Nope. FGO succeeds because it made people attached to the characters and story, so the whales pay because they want the character. It didn't need obscene powercreep to obsolete all your old units and force you to roll for new ones, it just needed to make people want new characters with its writing. I still see new players joining it pretty regularly, too.
But that same artistic vision is also why it'll never let you skip the actual game part of the game. Hell, it'll never even less you skip Noble Phantasm animations. It's just a completely different philosophy than most gacha. But it also makes more money than Zenless Zone Zero on probably less than a tenth of its budget, so maybe "have an artistic vision from a talented writing team that you actually stick to" is something more gacha games should actually consider.
I feel like that last point is something a lot of other gacha struggle to have, because it require both patience and proper care to your franchise, something FGO have in spade. Most of those gacha with the same vision in mind doesn’t exist as long yet, so they still stuck at the bottom of the barrel.
Sure, but there's lots of writers out there that'd work for a lot less budget than games put into trying to have the fanciest graphics.
Reverse 1999 carved out a niche for itself with its writing and beautiful artistic presentation rather than trying to be the most technically-advanced game on the market too.
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u/hotstuffdesu Feb 01 '26
She came to FGO revenue like a hurricane.