r/pcmasterrace • u/DapperCore • Mar 30 '26
Game Image/Video Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low
Enable HLS to view with audio, or disable this notification
6.5k
u/Firedup2015 Mar 30 '26
Those graphics be pop in.
2.5k
u/Aganihm Mar 30 '26
It looked real impressive until that. I imagine it's still impressive, but the pop in of foliage really destroyed the steam of the point being made for me.
623
u/cotton_candy_789 Mar 30 '26
Performance is solid, but foliage pop-in definitely breaks immersion.
→ More replies (7)217
u/Winjin Mar 30 '26
They really need that sort of low-poly replacement foliage to replace the higher quality.
DOOM 2016 does that on the fly. I tried to run it on my old 760 and was impressed by the visual quality... Until a first arena fight starts. But then, after a second or two of stutter, it all became better.
In the heat of the firefight I barely noticed the dip in quality, but by the end of the fight, I was holding a grey tube in 720p instead of a 1080p high fidelity weapon.
And then, as soon as the fight subsides and you stop jumping around, the quality dynamically kicks back in, and you can see visuals returning.
It was INSANELY impressive to me. This is what good engine craftsmanship looks like to me, when you set it to Performance Above Quality and it truly delivers.
They have the dynamic scaling, dynamic quality reduction, and these work seamlessly. More games should be running engines like this.
96
Mar 30 '26
[removed] — view removed comment
33
u/Winjin Mar 30 '26
Exactly. In the thrill of the fight, you're not looking at the fine details. You're not focusing on your gun and all the intricate details on it, nor you're looking at the detailed faces and animated gibs of the enemies.
Or like... You shouldn't be. Like that old quote by Harrison Ford, "This ain't that type of a movie, kid" - if you have time to focus on these details, then this DOOM arena is doing something wrong.
Plus, of course, the fact that the low-quality textures of DOOM look almost exactly like the higher quality, just less detailed - here you can see the foliage popping in, because there are no replacements.
If you got like these super-low quality greens that gradually get replaced by higher quality, it would've worked way better and less noticeable.
→ More replies (1)11
u/Taenurri i9-14900K | RTX 4070ti | 64 GB DDR5 Mar 30 '26
It’s called LOD (Level of Detail).
Nanite in Unreal Engine 5 does this automatically. Unfortunately it’s one of the things devs use as a crutch to not actually optimize the game themselves.
2
→ More replies (13)15
u/kingwhocares i5 10400F | 1650S | 16GB Mar 30 '26
It's probably because of low settings for view distance. Some games have very little impact going from low to mid or high.
122
216
u/Warlider PC Master Race Mar 30 '26
I had to do a double take, Jesus.
I think id prefer if at least the ground foliage was disabled, not seeing green pop in on a brown background would make that more tolerable.
→ More replies (1)18
u/xixipinga Mar 30 '26
Or just replace rhe texture with one that already looks like it has the ground foliage
16
u/ICantBelieveItsNotEC R9 7900 | RX 7900 XTX | 32GB DDR5 5600 Mar 30 '26
Like most games, it's optimised for screenshots, because that's what sells the game.
126
u/DapperCore Mar 30 '26 edited Mar 30 '26
Yeah... I'm not sure why they advertised the game as able to run on a gtx 1070 at 1080p when this is clearly unplayable. It barely hits 60fps on my 7900xtx at high settings without an upscaler.
Foilage is also just broken, their dither never resolves regardless of TAA/specific upscaler being used.
The GI is extremely low resolution even on high, it's practically just an ambient term. Standard DDGI has this issue and it's one of the main reasons you don't see it used often, but their alternative probe based lighting method seems to accentuate it further.
Tangent about probe based lighting for those who are interested in rendering tech: Lumen and G.I. 1.0 are about as good as probe based lighting gets, the way they get around the resolution issue is by primarily using screenspace probes and having coarser worldspace probes as fallbacks. Unfortunately, there is a fundamental limitation in regards to how many probes can fit inside vram and how many you can update in a frame, they just don't scale. It's one of the reasons modern approaches have started moving away from probes. The current state of the art involves real time raytracing with clever sampling via ReSTIR/megalights/manylights/etc. While computationally expensive, these methods use less memory, converge quickly, respond to changes in the scene with minimal ghosting, and offer far greater lighting resolution than even the most sophisticated probe based method.
At low settings, it looks like a ps3 game. It's hard to see it through reddit's video compression but geometry and textures are extremely low res. I'd expect better performance from a gtx 1070 at that level of fidelity. Even the weaker pascal cards could comfortably run crysis 3 at settings that are significantly better than this.
At high settings, it looks like a standard unity game from 2016 but with well designed scenes. I'm sure the level design will be gorgeous but this isn't the optimized dream game that the developer made it out to be in the other thread. Any UE5 title would look and run better compared to the high settings and the low settings are unusable.
24
u/Warlider PC Master Race Mar 30 '26
58
u/DapperCore Mar 30 '26
Yep, that's the thread I was referring to. I'm surprised nobody downloaded the demo and looked at what "low" actually was.
24
u/Warlider PC Master Race Mar 30 '26
I will admit, i couldnt be bothered to try running the demo, especially since im on linux and i have a big game backlog.
But looking at your video, the truck's textures are crap and the pop in is horrendous. That belongs on a mod for a game for a "potato" quality, not as low settings.
15
u/DapperCore Mar 30 '26
The high settings look reasonable, but performance degrades a ton. I tried running this on my linux laptop which has a 4070 mobile and a desktop i9, thought I was having a linux moment when it didn't get past 40fps xD
Switched over to my windows machine with a 7900xtx, was barely able to get past 60fps on high settings.
The above numbers are without upscalers.
→ More replies (2)16
u/schniepel89xx 9800X3D / 4080 Mar 30 '26
Foliage is biggest problem we've had, but we're now at a point where we can draw a f*ck ton and not sweat.
LMAO
16
u/Cantor_bcn Mar 30 '26
I think the problem is that ‘clearly unplayable’ doesn’t mean the same thing to everyone. People have different expectations.
3
u/InvisaBlah Mar 30 '26
I sometimes forget that people on here are often much younger than I expect, because the older gamers among us will remember that pop in was a pretty common thing back in the day. Granted its pretty noticeable in this demo because of the amount of foliage, but we would have thought it was impressive if this were a game released when the 1070 was new.
→ More replies (2)10
u/Raven1927 Mar 30 '26
The 1070 came out in 2016, it isn't that old. Overwatch, Doom 2016, Dark Souls 3, Titanfall 2, Dishonored 2, Final Fantasy XV etc all released when the 1070 was new and they had better performance without this egregious pop-in as well.
5
u/kohour Mar 30 '26
Any UE5 title would look and run better compared to the high settings and the low settings are unusable.
B-but UE5 is bad and satan!!!
2
u/Delphin_1 RX 9070 XT i5-13400F, 32GB, Xiaomi G Pro 27i Mar 30 '26
I just tried it on my 9070xt, everything maxed out on 1440p. Ran at a stable 90 fps.
→ More replies (6)1
5
3
3
u/Fun_Noisey_Boiii Mar 30 '26
Right? Project Shadow? More like Project Shadow Pop In Welcome to Seizureville
→ More replies (1)→ More replies (9)5
u/No_Jello9093 Developer Mar 30 '26
* Just replying to the top comment for visibility *
Hi there, dev here.
I'm addressing this right now, and I am publishing an update to the build that fixes this. The game actually can run at a higher view distance on the 1070, my philosophy though is to support the people with potato PC's who still want to play. Worse than a 1070. You can still easily get 60FPS on the 1070 at medium or even high vegetation quality.
Hope you guys understand. By the time you're reading this, it's been fixed and the distance is extended with no real performance loss for most cards.
2.2k
u/zagiki PC Master Race Mar 30 '26
It looks good when you staying still ..
so .. just don't move
234
u/Javop GPU formerly: 970 added a 0 in between the 9 and 7 Mar 30 '26
Can't they fade in slowly or something. This is too awful.
109
Mar 30 '26
[deleted]
5
u/BumWink Mar 30 '26
What if they add more low mist at the pop in distance, so it appears that its not popping in, but rather appearing through the mist?
Is that possible to do efficiently or would that add too much load to keep optimised?
30
→ More replies (6)8
u/Spaciax Ryzen 9 7950X | RTX 4080 | 64GB DDR5 Mar 30 '26
dithering fade in is possible and you can see it in a lot of game engines. It's the thing where some objects in the distance pop in a grid shape instead of popping in the whole object right away. if not implemented properly it can still look weird.
→ More replies (2)153
12
→ More replies (5)7
946
u/Naive_Personality367 Mar 30 '26
That LOD switching is wild, even for low settings lol
153
u/Sad-Obligation-965 Mar 30 '26
I've made LODs as a part of my dayjob, and it's crazy to think that
1) that lod distance would really be the bottleneck as it's already in your face. LODs are calculated as a relative size from the screen, and it's weird to imagine a LOD that close wouldn't pop no matter how well it was made.
2) Those are just kind of bad LODs to begin with. The idea is to match them so seamlessly, you could conceivably just snap them on. I'm not sure if there's some lighting shenanigans going on there as well.
3) You can have as many LOD levels as you want! If that wind-effect is too much, then just create one level in-between.→ More replies (8)28
u/huttyblue huttyblue Mar 30 '26
Its a common issue with how unreal does foliage. If you want foliage to move and cast shadows it starts invalidating the shadow cache every frame and performance tanks.
You can limit the distance the foliage movement turns on but then you get pop in like this.
Unreal has alot of similar issues if you dare do anything too dynamic in its dynamic lighting system.
→ More replies (1)5
422
386
u/csji Mar 30 '26 edited Mar 30 '26
yikes. 60fps means nothing if rendering distance is 30 inches.
→ More replies (1)2
u/GrassrootzRoger Mar 30 '26
It is still impressive for what seems like a solo project. I'm sure with better LOD transition distance it'll look good.
377
u/CombatMuffin Mar 30 '26
The word optimized has been hijacked out of all nuance in gaming. Optimized does not mean high framerate: it needs to run at an acceptable fidelity and performance, ideally within a range of specs.
This video clip has low resolution textures, especially on vegetation and the truck, but also pretty lacking geometry detail. The addition of "god rays" tends to fool some people, but the implementation shown in the clip is very low fidelity. They lack volumetric interaction with all that foliage and, if it's going to be that present, then there needs to be something in the atmosphere to cause it (fog, smoke, mist or similar). And yes, the pop in is very noticeable.
I haven't tried the demo yet, so the above shouldn't reflect on the full game, but this clip isn't showcasing anything particularly impressive.
123
Mar 30 '26
[removed] — view removed comment
→ More replies (17)17
Mar 30 '26
[deleted]
4
u/InnysRedditAlt Mar 30 '26
High to Ultra has little to no visual effect on some parts of the game but performance goes way down when you set it.
I love the opposite where you set the game to low and it basically looks the same and doesn't perform any better
3
u/omfgkevin Mar 30 '26
Like Crimson Desert from the DF video, you lose like half for MAX with BARELY any changes too. And even between settings there's sometimes little to no effect. Low to cinematic texture quality only uses .3gb more vram.
10
5
u/MrJoyless Mar 30 '26
When I was using my 1080ti there were, and still are, so many games that look better than this while getting more than 60fps.
8
u/DapperCore Mar 30 '26
Absolutely agree, I think gamers in general just consider any game that their system can run at 60fps max settings native as "optimized" without taking into account that ultra settings in one game aren't comparable to ultra settings in another.
I've seen so many games that were berated for having "poor performance" when their medium settings looked better than the high settings for a title that was praised for being well optimized.
The reality is that it's difficult to expect nuance from a general audience, especially for a subject with as lengthy of a history as graphics programming. Every time I see people blame TAA or DLSS or whatever for ghosting I get a gray hair lol.
6
u/Burpmeister Mar 30 '26
I've seen so many games that were berated for having "poor performance" when their medium settings looked better than the high settings for a title that was praised for being well optimized.
Alan Wake II on medium looks better than most new games on Ultra.
2
u/Dapper-Ad-4300 Mar 30 '26
And frametiming!!!! Idc if I get 120+ fps on average if I’m getting stutters or framedrops, completely ruins the immersion
195
66
u/Any_Tree_7120 9950X3D | RTX 5080 | 32GB DDR5 | Mar 30 '26
That truck looks like it’s from a PS2 game.
46
u/Nagemasu Mar 30 '26
The entire fucking scene looks like it's from a PS3 game. I don't know what everyone out here saying "Looks good except the pop in" is talking about. Ignoring the pop in, this looks trash.
RDR2 runs on a 1060 and looks better than this.
8
u/PubogGalaxy R7 7700 | RX 9060 XT | 32GB DDR5-6000 Mar 30 '26
Half-life 2 is 2004 game and it looks good. Looks are subjective.
→ More replies (3)5
u/RobotSpaceBear Mar 30 '26
We run Space Marine 2 on a 1070 and it's glorious, i don't know how they pulled it off. It's a decade old card!!
18
u/DorrajD Mar 30 '26
So "optimized" is just a complete nothing burger buzzword now huh?
→ More replies (10)
91
u/DiamondDepth_YT R5 5500x3D | RTX 3060 12gb | 32gb DDR4 3200 RAM Mar 30 '26
I knew the marketing for this game was too good to be true.
9
u/DapperCore Mar 30 '26
If you haven't played it already, I highly recommend kcd2. It's an extremely well designed game from a performance standpoint, the graphics programmers knew the game they were trying to make and used all the right tech to make it.
Their decisions wouldn't apply for most other games, but for this specific title everything came together perfectly.
→ More replies (3)16
u/misterff1 Mar 30 '26
They used a different engine though and specifically the only one that is specialized in foliage. That is the most important choice of tech they made to avoid whatever this is we are looking at here lol
9
u/DapperCore Mar 30 '26
They also use sparse voxel octrees for their lighting. Very few games are able to actually use that approach because it leaks light like crazy through thin walls, but kcd2's level design makes this a non-issue. For the visual fidelity offered, I can't think of a better performing game.
4
u/misterff1 Mar 30 '26
Agreed. They did an absolutely stellar job with that game and deserve all the praise they can get for that.
43
u/Sensitive-Pool-7563 Mar 30 '26
Draw distance is minimum to distract people from the fact that this looks like a 2008 game anyway
13
13
26
u/SoggyCerealExpert Mar 30 '26
i gotta say...
Crysis looks better, and it's from 2007 and runs much better than that.. with same hardware.
→ More replies (2)
11
u/Limit_Ok Mar 30 '26
Id rather have the foliage off at those settings than deal with the pop in. Not ideal, but it would be less immersion breaking.
20
26
Mar 30 '26
Yeah, looks fucking dreadful. 2015 games look better in terms of graphical direction with stability, pleasantness to look, pop-in, etc. And run like 100 fps on 1070 on max settings.... What a dreadful showcase, anyone who thinks this is okay look has no clue and their game should be avoided.
64
u/RevampX Mar 30 '26
Mfers ever heard of occlusion culling? No reason for this low LOD 😭
12
u/HawksRule20 Ryzen 3700X | Red Devil 5700 XT Mar 30 '26
I’m genuinely asking because I literally just searched up what occlusion culling is, but wouldn’t that not apply in this case since the foliage isn’t blocking anything completely since there’s gaps in between the leaves?
→ More replies (1)1
u/negativekarmafarmer9 Mar 30 '26
i dont think you know what occlusion culling means...
9
u/GregTheMad Ryzen 9 7900X, RTX 2080, 32GB Mar 30 '26
Yeah, seams like he is using the word without understanding what it means.
8
u/Trider12 Mar 30 '26
Lol, you are being downvoted for no reason.
6
u/socokid RTX 4090 | 4k 240Hz | 14900k | 7200 DDR5 | Samsung 990 Pro Mar 30 '26
This is PCMR. You just need to sound like you know what you are talking about. Anyone explaining why they are incorrect gets a downvote.
It's a silly place.
15
u/No_Jello9093 Developer Mar 30 '26 edited Mar 30 '26
Hi there, dev here.
I'm addressing this right now, and I am publishing an update to the build that fixes this. The game actually can run at a higher view distance on the 1070, my philosophy though is to support the people with potato PC's who still want to play. Worse than a 1070. You can still easily get 60FPS on the 1070 at medium or even high vegetation quality.
Hope you guys understand. By the time you're reading this, it's been fixed and the distance is extended with no real performance loss for most cards.
7
u/ravenshaddows PC Master Race Mar 30 '26
the pcmr subreddit was just the wrong place to post this. and the post just doesn't have a good title.
if you had just titled it "We're a small studio and this is footage of our unfinished game" then people wouldn't have been overly hash about it.
But implying this footage is what the game looks like after already being "optimized" for a 1070 is where you kinda messed up. that's why the criticism is so bad.
also i'm sure you consider a 1070 to be old and low end , but it's not the 90s anymore. peoples machines aren't being replaced every 2 years. people still use the 10 series every day. they are WELL aware of what it's capable of. So if you don't bring your A-game to a gpu they use every single day to play games that look pretty good still , they'll notice.
→ More replies (1)3
u/NeedsMoreGPUs Mar 30 '26
The devs didn't make this post, someone unaffiliated that downloaded the demo did. The devs are commenting on the post because it makes their game look like shit.
2
u/Seeker-N7 i7-13700K | RTX 5070Ti | 32Gb 6400Mhz DDR5 Mar 30 '26
The dev made a Q&A here where they specifically talked about optimization and how good their foliage handling is. The person is talking about that post.
"Foliage is biggest problem we've had, but we're now at a point where we can draw a f*ck ton and not sweat."
→ More replies (1)
7
u/ew435890 i7-13700K + 5070Ti | R5 7500F + 9070XT | 106TB Plex Server Mar 30 '26
Wow this looks terrible. Is this what’s considered optimized these days?
5
13
4
5
u/Wboys R5 5600X - RX 6800XT - 32gb 3600Mhz CL16 Mar 30 '26
Dozens of AA and even AAA games can run on a 1070 at 1080p LOW.
The graphics might not look as good but they usually also don't opt for objects popping in right under your feet lol.
3
u/D2ultima I know laptops too well Mar 30 '26
Yeah it'd be way better if there was simply less foliage and it didn't pop in so badly. Or less density in the grasses or bushes themselves
5
u/JjyKs Mar 30 '26
Idk I would prefer having the lower LOD foliage and trees all around instead of this pop in. Also especially with the pop in, it doesn't really look that much better than for example Sons of the forest. It runs fine at 1080p medium on GTX1070: https://youtu.be/h0P-N14HFss
4
4
u/Strangefate1 Mar 30 '26
Is this being vibe coded or something ? Cause the draw distance pop in should be otherwise easy to fix with a dithered fade ?
Any game is gonna run fine on a 1070 if you make games like its 1999.
4
3
u/MrJaffaCake Mar 30 '26
This is Black Desert levels of pop-in. When optimizing, focus on least visually disruptive methods first even if it means missing out on minute details. So instead of having a tree that takes half of your screen change its model in your face, turn off the smaller and random meshes on the ground or cut down on ground foliage. Looks good otherwise :)
3
u/the_imperator_r Mar 30 '26
I'm playing BF6 on my i7 4770k paired with a GTX 1070 and averaging 65+ fps
→ More replies (1)
3
u/Dr_Downvote_ Mar 30 '26
that pop in. Maybe do the old Silent Hill trick and make it extremely foggy so you can't see a few steps in front of you.
3
3
u/Snoo_75138 Mar 30 '26
As someone who CANNOT play a game with BAD levels of pop-in, I hope this is just a early Alpha/Beta version of the game!
If the pop in is even HALF this bad on the final product, Steam will have Whiplash from the speed of my refund!
3
u/ZaProtatoAssassin PC Master Race Mar 30 '26
This is horrendous. Hilarious that the devs were defending and advertising their "optimizing" lol.
3
3
3
u/ISCSI_Purveyor Mar 30 '26
Oof. That pop in is bad. Pretty realistic looking when the camera isn't moving though.
3
u/KennySalty i5-12400f | 3060Ti Mar 30 '26
Vegetation isn't needed if it pops in so much. This is optimization but not the one we need. You could just remove it or replace it with static assets which would make the scenery more coherent
3
3
u/WolfOfDeribasovskaya PC Master Race🏅 Mar 30 '26
2 meters of drawing distance is not an optimization.
Change my mind
3
u/KingForKingsRevived Framework 16 w Arch - 3700x 7900XTX - retro consoles - RT4K Mar 30 '26
Is this an early April fools video. Get outta here stalker.
3
3
5
2
u/XcOM987 Arch Linux - 12700k, 16gb 4800, 6800 XT Ntro+, 1tb NVMe Mar 30 '26
POP! POP! OFFICIAL VIDEO - That's all.
N/B it's impressive when not moving lol.
2
2
u/05-nery 10900k | 32/3600 | 3090fe ~ 5800x3D | 64/3600 | 9070xt Nitro+ Mar 30 '26
Bro two meters of lod 🥀
2
2
2
u/Kitsune_BCN Mar 30 '26
I saw a post here from the devs and thought wow! It was a screenshot.
Now i understand 😂
2
2
2
u/Babaooiey Mar 30 '26
That pop in would literally make me uninstall and refund almost any game out there.
2
u/Academic-Proof3700 Mar 30 '26
its not optimized its dogshit
Optimize means getting the framerate to playable 60-ish levels without turning everything into 5-polygon blob and LoD so low you are tripping over pop-ins.
Unless you can make it a feature of the game or game's style. See Shiny's MDK how they replaced textures with colored polygons to make sure the game run at a constant framerate, and no one cared about textures cause of the overall style.
2
2
2
2
2
u/Gangleri_Graybeard 9800X3D | RX 9070XT | 64GB DDR5 6000MHz Mar 30 '26
The low render distance is wild. Wow.
2
u/gts250gamer101 i7-6950X / GTX 1070 / 32GB DDR4 / 1TB NVMe Mar 30 '26
Who else is still running their 1070 in 2026?
2
u/Vektast Mar 30 '26 edited Mar 30 '26
Looks ass! See SW: Battlefront from 2015, 1070 runs it 1440p high and looking way better than this "optimized" bs.
2
Mar 30 '26
Wow, people have wrapped back around to using photoscans again after 20 years. Its like people forget actual photos and real textures make a more realistic illusion once every ten years and circle back to it like its new. That level of detailing is truly horrible btw, a two meter radius of loading foliage right in front of you.
2
2
2
2
u/NickWayXIII 5060TI 16GB | 5600X | 32 GB Mar 30 '26
Shadow project. A game that isn't even out yet that you're playing a demo to. It's not optimized. It's not even finished.
2
2
2
u/Ok_Definition_1933 Mar 30 '26 edited Apr 09 '26
Redact decided this post had to go, so away it went. Deleted. Removed. Mass deleted even. Privacy and security are the big wins here.
sense ghost follow sugar acorn sulky nutty shaggy tub steer
2
2
2
u/Orangstopp99 Mar 30 '26
The game itsels looks really good, i like the style alot, however would be unplayable for me with those settings if I had to use them. Would rather loose a lot of visual quality and details
2
2
u/SpeedwayFishStick Mar 30 '26
Bro, why are the god rays and ambient occlusion the top priority to you?
2
2
2
u/DatMageDoe 7800X3D - 9070 XT - 32GB DDR5-6000 Mar 30 '26
It looked great... until you saw an early PS3-era truck. More pop-in than scalpers at a Pokemon set drop sealed the deal.
2
u/Salt-Willingness-513 Mar 30 '26
Thats like the equivalent of sayinf i get 60fps while looking at a wall, ground or sky
2
2
2
2
u/KeiserHound Mar 31 '26
“Wow that actually looks pretty good for low if I’m being honest with 60fps? That’s not bad.”
starts walking
“Ohhh optimized was sarcasm..”
2
u/younakorn13 Mar 31 '26
https://giphy.com/gifs/fJSaSRqII1lmyRv2AM
this is rage bait post but i can’t prove it
2
u/ExtraEmuForYou Mar 31 '26
That pop in or draw distance or whatever you want to call it is kind of immersion-killing.
Looks good, otherwise. I'm all for more creative uses of game engine tech that are more efficient. AAA devs have been relying on brute force and poor optimization for far too long.
2
u/ceeeej1141 R5 3500X | GTX 1650 GDDR6 TU106 | 16GB DDR4 3000MHz Mar 31 '26
Devs should take a look at Atomfall. My GTX 1650 GDDR6 TU106 4GB can reach 60+ fps on 1080p medium.
2
2
2
u/HyruleanKnight37 PC Master Race Mar 31 '26
With an LOD that causes objects to pop in within two feet and a shadow render distance of "right in front of you," this isn't what optimization is supposed to look like.
2
4
u/Rickietee10 Mar 30 '26
This has the temporal stability of Will Smith eating spaghetti v1. This is not “optimisation”. You should not see the optimisations.
2
2
2
2
u/tankharris Mar 30 '26
Honestly, projects like these are really important. Imagine discovering a new optimization technique or creating a new method of optimization that could be shared to all game devs. I think it’s important that optimization is heavily considered and managed in all types of games. It increases the amount of people who can play (and purchase) your game. Win win all around.
1
1
5.0k
u/Area51_Spurs Mar 30 '26
Draw distance measured in millimeters