r/nmrih 1h ago

What Content Weapons Utilities I would like to see in the future.

Upvotes

- When Zombies are killed they drop items not often but occasionally.

- Bayonets/Use of remote C4 as an offense item even though it's in the game already

- A deployable drone that auto tracks and shoots zombies, possible item you find or as a perk with a cool down

- Riot Shield as there are armored swat zombies.

- Flashbang to temporarily incapacitate zombies

- incedinary rounds for all guns

- More High Advantage Pro/Con Perks

- Deployable Barb wire

- Eat Food in Houses Fridges to Heal

Please Mention Anything I haven't said already


r/nmrih 3h ago

Enemy AI Bandits Idea

0 Upvotes

Overkill made a forgotten walking dead game (it failed horribly) and it featured enemy AI bandits.

I like the direction NMRIH2 is going, especially the whole “active apocalypse” setting where the CRC, National Guard, military, civilians, etc. are still out there in some capacity.

One thing I think could add a lot to future maps would be hostile human AI looters, bandits, rogue survivors, or even remnants of military/police units that have stopped following orders.

I wouldn’t want them to replace the zombies or turn the game into a PvP shooter. Zombies should always be the main threat. But imagine entering a town looking for supplies and hearing gunfire in the distance, only to realize another group of survivors is there too.


r/nmrih 3h ago

Kind of rattled at the state of the player base

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0 Upvotes

r/nmrih 4h ago

I think abusive players might ruin the longevity of this game

10 Upvotes

So I've been reading about this game for awhile and I was a little unsure if it was for me. I bought it a couple days ago, played the tutorial and then jumped into some beginner matches. I overall had a good time as it was fun running around killing off some zombies with randos. After about 5 long matches, I thought "Cool game, a little janky, but a fun time." I didn't really think it stood out from other zombies games and was honestly considering putting it down. But then I jumped into my first Normal difficulty round and boy I am so glad I stuck with it.

After 30 years of gaming, it's rare that something makes me really sit up these days, but being dropped into a city during an outbreak, with little idea of where I was or where anyone else was, was terrifying. I now had a character that I was beginning to like and the thought that with a scratch, I could lose them, put me on edge. I couldn't put it down last night, just crazy memorable moments left and right and even when I did eventually screw up and get cornered by like 15 zombies and die, I was smiling ear to ear because it's a zombie experience that I've been looking for my whole life.

Flash forward to today, I hop on a few matches and have a terrible experience. Every match just has speed runners jogging at full sprint through the maps and yelling at other people. Just telling all of us newer people that we sucked, we were stupid, we were ruining the game, etc. Every map there were toxic players just berating everyone else and I just felt like I had to run at full sprint, ignoring everything to keep up. I get that if I like join Nightmare matches as a noob, I deserve to get yelled at, but I was strictly playing Beginner and Normal.

I totally get that it's frustrating when a bunch of green console players hop on for the first time and are missing things left and right, but that's when other players should step in and help teach. It could foster a great, big community and keep this game going for a long time. I also understand, that if I stick with it, I will get better and I won't feel so behind. I've only played like 10 hours at this point and I am sure there really awesome people in the community, but personally I went from being overjoyed at this new game I was obsessed with, to almost never wanting to fire it up again after today.


r/nmrih 2h ago

NO MORE ROOM IN HELL 2

0 Upvotes

Recently purchased no more room in hell too, and I’m looking for squad mates, who would be down to play you know just trying to form a team that I could run the game with


r/nmrih 16m ago

Glitch spots

Upvotes

Hey survivors. Playing nightmare mode is a super fun challenge. On most maps there’s “ glitch spots “ where your completely safe from zombies. It’s very common for one guy to sit in a spot, horde zombies up and have others complete the objective ( I do this alot 😂 )

I feel like teamwork lacks in nightmare mode and it’s alot of the time necessary for survival / extractions

Is this more a feature or just actual glitches?

Is this hurting the fun?


r/nmrih 58m ago

Noobs and Trolls drive me to take a break for a month after a couple weeks of gameplay for the sake of my sanity.

Upvotes

I wanna start by saying NMiRH2 is probably the better zombie game I've played in recent years and is looking to be one of my favorite games of the year so far. 2ish weeks later though. things have changed. after this match i had where i decided i was gonna early extract after being the sole player to unlock a Power Plant supply building just to watch everyone clean the room out and saw everyone either died or dc'd on early extraction, i think I'm gonna give it a rest before i waste my time anymore.

Like I'll come out and say it: my biggest issue is not the game itself, its the kinds of people playing that i keep getting matched with. It's too much stress and annoyance for what its worth. Not even JUST noob players, but the toxic ones too. And i haven't even done hard or nightmare yet, i don't even wanna think about what it is to deal with these new players, toxic hoarders or just outright trolls on difficulties with higher stakes. In a PVE game no less, how is it that i have gotten more problematic players in a PVE game than i have any PVP game I've played this past year?? I know some people have spoken warmly about how they like the people they're playing with, but i have NOT been getting enough of those people.

I was willing to put up with it but now with my luck every other match has either a bunch of noobs, people who wanna be jerks for no reason or a mix of the both of them. Hopefully, 3 weeks from now things will change but if it doesn't then, well, it was fun while it lasted

TL;DR Dumb/toxic players are taking the fun out of this and I'm sick of trying to grit my teeth and put up with it so I'm gonna give things a month to improve.


r/nmrih 4h ago

Is the outbreak from covid lmao?

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3 Upvotes

r/nmrih 16h ago

Are hordes toned down in 1.0?

8 Upvotes

Me and my buddies played ‘classic’ during a free weekend some time late last year, felt like the spawns were bugged because there were just THAT many enemies but it was hilarious. Have they toned it down since then? We haven’t had a comparable experienced yet with 1.0


r/nmrih 5h ago

How does this door open before the generator minigame is complete?

0 Upvotes

Second time that I see this door in Pottsville magically open before there's even any fuel in it. Are these people hacking or is there an alternative way of unlocking the door?


r/nmrih 17h ago

The Weapon Dilemma

0 Upvotes

There’s an issue at hand for adding more guns Into the game. The issue is that guns don’t matter, ammo type does.

What’s the difference between 308, 556 and 357? When all of them one shot headshot. Sure id love to see a 44 magnum but it would just be a slower 357.

There needs to be some type of other damage type other than just one tap headshots.

My only resolution is to increase the variety of ammo, not just different numbers, but different effects.

Hollow point: Bullets that can cripple zombies.
FMJ: Bullets with increased penetration
Armor Piercing: More damage for body shots
Slugs:One shot low spread powerful shotgun rounds
Birdshot: Extreme spread low range shotgun rounds

You could even just add this to the guns now.

Now the 9mm hollow point vs 45 acp is a decision
Now the 357 Armor Piercing vs 556 is a decision
Now the 308 FMJ vs 6.8 is a decision

This makes guns themselves more unique because the ammo is tied to them.

I still think this wouldn’t be enough but we need some type of mechanic to separate the guns.

I think melee is fine for example and all of them feel pretty unique to each other.

What do you guys think?


r/nmrih 2h ago

really, really hate the random ZOMBIE spawns.

0 Upvotes

i was 2mins on normal mode, objective, obtain the data from the dead solider in one of the houses.

circle the house for any items, while peeking inside and seeing maybe only 10 zombies, easy to take out. no zombies in sight or around me.

the zombies inside the house see me and start breaking down the front door, i got my melee weapon charged and ready, then as soon as the door breaks down....

i get hit from behind by 2 different zombies, a RUNNER spawns inside the house and hits me, and for some reason i cant KICK while getting hit. next thing i know, im surrounded by 10 zombies, including the ones from the house, and barely escape.

later, theres about 20 OTHER zombies forming a single file line, coming from inside the house.

thanks game.


r/nmrih 10h ago

Death does not lose you your Responder

95 Upvotes

Something I've been noticing about plenty of the newer reviews of the 1.0 release is that they'll always say:

"Dying means you lose your Responder!"

This is not the case and hopefully we can save new people from deleting their Responders needlessly. You get respawns on Beginner and Normal, and can complete the mission as normal. What deletes your Responder is NOT EXTRACTING. On Hard and Nightmare, yes dying does prevent you from extracting because you can't respawn on those difficulties, but it's like saying someone died of eating a burger when they had a heart attack. The burgers sure helped them in the grave, but the cause is a heart attack.

If you're on those earlier difficulties, don't leave when you die


r/nmrih 19h ago

What do character backgrounds do?

1 Upvotes

examples like spinal surgeon lumberjack ect


r/nmrih 4h ago

Update the zombie designs

12 Upvotes

For the most part I love how the zombies look in game I love the Romero inspiration behind their look but something that bugs me are the eyes I just think they are too colorful and full of life the opposite of what a zombie should be in my opinion I’d like to see them with milk-white eyes and light gray pupils I just think it would enhance their designs so much. Another thing id like to see is more damage on the zombies I know some can spawn with missing jaws but how about some with exposed teeth, another design without a nose and maybe even some with eyes dangling out of the sockets.


r/nmrih 2h ago

Revolutionary idea if possible

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3 Upvotes

The Mad Lads at Torn Banner did it!


r/nmrih 14h ago

Public Survival matches

14 Upvotes

I'm new to the game, but I almost have my character fully upgraded, done countless of objective maps with others on beginner, normal and hard. Decided to try survival maps on normal and my God - two people at max actually focus on the objective. Are they dumb or do they just grab whatever supply they find and force early extraction? Felt like everyone worked together on beginner and here maybe I'm just very unlucky with my lobbies or there's a reason people dgaf, I was wondering if it's common and I should stick to objective maps instead.


r/nmrih 54m ago

Are people just going out there way now to be ass

Upvotes

Bought it when it came out on PS5 been one of the best games I’ve played really loving how the game is.
The players everyones been amazing since I’ve bought it however past 2-3 days people are genuinely hoovering everything not helping the team with anything from heals and ammo simple teamwork to objectives to trying to speed run then blaming everyone else I’ve played multiple hard normal an night mare and people are just finding spots so the zombies can’t hit them an just stood watching the 3 of us do Obj feel like biggest kill for me personally is going to be some of these delinquents anyone else been noticing it or just me ?


r/nmrih 7h ago

It do be like that

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66 Upvotes

r/nmrih 5h ago

Did it, 3 responders level 100 !

7 Upvotes

My main character (lvl 106) got saved multiple times in hard/nightmare lobbies thanks to the rescue beacon or early extraction. When half the lobby is below lvl 8 I don't waste my time, I stick to normal 95% of the time now. (Since last hotfix)

This game is absolutely nuts and I'm playing since EA, hope it will last for a long time !


r/nmrih 16h ago

Some perks are must-haves and whilst some are far too niche

37 Upvotes

I'm purely basing this on my experiences from Objective Mode, the majority of my matches have been played on Nightmare Difficulty.

Just to preface, I am not some god gamer but I generally succeed on my Nightmare rounds. This is less about 'buff this' or 'nerf that' and more what should probably be either be discussed and picked upon by the community or potentially integrated into the base kit for responders and/or reworked alongside it. I'm not going to mention every perk, just the ones I think need mentioning. My personal rework suggestions if I have any will be in italics.

tl;dr - perk feedback yap

Must-haves.

Athlete - Stamina in this game is real important. Every responder I have, has this perk. The expert version lets you kick twice without running out of stamina which is pretty big. More stamina = more attacks, more shoves and more sprinting time especially when paired up with Marathon Runner. I think the game would be a lot healthier if stamina costs across the board were reworked, or they simply just slap Athlete into the base responder parameters instead and then balance the game around that from there. If do that, they could rework Athlete into boosting the distance of zombies being staggered/pushed over by attacks, shoves and kicks maybe.

Marathon Runner - This perk is really desirable, especially on the bigger maps like Power Plant, Lewiston and Pottsville. More time sprinting means further distances covered in a shorter amount of time which can really add up on time saved otherwise travelling, especially on Power Plant. Personally I'd just make the expert version baked into the base parameters of Responders and change the effects of this perk to improve stamina regeneration whilst moving when not sprinting.

Really good ones, most of the time 99% of the times.

Sturdy Body - 10%/20% less damage taken, if running normal/expert and this stacks ontop of Body Armor. Couple this with Thick Skin and you'll get tons of mileage. On it's own with expert this turns prime zombie hits (25) down to normal zombie hits (20) and normal zombie hits drop down to 16 per hit.

Thick Skin - More health is always good. Couple it with Sturdy Body for maximum mileage to soak more hits than someone without. This and Sturdy Body aren't perks you really need to have, thanks to shoving and kicking giving iframes, but they're never a bad option and they're 100% worth having no matter the build to keep you above the 50% HP threshold to avoid infection chances on swipes.

Hitman - If you're running one handed melee weapons, this is big one if you want to increase the speed in which you kill zombies as well as actually save on stamina despite attacks costing more. For example, the Cleaver goes from 2 charged attacks to the head to kill a normal zombie to 1 charged attack and 1 light attack, spending only 21 Stamina instead of 26.

Rush - Reduces Stamina on 2 Handed Melee Charged attacks. If you're running the Tree Trimmer or Baseball Bat pretty much a must-have. For the Baseball Bat, Charged Attacks essentially become kicks without the iframes and smaller stamina cost, Rush enables you to get more of these out.

Foreman - Gives you more mileage out of your kicks and also enables some funky loadout options if you're running the Expert version. Personally I think Kicks should deal Expert Foreman levels of damage by default, with the perk instead reworked to allow more zombies to be knocked down per kick or making them stay down longer when kicked by someone with Foreman.

Any item weight reduction perks - Pretty straight-forward, items weigh less, you can carry more stuff. In particular Healing Item Stack + Skilled Medic is a good combo, as it makes bandages far more weight efficient than first aid kits. Grenadier is pretty good too, more throwables + radios to carry.

Niche options that are pretty bad.

Winged - There is only one SMG in the game and you're not going to be using SMGs outside of their optimal range anyway due to the inherent gun spread in ADS. Pretty much a waste of a perk slot. They should change this so SMGs gain bonus headshot damage, or make Headblown also affect SMGs with Winged improving bullet pen for Handguns and SMGs?

Wicked - Just encourages you to waste ammo instead of going for the critical headshot to get rid of the zombie faster, better off just taking Headblown instead of this. I think they could rework it, so that all firearms deal increased stability damage, it'd make the weaker calibres have more of a presence late into a round.

Tight Shot - Shotguns in this game already have pretty tight spread all things considered. Not worth taking. Especially when you got perks such as Overkill and Scavenger which are going to give you way more bang for your buck if you are hyper-focused on shotguns. They should just merge this and Icarus together, in my opinion.

Locked On - Recoil on the MP5 is already pretty non-existent in semi-auto. There is next to no reason to use the other fire modes because otherwise you're just burning more ammo than needed. Waste of a perk slot. They could make Locked On, bring back the NMRIH1 Focus Mechanic, but for all firearms when stationary and ADSing for a long enough duration. Expert could reduce the time needed to 'focus', with both Normal and Expert giving the same damage amp.

Heavy Shoves - Damage on shoves is nice, but again kicks exist to put a group of zombies down and get 100% increased damage whilst they're knocked. You're better off taking Foreman instead. If they were to rework Heavy Shoves, they should make it stagger zombies instead of just interrupting them as well as potentially flinching zombies that the shoved zombie was pushed into, so it becomes a mini-kick.

Hard Blow - Very misleading perk as it only affects lights and heavies. Even with Expert, most 2-handed weapons just aren't going to see much use from this and the 2 handers which already do enough stability damage or have the ability to knock zombies down via charged attacks, aren't going to see much value from this. For example you need to be doing at least 20 stability damage to interrupt a zombie attacking you. The bladed 2handed weapons doing 20 on strong attacks only gain an increase of '6' if the compendium is correct, which means it still only interrupts and doesn't go into stagger (50) territory. There is maybe a niche use case if you run long wrench spamming lights for crowd control but that's about it, with the Baseball Bat and Sledgehammer you're going mostly be using charged attacks which Hard Blow doesn't affect at all. It'd be better if it affected both one handed and two handed melee weapons and overall stability damage of all attack types, or if it was reworked into affecting the cleave stamina drain on all 2handers, reducing the amount of stamina lost.

Resilience - Has very few use cases and when it could have a use, most of the time the hazards are entirely avoidable. Maybe it could be reworked to prolong the timer before infection completes it's cycle instead.

Reloading Perks - Guns generally reload pretty quickly in this game and the ones that don't have generous partial reloads, you also have shoves/kicks to give yourself enough time to reload. The only time these would be good is when there's multiple runners coming at you and you're stamina starved. If they were to rework the reloading perks, they should condense them in one perk a la Sleight of Hand. Right now currently with all gun reload perks split up into handgun/rifle+smg/shotgun I'd say it's entirely overzealous balance-wise and guns perks are already in a limited use-case situation as is depending on loot spawn RNG when it comes to the guns and ammo available.

Deprived - It's Thick Skin but it comes with downsides. Only really good for hard focused melee builds.

Adrenaline Rush - The benefits that this perk grants are not worth it because to maintain it, you have to be one slap away from going down, provided you aren't running Sturdy Body. This perk would be better off reworked into improving movement speed for a brief duration as well as heavily reducing all stamina drains for that duration when brought below 25% health before going on a minute cooldown instead of what it is right now or something along those lines, this way it would actually scale and synergise with other perks available such as Thick Skin and other health altering perks.

Eagle Eye - The M14 and Hunting Rifle already have pretty long damage fall-off ranges and due to how zombie spawns function in this game, you do not want to be plinking zombies from miles away when they'll just respawn closer to you instead. There's also far better options to take such as Penetrating Shot which are way more potentially ammo efficient if you can line a bunch of zombies up for headshots.


r/nmrih 2h ago

Normally not a fan of hats making your character bald, but the hair choices are so terrible with hats on, I think I would prefer a bald option.

8 Upvotes

Every single hair option looks like it is suffering from an extreme case of alopecia. Just feels like more effort should have gone into making hats and hair a little bit more complimentary.


r/nmrih 22h ago

Map Variety?

7 Upvotes

I am a new player and have played 15 objective matches in NMRIH 2. I love this game. But 14/15 of the matches were on Pottsville or Power Plant. The only one that was not, was on Broadway. I then find out there apparently MORE maps like Lewiston? Raven Rock? Bealieu Hospital?

Is it really rare to play these maps via quick play? Or am I extremely unlucky? Because I swear every single match I get is Pottsville or Power Plant…


r/nmrih 6h ago

Does support ever respond?

8 Upvotes

Long story short I lost a character to a menu glitch trying to report a cheater I got stuck I wasn't stressing because I had just bought a beacon for her and upgraded her perks which was around 3k credits from challenges but still lost her. I've contacted support twice but they always ghost me when I send the details and video I've been waiting a while and haven't received anything. With the school year starting up I really don't have time because of work nor do i have the motivation to rebuild the character. My friend suggests to refund the game but I really don't want to do that.


r/nmrih 7h ago

Well there goes another character, I am under the water, please help me

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52 Upvotes