r/libgdx 10d ago

Simple game tutorial with notes

I followed the libGDX tutorial of a simple game, the bucket that traps raindrops. I found some things I wasn't very sure about (I mean, I had questions) so I searched for them on the internet and tried to explain them in some "notes" and I added pictures too. I also added comments to the code.

Here are the notes and the commented code:

https://github.com/GonzaStd/libgdx-simple-game

If you want to begin programming a game like me, maybe this is useful to you.

If you already know how libGDX works I would really appreciate any correction and/or recommendation about my notes, maybe I can add some, clarify or correct something, etc. Any suggestion or comment is welcome!

Note 1: My native language is Spanish, I'm from Argentina, so you might see something misspelled, so please correct me!

Note 2: About the screen in the illustration, I clarified in the README with a warning, that it isn't for explaining a libGDX screen, in fact it is like your "Operating System" screen.

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u/GonzaStd 10d ago

Maybe the far and the near clipping plane must be parallel to Z axis instead of Y axis?