DAOC remake was my dream game.
DAOC trailer from Project Eden
This has always been my dream game. We will probably never see it, but the Unreal Engine 5 clips on Youtube and this trailer always give me chills.
DAOC trailer from Project Eden
This has always been my dream game. We will probably never see it, but the Unreal Engine 5 clips on Youtube and this trailer always give me chills.
r/daoc • u/zomboden • 20m ago
It's still in an early state but it has good framework and I thought I would share it here so people can download it, modify it to their own liking, and enjoy the experience. I won't be keeping it updated publicly but it's in a good enough state that you could take your own Claude or Codex and customize it and improve/bug fix it to your standards. Hope people have some fun with the concept. RvR is largely untested they are supposed to use siege weapons but will not get relics on their own. In their current state I doubt they will put up much of a fight against a veteran player. After starting the launcher make sure you hit refresh to see enter realm once its ready. Also you can hold ctrl or shift to click the generate level 1 button to add 10 or 100 gamebots at a time. There is a command list inside the zip some of the commands don't work but most do. https://drive.google.com/file/d/1kSGK6BtQjIH2IoTaUUcMWWh_CZWpLBpk/view?usp=drive_link
r/daoc • u/EconomicsComplex9829 • 15h ago
I was on the fence about playing Blackthorn and I know some people are against playing a classic DAoC server so I thought it was fair to give BT a shoutout because the RvR action has been surprisingly good.
One of the biggest differences I’ve noticed is how organic the action feels. BT doesnt have a bunch of weird custom systems like an arena or a frontline manipulating where players should be. So it seems people naturally end up taking the same travel routes and running into each other organically.
I had more natural incs over the weekend on Blackthorn than I did in 2 years playing Eden. It seems players are roaming around actually looking for other players to kill which is something that feels great and i havent seen in a while.
I completely understand why some people don't want to go back to a classic server. But imo dont knock it til you try it.
r/daoc • u/kasperfriend • 4d ago
Hey people, just want to share this tutorial with you on making your own DAoC server, fully open-source and isolated in Docker, very easy to run and supports GM commands
Hope you like it and hope I don't break any rules here!
r/daoc • u/Blackthorn_DAoC • 6d ago

Quick reminder that on August 28, 2026 8:00 PM CET we will re-open the server for the final phase before launch; instant 50.
You will be able to instantly level new or old characters to 50 and receive gold, RPs, craft skills and gear. You can change your weapon speeds, add procs or charges via an NPC or buy pots and dyes, poisons, arrows etc and jump straight into the action.
Note:
OFbolster will be disabled.
Thidranki will remain open.
Realm restriction timer will be disabled.
If you want to reserve a name for launch you can still level to 50 without using the i50 trainer.
Doing so will also still make your account eligible for the 'Trailblazer' title and extra realm points during i50 (RR6 instead of RR5)
Thank you to everyone who has contributed to the project so far, we are looking forward to the final Beta phase before launch (date TBA).
All progress except for reserved names will be wiped for launch.
See you on the battlefield!
r/daoc • u/Civil_Guava2803 • 6d ago
Would love to hear your estimates on what you think blackthorn population will be at and maintain? At launch, a few months out, when Eden begins season 4? I remember Uthgard 1 would have about 700 pop during EU prime time, and that felt like there was always plenty of action.
r/daoc • u/darthenron • 6d ago
I felt like as I’m getting back into the game after so many years and in the rush of just trying to get leveled and do RVR I don’t have any time to slow down and read a lot of of the quest text.
But during my downtime on my lunch break, I would love to be able to read and learn about the different zone and events in the current setting lore wise.
I would’ve sworn there was a website somewhere, but I assume it has been lost to Time that had this information…
(even if there was some kind of historical breakdown of the original game all the way up to ToA would be fun to read)
I play primarily on Gaheris. Since we can't delve some of the champion abilities I'm unsure of what I want to choose. What are some good champion abilities for a scout focused on pve? Was thinking about the acolyte buffs, but someone pointed me to the buff pots and my alchemy is just under 1k so I'll get there sooner rather than later. Also don't want to waste with buffs that don't stack.
r/daoc • u/Capital_Manager_1361 • 11d ago
What happened today? Are you saying my PAs on my SB have been wrong due to not considering AF buffs?
LA spec making a come back
r/daoc • u/darthenron • 11d ago
Recently I saw some people on Discord theorycrafting whether a proc debuff could stack, and it got me thinking about some of the crazy stuff players have figured out over the years.
Not just “this is technically the best spec,” but the weird stuff where someone had a completely insane idea, tested it, and somehow it turned out to be amazing… or even borderline game-breaking.
Maybe it created a new template, changed how a class was played, discovered some weird interaction nobody expected, or completely changed the meta for a while.
I’d love to hear some of the best examples you guys can remember.
What’s your favorite DAoC theorycrafting discovery that sounded stupid until someone actually tried it?
r/daoc • u/SerLaron • 11d ago
From the Blackthorn Discord:
On August 24, 2026 8:00 PM the server will close and the Race will end. We will decide on the winners and hand out RR7 rewards accordingly. Everyone who has leveled to 50 with or without race mode will earn the Trailblazer title and RR6.
Thanks to everyone who participated in the race, we have gathered some important data which will be vital in our final tweaks to our XP systems for launch.
Instant 50 On August 28, 2026 8:00 PM we will re-open for the final phase before launch; instant 50. You will be able to instantly level new or old characters to 50 and receive gold, RPs, craft skills and gear. NPCs will be placed near the border keeps where your fresh level 1 characters will spawn. Here you can change your weapon speeds, add procs or charges via an NPC or buy pots and dyes, poisons, arrows etc and jump straight into the action.
Note: OFbolster will be disabled. Thidranki will remain open.
Hey there - I wanted to get a DAoC shirt, preferrably v-neck for men. I haven't been able to find any. Any suggestions?
r/daoc • u/FlockYeah • 14d ago
Group 1:
1. Sorcerer
2. Minstrel
3. Armsman
4. Cleric
Group 2:
1. Healer
2. Theurgist
3. Bard
4. Warrior
r/daoc • u/FlockYeah • 15d ago
Group 1:
1. Sorcerer
2. Minstrel
3. Armsman
4. Cleric
Group 2:
1. Healer
2. Theurgist
3. Bard
r/daoc • u/darthenron • 15d ago
I have been theory-crafting with some friends and even started talking about trying to dabble into making our own server or game.
Do you think having completely unique classes and abilities for each realm is ultimately a pro or con for the game?
I actually really like the charm of the different classes. It gives each realm its own identity and adds a ton of replay value because there are so many different things to play.
That said, it’s always seemed a little odd to me that Albion has so many highly specialized classes, while Mid has more classes that can cover multiple roles, and Hib seems to take that even further. Hib has fewer classes overall, but many of them can do more things.
I’ve wondered what the game would look like if the classes were mechanically the same across all three realms, but had different artwork, animations, spell effects, etc. From a strictly balance perspective, it seems like it would be much easier to create a level playing field.
You could still keep realm identity through things like damage types. Maybe each realm has strengths and weaknesses that create almost a rock-paper-scissors system.
I’m not saying I think this would necessarily be better. I actually like the asymmetry. I’m more curious whether people think the unique classes are worth the balance headaches, or if the game would be better with mechanically identical classes and realm-specific flavor.
r/daoc • u/FlockYeah • 16d ago
I’ve decided to take spec choices out of the equation for now, those can be decided in the actual fight post. Here are the groups as it stands
Group 1:
1. Sorcerer
2. Minstrel
3. Armsman
Group 2:
1. Healer
2. Theurgist
3. Bard
r/daoc • u/FlockYeah • 17d ago
Original post linked! Yesterday we added a snapshot Armsman to group 1. What’s next?
Group 1:
1. Sorcerer
2. 50 stealth minstrel
3. Snapshot armsman
Group 2:
1. Healer
2. Theurgist
3. You decide!
r/daoc • u/Appropriate-Pace-574 • 17d ago
Small group of friends looking to join an 8v8 focused group for blackthorn launch. NA time and prefer to run a few days a week pacific time. Open to any realm and class. Played Phoenix and some Eden but very excited for another classic run. Thanks
Hey guys,
I don't normally post here — usually I'm more of a reader — but after working on this project for around nine months, I think it's finally time to share it with the broader DAoC community.
First of all: we all know that Dark Age of Camelot is an old game. But the Freeshard community has kept it alive for more than two decades.
I've been part of that community for many years myself, both as a player and as an Admin/GM on several Freeshards. I've played on servers like Uthgard, Ariadolis, Thidranki Classic, I50, Phoenix and quite a few others over the years.
One thing I always felt was missing was a proper integration of the game server into a broader Freeshard ecosystem.
Eden is a good example of what is possible here. Their website isn't simply a place to read news — they integrate actual game functionality into it. Their PvE shop, for example, can interact with characters and deliver items directly into the game, and several other systems connect the website and the game much more closely than traditional Freeshard websites did.
That idea fascinated me.
So instead of building another generic website template, I started developing something specifically around DAoC.
Today I'd like to introduce DAoC CMS.
DAoC CMS is an open-source CMS and administration platform built specifically for Dark Age of Camelot Freeshards. It supports both Dawn of Light (DOL) and OpenDAoC, is released under the GPLv3, and is designed to connect the website, database, game server and community tools much more closely together.
A CMS — Content Management System — is essentially the software behind a website that allows administrators to manage content without manually editing pages every time something changes.
DAoC CMS goes quite a bit further than a traditional CMS, though.
It doesn't just manage pages and news. It understands DAoC databases and can interact with characters, guilds, items, mobs, world data and, through optional bridges, even the running game server itself.
The goal is to provide a central platform around which a Freeshard can build its website, administration tools and community services.
Some of the major features currently include:
A major design goal is that these aren't isolated little tools.
For example, an item in the PvE database can be connected to mobs or merchants. World information can be visualized. Character and guild information can come directly from the server database. Optional server-side bridges allow things such as Discord and ingame systems to communicate with each other.
The CMS is intended to become the web-side foundation of a Freeshard ecosystem, rather than simply being another DAoC-themed homepage.
DAoC CMS supports both major open-source DAoC server implementations:
Dawn of Light
and
OpenDAoC
The installer lets you select the server core you are using and the CMS contains compatibility layers for differences between their database schemas.
Supporting both projects is important to me. DAoC CMS isn't intended to compete with either emulator — it is built around them.
The entire project is open source and released under the GNU General Public License v3 (GPLv3).
That means Freeshard developers are free to inspect it, modify it, build their own modules and adapt it to their server.
One of the things I'd really like to see in the future is other DAoC developers building extensions, integrations and tools around it.
The project is available on GitHub:
DAoC CMS
GitHub: Darku11/daoc_cms
Releases are available through the repository's Releases section.
I've also started building dedicated documentation covering installation, configuration and the individual tools/modules.
Documentation:
https://aldhran-server.eu/cms_doc.html
The project website can be found at:
After roughly nine months of development, I finally feel comfortable putting it in front of the wider DAoC community.
Just to clarify one thing regarding AI, since the question has come up a few times: yes, I did use AI in some parts of the project, and I made no secret of that in my release post on the Aldhran Discord. A lot of the code is written by myself, though, and many of the systems involved considerably more work than simply giving an AI two or three prompts.
The description of the landing page and parts of the documentation are AI-generated. I provided the information and used AI to turn it into proper documentation, because documentation writing is simply not something I particularly enjoy. In that regard, it did a very good job.
I'm not trying to convince anyone to use the project or to change their opinion on AI. I simply wanted to share something I built with the community of a game I love. That's it. :)
r/daoc • u/zrekotgnob • 18d ago
Hey folks! Just started playing on Eden a couple of days ago, and getting reacquainted to the game.
When I played daoc in the past, mind you this was roughly 2012 when I left, everyone had buff bots, an auto clicker for salvaging metals in DF, and multi-boxing to farm and PL our alts was the normal.
If you didn’t have alts, or multi-boxed, you were at a severe disadvantage and couldn’t do ml10 boss or dragon due to Chinese farmers overpowering you.
I am loving being in the game again and don’t want to do something I’m not allowed to do. I realize Eden is different than live servers, and some stuff I use to do may not be allowed.
So my questions are, is the use of an auto clicker to salvage material stacks acceptable? Is multi-boxing allowed? Or does Eden not allow such things?
I’ve noticed buff bots in many locations where there wasn’t in live. The /train feature is also cool. Many things are very different from the version I remember. So maybe a buff bot is no longer needed?
I also used to have a nightshade that I used to proc mess and poison to my blades and trade to my ranger to use. Is that not allowable on Eden?
Sorry for the long post. I just want to play again and am unsure what I can and cannot do now.
Thanks all :)
r/daoc • u/FlockYeah • 18d ago
Group 1:
1. Sorcerer
2. 50 stealth minstrel
3. You decide!
Group 2:
1. Healer
2. Theurgist
r/daoc • u/FlockYeah • 19d ago
Group 1:
1. Sorcerer
2. Stealth minstrel
Group 2:
1. Healer
2. You decide!