Help Question about Ammo Runts
Im a new Ork player and ive got a question about the ammo runts
From what i saw of the new nobz in the codex leaks, it seems like you could use more than one ammo runt for the squad. However there is only one model in the kit?
What is the official expectation from GW about this? How would I go about getting more, do you guys kitbash them?
Thanks for help and any info !
Edit: Thanks alot for the responses, I understand it now
3
u/khournos 10h ago
The rule reads when you activate the ability, remove all ammo runts. So you can put as many as you want with the squad for funsies, but they only count as tolens and you still only get one activation of the ability and remove all of them after.
1
u/Ready-Ad-9723 10h ago
the codex rule says once per battle so you only need 1 per unit, it does say "any amount of models" but that's just if you want to for some reason
there's alos 1 grot in a kit, so if you buy two kits for a 10 man nobz unit you have two ammo runt models right there
1
u/Fresh-Spinach-5198 10h ago
Curremtly can only use 1 per squad. Maybe mew codex has changed ot or that os a kill team who knows
2
u/Mindless_Usual_3780 8h ago
They are just tokens, you can use coins, stones, or cutted nails as well if you want.
3
u/JohannAutumn 10h ago
They are just a token. As someone else said, the rule says you can only use it once a battle so taking a bunch won't help.. but I wouldn't complain if someone wanted to kitbash a bunch of ammo grots and have them on the board to look cool