r/nmrih 1d ago

Proposal for Potential Perk changes and buffs that I would like to see

Some perks seem pretty weird and out of place which hurts build variety. Hopefully we get some changes for the following

Skill Rework/Buffs
Old
Adrenaline Rush - At critical health (20 HP and below), you consume 10% (20% with expert) less stamina on melee attacks
New
Adrenaline Rush - At 75/50/25 HP, you consume 10%/15%/20% (15/20/25% with expert) less stamina on melee attacks

Old
Builder - Utility items have reduced weight
New
Builder - Utility items have reduced weight, and you barricade 25% faster

Old
Heavy Shoves - Shoving deals 10 (20 with expert) damage
New
Heavy Shoves - Shoving can now push zombies further away

Old
Longer Battery - 25% (50% with expert) longer lifespan for flashlight batteries
New
Tactical Vest Light - Flashlights last 25% (50% with expert) longer and no longer require holding them.

Old
Lucky Pathogen - You take 10% (20% with expert) less damage while infected
New
Lucky Pathogen - You take 10% (20% with expert) less damage while infected, and infection progression is slowed by 10% (20% with expert)

*Combine Doorbreaker with Foreman\*

Add a new perk!
Gambler - 50% chance to critically strike for 2x damage, 50% chance to do 50% less damage.
Gambler (Expert) - 80% chance to critically strike for 2x damage, 20% chance to do 50% less damage.

23 Upvotes

13 comments sorted by

12

u/yato08 1d ago

Everything looks good but gambler.

8

u/helldiver-5541 1d ago

Exept for gambler i love all of the ideas i would love to not need to hold my flashligth

6

u/qaz1wsx2ed 23h ago

It would be great if the builder perk also worked with the deployable lights and all the gear like boots and body armour.

4

u/KneeDeepInTheMud 22h ago edited 20h ago

Just batteries and planks atm is high key crazy.

LET ME BRING MY 4 LANTERNS AND HALOGEN LIGHTS PLEASE

4

u/Restless_Sea 23h ago

Would be cool if perks sped up objectives like turning valves or fixing electrical wires.

2

u/Spriggz_z7z 1d ago

I feel gambler could be fun just tone down both the normal and expert

1

u/Significant_Sail1106 1d ago

Alguém pode me falar como se usa a adrenalina? Nunca consegui usar

2

u/definitelyhotoy 23h ago

It’s a passive perk. Having it in your inventory is all you need. Same with body armor. I thought the same thing at first too!

1

u/carson0311 17h ago

You just take it and it acts as passive buff like body armour

1

u/JawaSmasher 22h ago

Builder Crate 😌

1

u/PM_ME_UR_SINCERITY 19h ago

Would be cool to see a perk that lets you sprint further or faster when your flashlight is on but reduces your battery time 

1

u/East_Monk_9415 14h ago

Random but I want a crossbow and a perk that picks up its ammo

1

u/Rogue-0f-Hearts 12h ago

Skilled medic should have an extra effect that allows you to see a more detailed version of people's health bar, rather than just the bloody name tag vs extra bloody name tag. This would synergize with the ability's main draw for more healing with the player using their healing on other players.