r/dragonage • u/gaerielcallista • 7h ago
merch/commissions/tattoos Found this while unpacking
Now I kinda want a tarot card set, DA art has always been gorgeous
r/dragonage • u/gaerielcallista • 7h ago
Now I kinda want a tarot card set, DA art has always been gorgeous
r/dragonage • u/Infinite-Surround809 • 17h ago
It would've been perfect for her!
r/dragonage • u/Legitimate_Guava_514 • 23h ago
I have a question: do you think the writers and devs wanted to make it obvious that they took from real life.
Ok, hear me out. Andastre is definitely a Jesus-like figure and I kind of love that as it makes the lore feel more real and make sense what they were trying to do with the lore.
Fereldan is basically Britain. Orlais is France. So Tavinter must be the Roman Empire. And who killed Andastre? Tavinter. Just like how Rome executed Christ. Also, Ashes of Andastre = The Holy Grail.
And just like real life faith you can infer that half the things spread by the Chantry never happened and all the lore in all the books you pick up are half truths.
I feel like it's actually a theme they tried to put in with all this which is basically that you shouldn't just assume everything written on paper is true and that history tends to be seen through a warped view.
r/dragonage • u/eisblauglas • 12h ago
I went back to finishing an old draft from a year or two ago. Proportions are weird cause I didn't bother to redraw, only shaded.
r/dragonage • u/_Hym • 4h ago
Flissa, Menave, Adan, Threnn—all of them get fired one way or another after Inquisition moves into the Skyhold. I understand that they can die, but… they also don’t have to. And the replacement NPCs have hardly a lot dialogue lines or relevance either to justify the blatant replacement. Why did they not just let them keep their jobs if they survive? That would be like 5 more lines for each one of them, lol.
r/dragonage • u/Daimon_Guardian • 4h ago
r/dragonage • u/george123890yang • 1h ago
In the game, they are portrayed as very adept diggers regardless of caste. Even if it takes decades, I think they could dig a new city, meaning that they could have enough people then to take back old thaigs.
r/dragonage • u/MagnoliaPetal • 13h ago
Welcome to the headcanon sharing circle! Each week we post a few creative prompts for character development and share our OCs.
We take turns picking the questions every week, so please volunteer to host if you enjoy the weekly posts!
September 08 –
September 15 –
September 22 –
September 29 –
(You can answer just one or both, with as many characters as you want. Pictures and character summaries are fine. Short answers or novel-length walls of text are fine.)
Prompt 1
Who brings out the best version of your character? Not necessarily their strongest or most capable, but the version where they're most genuinely themselves?
Prompt 2
What has your OC forgiven that they shouldn't have?
r/dragonage • u/MrWillchuck • 23h ago
I'm soon going to start Inquisition. I played the opening sequence and I have concerns.
I have played Origins and DA2... just finishing off DA2... I found combat encounters were generally designed very differently between the two games.
Origins Generally would give you wave after wave and you would have resource attrition during fights. Needing to manage potions, cool downs, Stamina and Mana usage and making sure you had time to let cool downs lapse before needing the next. The waves would go on and often leave the party down to basic attacks for 5-10 seconds waiting on a cool down. Fights often went on 1 or even 2 waves longer than was really fun. It really was a slog to get through (for me... many people would love it and I'm glad the game is there for them). Worse most fights start with Find the caster, kill the caster.
DA2 on the other hand seems like the worse part of the encounters is a 2H warrior for the first 2/3 of the game does nearly no damage compared to the rest of the party. Combat is generally just long enough to be interesting but not so long as to annoying. Boss Fights have interesting mechanics and require thought. If I screw up I usually can look at it and say... ah that is what I need to change. Fights for the first 2 acts are rarely just... find the caster kill the caster. (third act has started to seem like fights didn't have time to be tweaked and so are starting to go on a little long and start becoming a bit attrition like.
Based on the opening sequence... it feels like the game is going to be more like Origins in the combat feels much more like find the cast kill the caster and manage resources and have a spreadsheet on synergistic cool downs. With the Added Jump and the requirement to press attack for every single basic attack... this could get old quickly if that is the case.
So I am just trying to get into the right mind set. Should I expect the more tailored fights of the first 2 acts of DA2 or the more Attrition style fights of Origins?
To be clear... I'm not passing judgement on it. I have a personal taste and I don't deny it. I don't want them to change the game. I don't think they made a mistake making it that way. It is just what I like vs what is made. And I'm not entitled to them to make the game for me. I'm ok with that. I'm just trying to get an idea of what I'm in for.