BtW is an overarching setting built and designed for the Pathfinder 2e system. Unique and handcrafted stories and campaigns are great for both pathfinder 2e veterans looking for something new, and beginners looking to experience the system.
General Information
Startplaying.games : https://startplaying.games/gm/beyond-the-wonderveil
Discord: https://discord.gg/4ESpHWks87
Price: 24 USD + Free session 0 (Handled through startplaying, Price point is negotiable)
Platform: Foundry VTT + Discord
I'm looking for players who may want to join my currently running Game or people interested in join other campaigns I'm looking to launch. Most campaigns I run are more medium to long term campaigns that start at level 1 or 0 and run to anywhere to levels 12-20 as such are better suited to players who want to experience a long term story and character growth and development as I very much incorporate your character into the world, (Optionally pre-written BtW characters are available).
For Campaigns not currently listed on Starplaying I am looking for players who might be interested an working with them to arrange Scheduling.
If you more detailed information about me feel free to check out my profile on Starplaying.
Tale of a Cruel World
Pseudo iskai'd into a world shrouded by mystery, memories fragmented and lost, re-discover this realm and uncover it's mysteries.
About the adventure:
A challenging campaign best suited for the seasoned pathfinder player, but not unreasonable for new players who are willing to take up the challenge.
Broken memories will guide your journey to answers, aid in your efforts to rebuild a broken world, as you will find yourself pseudo-isekai'd into an unfamiliar and cruel world beyond The Wonderveil.
In this campaign you will uncover what happened that left this world so fragmented behind shifting wilds and obscuring fog, as you uncover memories of who is this person you're playing as.
Details
Player age range: 18+
Bi-weekly / Sunday - 12:00 PM CDT
Sep 6 / Session 8
Session Duration / 3–4 hours
4 / 6 Seats Filled (One player is leaving once someone can replace their seat, they've had a schedule change and can no longer attend)
Referral: https://startplaying.games/adventure/cmqjkm1ln00e0l504t1fes4cc?ref=ckm711d9c1ej4bopk7b6i2uob
Pryzm's Quest
A magical plant has spread and tainted those it can catch subjecting them to it's will, Aid Pryzm in her quest to rid this affliction.
About the adventure:
The island continent of Clovis Artten that has been riddled with a vine-like curse simply known as The Blight that has corrupted the land and it's inhabitants.
survivors from the outer kingdoms have taken refuge in the Azura Kingdom, of these refugees are people who have either volunteered to aid Pryzm or have been coerced by their kingdom's refugees to do so.
In this campaign you will band together and unite against the Blight that has ravaged your lands and homes, as you aid the Alicorn on her journey; Expect moral dilemma's, hardship, and consequences all coated in soft mystery as you venture into the blighted lands away from the safety of the central kingdom and thwart the blight as you make your way to the outer kingdoms.
Details
Player age range: Open to All/13+
No Further Details at this time.
Briny Horrors
Explore the Briny Coast and its foul adventures, fishing up horrors and tales best left as such.
About the adventure:
This eerie, unsettling ‘eldritch horror-esque’ setting is home to dark mysteries and bone-chilling tales. Better suited for intermediate and experienced Pathfinder 2e players but welcomes new players who want to dive into the deep...
this is a region driven by a grueling fishing economy and desperate maritime trade, where crews brave treacherous waters to haul essential resources between isolated harbors. But beneath the surface of this daily grind lies a pervasive, creeping dread. The sea doesn't just swallow ships; it changes people, and the folk who live along these shores have learned to keep their heads down, read the strange shifts in the weather, and never look too closely at what tangles in their nets.
In this campaign, curiosity is the most dangerous trait you can possess. The frontier is steeped in localized superstitions and unsettling folklore; whispers of haunting melodies drifting over the waves, ships vanishing without a single splinter left behind, and ancient things watching from the crushing blackness of the deep water. As you travel the shipping lanes and trek through the silent, wilds of the interior, you will find that every community harbors its own closely guarded secrets, and some answers are better left at the bottom of the sea.
Details
Player age range: 18+
No Further Details at this time.