebecca "Murder Gremlin" Smol—reimagined as a Least Weasel Sporos with oversized Riot Doll cyberarms, ridiculous firepower, zero respect for fair fights, and enough loyalty to turn threatening one of her friends into a potentially fatal mistake.

The goal wasn't just to make "Rebecca, but furry." We wanted to figure out what species she'd be, what chrome she'd install, what abilities actually reproduce the way she fights, and how you'd play someone who feels like Rebecca at the table.

For extra fun, we're presenting the finished build soon on our blog through an in-universe criminal dossier issued by Dimm City's Grimwatch security force:

THREAT RATING: SEVERE

"A tiny pastel nightmare with a shotgun."

Behavioral Analysis initially believed this description was exaggerated.

IT WAS NOT!


r/cyberpunkred 21h ago

Fan Art & Story Time Thought to draw a little doodle of my character before getting chromed

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20 Upvotes

r/cyberpunkred 21h ago

Fan Art & Story Time Meme inspired from our groups last session

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243 Upvotes

It was supposed to be my time to shine :'(


r/cyberpunkred 22h ago

Community Content & Resources Cyberpunk Street Battle Map (30x50)

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64 Upvotes

Made a battlemap using assets from 2-Minute-Tabletop recently for a One-Shot to onboard some players, "Big Trouble in Little China" and thought it best for me to share it with the community.

Higher res versions as well as a split of both the ground level of the map, then overhanging cables and power lines can be found on my drive here: https://drive.google.com/drive/folders/1brWXurqjylqaXku3QB7G3ZRd4XXpCsq-?usp=sharing

Currently there's not internal maps for the buildings and there's obviously less clutter and detail around the edges, but hopefully should have enough cover and terrain features to encourage some more dynamic fights!

My first post on the sub, so any issues, please make me aware :)


r/cyberpunkred 23h ago

2040's Discussion Campaign “Plot” Critique/Help

4 Upvotes

Hi chooms, i am currently developing another campaign and was looking for help with fleshing it out.

Preamble: I have read a decent amount of blogs and posts on this sub about making campaigns stories. I understand the logic of not doing plots but planning for situations. So when im describing the “plot” this is the general set up or the “hook”. Additionally i wrote this on mobile so apologize for any format issues.

So the gist is the campaign will be set during the mid 2050’s, it’s a transitional period between the time of the red and 2077. So commerce is starting again, corporations are slowly clawing back power, society is becoming “normal”, and the first mayoral race for Night City in 30 years is around the corner.

The players will be tasked with stealing some unknown data from an unknown party, however (as in any conspiracy) the data is actually blackmail on all the mayoral candidates. Now the party will have to figure out what to do with it while every candidate guns for them.

With that out the way are there any pieces of lore I should look out for? Is this still too structured and railroady?


r/cyberpunkred 1d ago

LFG/LFP Starting a 2045 game. Playing online. Hit up my discord if interested.

6 Upvotes

Finished coming up with a campaign I’ve spent a few months working out and would love to try it out with some new players. It’s deeply rooted in the corporate side of night city and their shady/off-the-books sides.
Disc: vampyricccc


r/cyberpunkred 1d ago

Community Content & Resources What rules confuse players?

18 Upvotes

I’ve noticed - having played Red for a few years - some rules still confuse new and veteran players alike. I know we have the Cyberpunk Red FAQ, but that was updated quite a few years ago. So I thought it might be useful to go over a few rules to help new and veteran players alike.

To get started here are a few rules that have caused confusion for my group:

1/ Roll above the target number to achieve a successful outcome. In the original Cyberpunk and a lot of RPG’s you need to roll equal or over the target for a success.

2/ If you roll 6 on two or more damage dice your opponent will take always 5 damage and a critical effect. Critical hits always ignore armour protection, even if the total damage is below the armours SP.

3/ Poison & Toxins ignore armour SP. So if you succeed in your attack your opponent rolls against their ‘Resist Torture/Drugs’ skill. Failure results in the damage being applied directly to hits.

4/ Unarmed combat acts differently depending on the Brawling & Martial Arts skill. The damage is the same, but ‘Martial Arts’ always ignores half the SP of the armour.

5/ To throw an object: grenade, shuriken, throwing knife or ball use the ‘Athletics’ skill. The difficulty is an opposed check or uses the ‘Grenade Launcher’ DV chart capped at 25m/yds.

6/ You can’t critically hit with a light melee weapon (combat knife) as it only does 1d6 damage. The only exception is having ‘Militech Commando Training’, with a successful Special Move Resolution you can do 4d6 damage, which gives you the potential to critically hit.

Does anyone have any other rules that have caused confusion?


r/cyberpunkred 1d ago

Misc. Does anyone else have head canons about the template characters and The edgerunner mission kit pregenerated characters?

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27 Upvotes

I think mover and hard point are related


r/cyberpunkred 1d ago

Actual Play Fixer and Rockerboy FBC Rework

0 Upvotes

Hey, all! I've learned a few things since I posted this build, so I just wanted to share it one last time. I think it looks good. Also, there are a few pieces of gear that are listed as well; things like a Smart Glove and Smart Glasses that hold cyberware. They aren't proteteced by the FBC EMP Coating, but it allows me to have more humanity. I would just like to know if it looks good, or if it needs more work. Anyways, tyvm to everyone who has taken a look, and here are the lists:

Base:

• Biosystem - 10,000 EBs

• Raven Microcybernetics Gemini (Remove Sexual Implants and Skinweave) - 10,200 EBs

○ Total Cost - 20,200 EBs

○ Max Humanity Reduction - 4 (After Removal of Unnecessary Cyberware)

Upgrades:

• Chemskin - 100 EBs

• Cyberarm (Popup Ranged Weapon, Superchrome® Covering) - 1,500 EBs

• Cyberarm (Superchrome® Covering) - 1,000 EBs

• Cyberleg × 2 (Superchrome® Covering) - 1,000 EBs each

• FBC EMP Coating - 1,000 EBs

• Vermillion Linear Frame (Internal) - 5,000 EBs

• Kiroshi OptiShield - 500 EBs

• Neural Link (Chipware Socket, Kerenzikov Speedware) - 1,000 EBs

• Heavy Subdermal Plating - 5,000 EBs

• Trauma Response Nanomatrix - 1,000 EBs

○ Total Cost - 18,400 EBs

○ Max Humanity Reduction - 16

Additional Gear:

• CyberDude Smart Glove (Flashbulb, Subdermal Grip) - 1,250 EBs

• Smart Ears (Level Dampeners, Voice Stress Analyzer) - 1,200 EBs

• Smart Glasses (Image Enhance, Low Light/Infrared/UV) - 1,500 EBs

• Smart Lens (MicroOptics) - 600 EBs

• Smart Lens (TeleOptics) - 1,000 EBs

○ Total Cost - 5,550 EBs

● Grand Total - 44,150 EBs

Fixer Build: https://www.reddit.com/r/cyberpunkred/s/Rj0AjwtswF

Rockerboy Build: https://www.reddit.com/r/cyberpunkred/s/Z2qYCdvGxM

Edit: Made some changes; mostly added heavy subdermal plating of subdermal armor and removed amplified hearing to reduce max humanity depression back to 20.

Edit 2: Should be the final edit, just changed it to use the Gemini as a base. Tyvm for the help!


r/cyberpunkred 1d ago

Fan Art & Story Time Redesign of Cyberpunk's bullpup M-16 (@ka_raima)

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89 Upvotes

r/cyberpunkred 1d ago

Community Content & Resources Night City Daytime Alley [15x22]

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25 Upvotes