r/gamingnews • u/chusskaptaan • 13h ago
r/gamingnews • u/rahpunzel • 7h ago
'Putting It on Godzilla's Birthday, That's Just Respectful' — Pipeworks Says GTA 6 Was 'Never Part of Our Thinking' When Choosing Release Date for Godzilla: Destroy All Monsters Melee Remastered
It’s giving Barbenheimer.
r/gamingnews • u/chusskaptaan • 1d ago
News GTA 6 Launch Could Cost U.S. Businesses $1 Billion In Lost Workdays From Employees Calling Out
r/gamingnews • u/koalazeus • 1d ago
PlayStation Wants To Prove In Court That You Don't Own Your Digital Games
r/gamingnews • u/ChoiceTangerine5181 • 13h ago
Video Once Human - Console Launch Trailer | XBOX Series X|S
r/gamingnews • u/maxxx987654 • 16h ago
Video I have been working making a soulslike (solo) for over 2 years now , sharing a gameplay trailer that i recently made.
Souslike at its core and combines various game mechanics like dashes, deflections, summons, boss summons, transformations, boss attacks and various types of ranged skills and sorceries to have more playstyle to choose from.
Steam page is now live if you are interested , i am releasing playtest build soon.
https://store.steampowered.com/app/4428610?utm_source=reddit
r/gamingnews • u/Sports101GAMING • 19h ago
‘Most’ of Star Wars Zero Company studio Bit Reactor was furloughed ahead of launch
r/gamingnews • u/ControlCAD • 1d ago
14 years on, the creator of DayZ Dean 'Rocket' Hall is still searching for a solution to survival gaming's biggest problem: "I think I am going to die without having solved it"
>"And honestly, I'm okay with that."
r/gamingnews • u/adriano10 • 1d ago
News EXCLUSIVE---DOOM: The Dark Ages Revelations Faced ‘Worst Crunch’ in Franchise History
r/gamingnews • u/RossinanteXD • 5h ago
Most building games quietly end the day your base is finally finished
Hi everyone.
I wanna talk about something that bugs me about building games. There's a bunch I could name, but take Valheim and Minecraft, where you really do put the place together block by block, and people go pretty crazy with it, longhouses with carved beams in one, whole castles in the other.
Honestly I've sunk a stupid amount of hours into both and I love them, but they've got the same illness. You keep going while there's still something left to build, while some material is still locked behind progression. And then the place finally looks the way you wanted it to, and you're just standing there looking at it, and it hits you. That's it. Nothing left to do in there.
Then you've got games where building isn't the core at all, it's just a system on the side, like Subnautica, No Man's Sky, 7 Days to Die. I like all of them tbh. In Subnautica I built the base I actually wanted to live in, glass corridors and the whole thing, and in No Man's Sky I kept planting a home on some quiet planet every single playthrough.
But here's where it falls apart. Take 7 Days to Die, once your base is properly reinforced the horde just can't get through anymore, so what's left is repairing blocks and topping up supplies, and that's not playing, that's maintenance. Subnautica does it differently, you finish the story and the base is still sitting down there, fully built, with nobody in it. No Man's Sky barely even pretends, you put down a home and then you fly off, because everything interesting is somewhere else. And Valheim, well, your hall kinda turns into a warehouse with a portal in it, you come back for a comfort buff, grab your stuff and leave, and nothing ever actually happens in the house itself. You did everything you wanted to do.
And you know what, I'm a dev myself and I'm working on a building game where finishing the house won't be the end of it, that's only gonna be the beginning.
What always got to us was this. You build a good looking house somewhere, and then you realize you actually wanna live in it, like log in every evening and go back there, have your friends over, just be in it and play board games together. We looked for a game like that for ages and never really found one. House finished, game over.
So in Homespace the house is the starting point, not the finish line. The building part matters obviously, but what it really solves is kinda psychological, you're making yourself a home you can come back to. If a place like that is out of reach in real life, well, you can at least build it here first, and when things aren't going great this is somewhere you'll actually want to return to.
And then you have people over and you actually live in the place. Board games are the obvious one, chess and mahjong already work in there, an actual table you sit down at with other players, and a D&D table is the one we're doing next. You can put a movie on, or just read by the window with the fireplace going.
The screenshot is a corner of one of those houses, sun coming through the glass in the afternoon.
So now I wanna ask you guys. Which building game did you stay in the longest after everything was already built, and what was it that kept you there. I'd really like to read the answers.
Steam: https://store.steampowered.com/app/2508170/Homespace/
r/gamingnews • u/DivineFoxy77 • 10h ago
Video DLSS 5 | Introducing 3D-Guided Neural Rendering
DLSS 5 | Introducing 3D-Guided Neural Rendering
r/gamingnews • u/Sash19 • 2d ago
Fable Will Officially Be 20 Hours Long, Xbox Confirms In New Interview
r/gamingnews • u/ControlCAD • 2d ago
Massive 12TB Steam leak reveals decades of unreleased games — archived files include unseen Half-Life 2: Episode 3 builds and assets
r/gamingnews • u/ControlCAD • 2d ago
Rockstar reveals it built a GTA 6 team that focused solely on creating more realistic NPCs with over 600,000 animations — twice as many as Red Dead Redemption 2 had
>"Every room in the game, somebody thought about this," Garbut said. "Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have the people that are in that room, with their tattoos on their arms and their family behind them. That whole thing has been made, and built, and photographed, and placed in this random room in a random building in a huge city, in a world."
r/gamingnews • u/TH3_FALL1N1 • 1d ago
Discussion Grand Theft Auto VI - We got new screenshots!
New official screenshots just went live on Rockstar's website! The lighting, dense crowds, and environmental detail look unbelievable. Are we looking at a genuine visual benchmark for the PS5? What are your thoughts?
r/gamingnews • u/smaug259 • 3d ago
News The Witcher 3 Remastered Gets Major Gameplay and Performance Upgrades Ahead of September Launch
r/gamingnews • u/ControlCAD • 3d ago
Nintendo takes down over 400 GitHub repositories for Switch emulators in one go — Relentless DMCA strikes tied to piracy concerns over illegal cryptographic keys
r/gamingnews • u/ControlCAD • 3d ago
Activision releases body cam footage of Call of Duty cheat maker being served a cease and desist order: "We're taking the fight directly to cheat sellers"
>The game's main line of defense against cheaters is its kernel level Ricochet anti-cheat system, which is installed at the kernel level of your operating system and loads with the game to detect cheats from a privileged position in your PC's security system.
>That alone stirred some controversy when it was implemented back in 2021, but there's no denying it works. Since then, Activision has caught hundreds of thousands of Call of Duty and Warzone cheaters, but the fight rages on as they adapt and circumvent the latest anti-cheat measures. Now, Activision is going after something closer to the root of the problem: the people actually making cheats.
>"RICOCHET Anti-Cheat doesn't end when your match does. Cheat makers operate around the world. So do we," reads a tweet from the official Call of Duty Twitter account. "We're taking the fight directly to cheat sellers.
>"Last weekend during the Closed Beta, we went to Ohio to takedown Elocarry. That's not an isolated case..."
r/gamingnews • u/chusskaptaan • 3d ago
News "Won't Be Using Any AI Anymore": Patrice Désilets Clarifies 1666: Amsterdam Development Following Community Backlash
r/gamingnews • u/ControlCAD • 4d ago
Grand Theft Auto 6 Will Have No Microtransactions Or Generative AI
r/gamingnews • u/RenatsMC • 4d ago
News The Lord of the Rings™ War in the North™ Legacy Edition Fear No Darkness...
r/gamingnews • u/RenatsMC • 4d ago
News Fable - Official Combat Gameplay | gamescom 2026
r/gamingnews • u/esporx • 4d ago
Squadron 42 has been delayed to Q2 2027
r/gamingnews • u/esporx • 5d ago
So much for "fans" as Xbox Series X25 sells out in seconds with a good chunk going to horrible scalpers
r/gamingnews • u/FarsightStudios • 4d ago
Video Like 2K… but bowling? - Announcing PBA Pro Bowling 2027
Announcing PBA Pro Bowling 2027 - Coming to Steam, XBOX X|S and Windows, and PS5 on December 17th, 2026!
Our goal with PBA Pro Bowling 2027 is simple: To put bowling on the map as a serious competitive sports game. Here’s how we’re doing that:
Competitive online play - Compete against friends (and foes) in server-based online tournaments, ranked play, and leagues!
Infinite seasons on the PBA tour - Forge your legacy in PBA Tour Mode! Earn PBA points in iconic PBA events and see how you compare to the pros on the seasonal leaderboard. When one season ends, another begins giving you a fresh shot at being crowned Player of the Year.
Improved graphics, physics, and customization - Make your bowler unique with the deepest customization yet - gear, animations, and bowler builds that reflect your style. Paired with true-to-life physics and next-gen visuals, every frame feels as real as it looks.
And much more! Sound up your alley? Wishlist the game on your preferred platform through the links below!
Wishlist on Steam here | Wishlist on XBOX here | Wishlist on PlayStation here
Be one of the first people to try the game!
We’re looking for Alpha testers to play the game on Steam and let us know what they think. If you’re passionate about sports games, or just gaming in general, we would love your feedback! Sign up through the link below for a chance to become an Alpha tester for PBA Pro Bowling 2027.