The whole "do a job you love, and you'll never work a day in your life" idea has definitely encouraged turning hobbies into careers, like gaming and content creation. But that's just not true.
Once content creation becomes a job, there are bills to pay, an audience to satisfy, algorithms to deal with, numbers to watch, and the pressure to keep producing. You can't always just play the games you want to play.
I remember when Jacksepticeye stopped playing Until Dawn because the videos weren't getting the views he needed, and he said that his time was better spent producing content that would appeal to his audience and get views. That was a big eye-opener for me, and really challenged the naive thought that "doing what you love" means "having a stress-free job". AND it really highlighted the difference between playing games for fun and creating gaming content as a job.
I have a background in work psychology, and I've become really interested in the question:
What makes content creation stressful, and what helps creators stay motivated, engaged and well without burning out?
I'm currently doing a PhD in this area to identify the major stressors creators experience and the supports that may help, and then share those findings with current creators. AND aspiring creators! Think about all the things you wish you'd known when you were starting out that could have helped you or prevented unnecessary stress! That's the kind of information I'd like this research to provide.
The survey is 5-10 minutes, completely anonymous, and you can opt in to receive the results summary, sharing the primary stressors and supports as experienced by other gaming streamers and content creators.
Survey: https://adelaideuniwide.qualtrics.com/jfe/form/SV_eqYV4BW8o7eMbRk
More information about the study and eligibility is provided in the survey.