r/nmrih 6h ago

No More Room in Hell - NMRiH Networking Update (1.15) Released

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42 Upvotes

r/nmrih 12d ago

Developer Blog: Beyond Armageddon

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241 Upvotes

Celebrating 1,000,000 players since Early Access, the team shares our plans for future updates starting this Autumn!


r/nmrih 5h ago

Tell me it's not true. Tell me it's not true 😭😭😭😭😭 (Spoiler) Spoiler

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139 Upvotes

The GOAT is gone, I really feel bad for him.


r/nmrih 6h ago

It do be like that

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59 Upvotes

r/nmrih 2h ago

This explains a lot...

27 Upvotes

So many lobbies, even at Normal and above people seem not to understand basic things like inventory management, healing, pills or infection etc. Now I understand why.


r/nmrih 9h ago

Death does not lose you your Responder

90 Upvotes

Something I've been noticing about plenty of the newer reviews of the 1.0 release is that they'll always say:

"Dying means you lose your Responder!"

This is not the case and hopefully we can save new people from deleting their Responders needlessly. You get respawns on Beginner and Normal, and can complete the mission as normal. What deletes your Responder is NOT EXTRACTING. On Hard and Nightmare, yes dying does prevent you from extracting because you can't respawn on those difficulties, but it's like saying someone died of eating a burger when they had a heart attack. The burgers sure helped them in the grave, but the cause is a heart attack.

If you're on those earlier difficulties, don't leave when you die


r/nmrih 3h ago

Gone to the Backrooms, it seems.

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26 Upvotes

r/nmrih 6h ago

Well there goes another character, I am under the water, please help me

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42 Upvotes

r/nmrih 5h ago

Ran into a troll and the whole game backfired for him lol

33 Upvotes

Had some dipshit constantly trolling my 3 friends I was playing with by breaking boards my friend was building for no reason and tbagging, and then boarding my friend in trapping him and downing him and closing the door on my other friend. I called him out in chat and he tried to pretend to be innocent and blame my friend saying he was the one doing everything and we all just laughed at him and everyone in the entire lobby emergency evacuated and he started throwing slurs out at everyone and then killed himself lol. This game doesn't have pvp, please go play something else if you want to mess with others.


r/nmrih 3h ago

This gonna be stupid

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20 Upvotes

.45 Calber Smg's

I want see more types of wepons with similar ammo type and .45 is the one that pop up. For one yes the smg be small and possible shot faster but the ammo ecomy would suck but it'll be fun unloading like 30 rounds in an horde and killing almsot all of it.

I had a thought about a .22 machine gun. Yes its real, and it be stupid bit I would love it be like a LMG but jsut for .22 and he very hevy, is it dumb yes. But will it be fun yes also yes and it hold like hundreds rounds that only killed like 40 zombies.

Whats your opion or thoughts and sorry for bad spelling im on the phone


r/nmrih 3h ago

Hard/Nightmare tips?

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16 Upvotes

Figure there’s a lot of us fresh-bloods that could benefit from the knowledge of the Early Access players.

To that end, any advice on surviving/completing the higher difficulties?

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r/nmrih 5h ago

I tripped and instantly fell into the void

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18 Upvotes

A few others died when I checked the remaining survivors, we were about 30 seconds into the match.


r/nmrih 3h ago

Update the zombie designs

13 Upvotes

For the most part I love how the zombies look in game I love the Romero inspiration behind their look but something that bugs me are the eyes I just think they are too colorful and full of life the opposite of what a zombie should be in my opinion I’d like to see them with milk-white eyes and light gray pupils I just think it would enhance their designs so much. Another thing id like to see is more damage on the zombies I know some can spawn with missing jaws but how about some with exposed teeth, another design without a nose and maybe even some with eyes dangling out of the sockets.


r/nmrih 2h ago

Luckiest extraction ever!

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10 Upvotes

The pure jankiness of this game saved my character's life.


r/nmrih 3h ago

I think abusive players might ruin the longevity of this game

9 Upvotes

So I've been reading about this game for awhile and I was a little unsure if it was for me. I bought it a couple days ago, played the tutorial and then jumped into some beginner matches. I overall had a good time as it was fun running around killing off some zombies with randos. After about 5 long matches, I thought "Cool game, a little janky, but a fun time." I didn't really think it stood out from other zombies games and was honestly considering putting it down. But then I jumped into my first Normal difficulty round and boy I am so glad I stuck with it.

After 30 years of gaming, it's rare that something makes me really sit up these days, but being dropped into a city during an outbreak, with little idea of where I was or where anyone else was, was terrifying. I now had a character that I was beginning to like and the thought that with a scratch, I could lose them, put me on edge. I couldn't put it down last night, just crazy memorable moments left and right and even when I did eventually screw up and get cornered by like 15 zombies and die, I was smiling ear to ear because it's a zombie experience that I've been looking for my whole life.

Flash forward to today, I hop on a few matches and have a terrible experience. Every match just has speed runners jogging at full sprint through the maps and yelling at other people. Just telling all of us newer people that we sucked, we were stupid, we were ruining the game, etc. Every map there were toxic players just berating everyone else and I just felt like I had to run at full sprint, ignoring everything to keep up. I get that if I like join Nightmare matches as a noob, I deserve to get yelled at, but I was strictly playing Beginner and Normal.

I totally get that it's frustrating when a bunch of green console players hop on for the first time and are missing things left and right, but that's when other players should step in and help teach. It could foster a great, big community and keep this game going for a long time. I also understand, that if I stick with it, I will get better and I won't feel so behind. I've only played like 10 hours at this point and I am sure there really awesome people in the community, but personally I went from being overjoyed at this new game I was obsessed with, to almost never wanting to fire it up again after today.


r/nmrih 1h ago

Hitman + Foreman 🤯 (The last clip is the best!)

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• Upvotes

r/nmrih 5h ago

Feels like some matches are just doomed from the start

13 Upvotes

I hate the games where nobody is using the proximity chat, typing, or even pinging loot to help. People get so far spread out using all their resources to loot buildings that are no where near the current objective and then getting punished for it. Nobody sharing meds, pills, or ammo. Just running off by themselves not helping in general like its a cod zombies game. Thankfully this isn't every lobby and I'm still fairly new to the game but dang man isn't it just annoying. I get maybe not wanting to be super talkative and make a bunch of friends which is totally cool or maybe you're playing with a good friend and don't wanna constantly keep multiple convos up but like c'mon man. At least listen to what people are saying and try to ping stuff and be a help you know. I feel like what gives this game its charm is the resource management and the teamplay aspects. I love it when the lobby is all working together sharing resources and making decisions togethers based on all the shit we have at that moment. Communicating and planning out what were doing is (imo) the whole fun part to me and it just sucks whenever nobody is interested in being a team player. I feel like everyone should at least use like push to talk or type but then again idk how that would work on console. The game is super fun and I'm having a super good time nonetheless and i can definitely say that i get more lobbies with people working together ( in voice chat or not ) than i do people playing like this. Just wish everyone was on the same page but since the majority of the games that are a lot of fun it makes up for the few times every now and then that i get people who just aren't interested in being apart of the team. Just a little rant nothing serious lmao i love no more room in hell 2. How are your guys experiences with the game going and let me know if you ever need a guy in the squad.


r/nmrih 1h ago

Normally not a fan of hats making your character bald, but the hair choices are so terrible with hats on, I think I would prefer a bald option.

• Upvotes

Every single hair option looks like it is suffering from an extreme case of alopecia. Just feels like more effort should have gone into making hats and hair a little bit more complimentary.


r/nmrih 4h ago

Does support ever respond?

7 Upvotes

Long story short I lost a character to a menu glitch trying to report a cheater I got stuck I wasn't stressing because I had just bought a beacon for her and upgraded her perks which was around 3k credits from challenges but still lost her. I've contacted support twice but they always ghost me when I send the details and video I've been waiting a while and haven't received anything. With the school year starting up I really don't have time because of work nor do i have the motivation to rebuild the character. My friend suggests to refund the game but I really don't want to do that.


r/nmrih 21h ago

Recreated Mom from Back 4 Blood

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163 Upvotes

r/nmrih 4h ago

Did it, 3 responders level 100 !

6 Upvotes

My main character (lvl 106) got saved multiple times in hard/nightmare lobbies thanks to the rescue beacon or early extraction. When half the lobby is below lvl 8 I don't waste my time, I stick to normal 95% of the time now. (Since last hotfix)

This game is absolutely nuts and I'm playing since EA, hope it will last for a long time !


r/nmrih 10h ago

Any guesses what this update was about?

18 Upvotes

720 MB is a lot


r/nmrih 1d ago

I'm too new to understand this strat

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292 Upvotes

r/nmrih 15h ago

Some perks are must-haves and whilst some are far too niche

36 Upvotes

I'm purely basing this on my experiences from Objective Mode, the majority of my matches have been played on Nightmare Difficulty.

Just to preface, I am not some god gamer but I generally succeed on my Nightmare rounds. This is less about 'buff this' or 'nerf that' and more what should probably be either be discussed and picked upon by the community or potentially integrated into the base kit for responders and/or reworked alongside it. I'm not going to mention every perk, just the ones I think need mentioning. My personal rework suggestions if I have any will be in italics.

tl;dr - perk feedback yap

Must-haves.

Athlete - Stamina in this game is real important. Every responder I have, has this perk. The expert version lets you kick twice without running out of stamina which is pretty big. More stamina = more attacks, more shoves and more sprinting time especially when paired up with Marathon Runner. I think the game would be a lot healthier if stamina costs across the board were reworked, or they simply just slap Athlete into the base responder parameters instead and then balance the game around that from there. If do that, they could rework Athlete into boosting the distance of zombies being staggered/pushed over by attacks, shoves and kicks maybe.

Marathon Runner - This perk is really desirable, especially on the bigger maps like Power Plant, Lewiston and Pottsville. More time sprinting means further distances covered in a shorter amount of time which can really add up on time saved otherwise travelling, especially on Power Plant. Personally I'd just make the expert version baked into the base parameters of Responders and change the effects of this perk to improve stamina regeneration whilst moving when not sprinting.

Really good ones, most of the time 99% of the times.

Sturdy Body - 10%/20% less damage taken, if running normal/expert and this stacks ontop of Body Armor. Couple this with Thick Skin and you'll get tons of mileage. On it's own with expert this turns prime zombie hits (25) down to normal zombie hits (20) and normal zombie hits drop down to 16 per hit.

Thick Skin - More health is always good. Couple it with Sturdy Body for maximum mileage to soak more hits than someone without. This and Sturdy Body aren't perks you really need to have, thanks to shoving and kicking giving iframes, but they're never a bad option and they're 100% worth having no matter the build to keep you above the 50% HP threshold to avoid infection chances on swipes.

Hitman - If you're running one handed melee weapons, this is big one if you want to increase the speed in which you kill zombies as well as actually save on stamina despite attacks costing more. For example, the Cleaver goes from 2 charged attacks to the head to kill a normal zombie to 1 charged attack and 1 light attack, spending only 21 Stamina instead of 26.

Rush - Reduces Stamina on 2 Handed Melee Charged attacks. If you're running the Tree Trimmer or Baseball Bat pretty much a must-have. For the Baseball Bat, Charged Attacks essentially become kicks without the iframes and smaller stamina cost, Rush enables you to get more of these out.

Foreman - Gives you more mileage out of your kicks and also enables some funky loadout options if you're running the Expert version. Personally I think Kicks should deal Expert Foreman levels of damage by default, with the perk instead reworked to allow more zombies to be knocked down per kick or making them stay down longer when kicked by someone with Foreman.

Any item weight reduction perks - Pretty straight-forward, items weigh less, you can carry more stuff. In particular Healing Item Stack + Skilled Medic is a good combo, as it makes bandages far more weight efficient than first aid kits. Grenadier is pretty good too, more throwables + radios to carry.

Niche options that are pretty bad.

Winged - There is only one SMG in the game and you're not going to be using SMGs outside of their optimal range anyway due to the inherent gun spread in ADS. Pretty much a waste of a perk slot. They should change this so SMGs gain bonus headshot damage, or make Headblown also affect SMGs with Winged improving bullet pen for Handguns and SMGs?

Wicked - Just encourages you to waste ammo instead of going for the critical headshot to get rid of the zombie faster, better off just taking Headblown instead of this. I think they could rework it, so that all firearms deal increased stability damage, it'd make the weaker calibres have more of a presence late into a round.

Tight Shot - Shotguns in this game already have pretty tight spread all things considered. Not worth taking. Especially when you got perks such as Overkill and Scavenger which are going to give you way more bang for your buck if you are hyper-focused on shotguns. They should just merge this and Icarus together, in my opinion.

Locked On - Recoil on the MP5 is already pretty non-existent in semi-auto. There is next to no reason to use the other fire modes because otherwise you're just burning more ammo than needed. Waste of a perk slot. They could make Locked On, bring back the NMRIH1 Focus Mechanic, but for all firearms when stationary and ADSing for a long enough duration. Expert could reduce the time needed to 'focus', with both Normal and Expert giving the same damage amp.

Heavy Shoves - Damage on shoves is nice, but again kicks exist to put a group of zombies down and get 100% increased damage whilst they're knocked. You're better off taking Foreman instead. If they were to rework Heavy Shoves, they should make it stagger zombies instead of just interrupting them as well as potentially flinching zombies that the shoved zombie was pushed into, so it becomes a mini-kick.

Hard Blow - Very misleading perk as it only affects lights and heavies. Even with Expert, most 2-handed weapons just aren't going to see much use from this and the 2 handers which already do enough stability damage or have the ability to knock zombies down via charged attacks, aren't going to see much value from this. For example you need to be doing at least 20 stability damage to interrupt a zombie attacking you. The bladed 2handed weapons doing 20 on strong attacks only gain an increase of '6' if the compendium is correct, which means it still only interrupts and doesn't go into stagger (50) territory. There is maybe a niche use case if you run long wrench spamming lights for crowd control but that's about it, with the Baseball Bat and Sledgehammer you're going mostly be using charged attacks which Hard Blow doesn't affect at all. It'd be better if it affected both one handed and two handed melee weapons and overall stability damage of all attack types, or if it was reworked into affecting the cleave stamina drain on all 2handers, reducing the amount of stamina lost.

Resilience - Has very few use cases and when it could have a use, most of the time the hazards are entirely avoidable. Maybe it could be reworked to prolong the timer before infection completes it's cycle instead.

Reloading Perks - Guns generally reload pretty quickly in this game and the ones that don't have generous partial reloads, you also have shoves/kicks to give yourself enough time to reload. The only time these would be good is when there's multiple runners coming at you and you're stamina starved. If they were to rework the reloading perks, they should condense them in one perk a la Sleight of Hand. Right now currently with all gun reload perks split up into handgun/rifle+smg/shotgun I'd say it's entirely overzealous balance-wise and guns perks are already in a limited use-case situation as is depending on loot spawn RNG when it comes to the guns and ammo available.

Deprived - It's Thick Skin but it comes with downsides. Only really good for hard focused melee builds.

Adrenaline Rush - The benefits that this perk grants are not worth it because to maintain it, you have to be one slap away from going down, provided you aren't running Sturdy Body. This perk would be better off reworked into improving movement speed for a brief duration as well as heavily reducing all stamina drains for that duration when brought below 25% health before going on a minute cooldown instead of what it is right now or something along those lines, this way it would actually scale and synergise with other perks available such as Thick Skin and other health altering perks.

Eagle Eye - The M14 and Hunting Rifle already have pretty long damage fall-off ranges and due to how zombie spawns function in this game, you do not want to be plinking zombies from miles away when they'll just respawn closer to you instead. There's also far better options to take such as Penetrating Shot which are way more potentially ammo efficient if you can line a bunch of zombies up for headshots.


r/nmrih 2h ago

Numbers of responders received, what does it mean?

2 Upvotes

Anybody knows what does number of responders received mean im new to the game and see i only got one