r/pcmasterrace • u/akbarock • 6d ago
Game Image/Video The New Fable Games Combat
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u/ZazaMastroII 6d ago edited 5d ago
I don't know... The enemy doesn't seem to care about any hit he takes until the special cinematic move is used. (The rest of the game looks impressive)
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u/theMisterPhD 6d ago
Seeing him tank that huge explosion was extremely disappointing.
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u/theCOMBOguy It Hz. 6d ago edited 6d ago
Even whoever was playing the game was surprised that the explosion didn't even daze the guy seeing how they immediately got hit.
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u/Frosty-Improvement-8 6d ago
The clip shown was apparently on the hardest difficulty in the game, which as we all know, difficult = pure damage sponge.
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u/Few-Technician2109 6d ago
Damage sponge doesn't mean being unresponsive to damages ^
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u/Nannautu 6d ago
Depends how they implemented damage. High defense could mean the enemy is not staggered by low damage. However since it's made from a studio that has never made this sort of game before, I don't have high expectations
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u/GH057_807 5d ago
You don't have to actually deal damage for attacks to have weight. It's more about how the game feels and reacts to things. These ghostly, wholly ignored slashes that pass through him unnoticed just don't feel right.
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u/einsteinosaurus_lex 5d ago
Could have a scalable poise system where on easier difficulties it's quicker to stagger opponents than on the harder ones. But some kind of reaction should still be expected on each hit.
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u/VoidOmatic Desktop i7 6700k | GTX 1080 | 20GB DDR4 5d ago
It does now-a-days. Check out StellarBlade, you gotta down two meters with different mechanics before the regular monsters display hit stun.
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u/feedthedogwalkamile 5d ago
In Stellar blade you're facing 30ft monsters. This is a tall human.
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u/kinkysubt 5d ago
When done well, you are absolutely correct. We don’t really do things the way they should be done anymore. God, when did I become a boomer?
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u/Waiting4Reccession 6d ago
no way, i thought this was easy mode watching it haha.
Also weird his balls fall out of his head every time he gets hit in the head.
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u/Dustorn PC Master Race 6d ago
Every once in a while there is a difficulty option that does more than just apply a multiplier to health and damage.
I wasn't really expecting Fable to be one of 'em, though. I would like to see some of the normal difficulty gameplay, see if the reactions are any different there.
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u/Electrical_Echo_29 5d ago
Games with this logic are shit. If a game is hard, give characters armor for a simplistic way to absorb hits. It was like shot gunning raiders in the face in fallout, and they dont even flinch.
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u/Consistent-Stock6872 6d ago
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u/DonutHoles4Ever Mac Heathen 5d ago
Anyone who watched Fable's combat gameplay from the last trailer that also showed off the romance system would have noticed two major issues:
- Romance system looks like a spreadsheet or using wealth to buy her feelings
- Combat looked extremely basic
And this preview here reinforces how combat looked extremely basic.
Such a fucking good trailer but the game is looking more and more generic. Just like previous Fable games. HOWEVER, there is a DIFFERENT combat video against skeletons and shit that has way more weapon impact. That one looks very different from this one.
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u/TheMadTemplar 5d ago
That's romance in Fable. It's not a deep system. You win favor or disfavor with npcs through your actions or through gifts.
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u/Rare-Set1461 5d ago
Is that…Evil Hercules?
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u/FastingForward1618 5d ago
Yes the script said His character says "This isn't home" disappointed. But he read the part that says disappointed as yelling disappointed and a beautiful meme was born.
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u/MikaHyakuya 5d ago
More so annoyed that the arrow to the head doesn't stagger him whatsoever.
Come on, even Dark Souls 1 has that.3
u/theMisterPhD 5d ago
Don’t you know farmers famously don’t care about getting cut by a sword, cause they work hard have big muscles?
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u/Skalywag_76 RTX 3090 | i9-9900K | 32GB DDR4 6d ago
I can excuse it as a minor poor choice so long as it's limited to a brute-like enemy such as this guy. Maybe their mindset was that they'd be able to shrug off hits more easily. But ultimately it depends on what the combat looks like in other scenarios.
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u/Wykiki92 6d ago
There's a couple other videos of fighting other enemies, all who react to being hit. It kind of always has been like this in fable games where big enemies shrug off smacks. Now it doesn't look great with the updated fluidity of movement shown off by the rest of the game but it's not out of character.
OP also picked the worst clip I've seen of combat so far and everyone's acting like this was all that was shown.
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u/OriginalShirley 7800X3D | PNY 4090 | 64GB 6000 6d ago
Yeah it really doesn’t even look bad. If you notice, the enemy does stumble and block slightly when they are hit outside of a them performing an attack. It seems like you just can’t interrupt the attack and the enemy is attacking constantly. Them stumbling with a normal attack is what allowed them to trigger the animation attack, kinda like the enemy has a poise meter or something.
Very Souls-esque, which I guess comes across as weird with the art-style, but not bad.
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u/Fifteen_inches 6d ago
Souls-esque mechanics need to be on point to not be frustrating and unfair. If it’s too forgiving it’s an uninteresting parry/reposte combat, and if it’s too harsh the player can’t learn.
This does not look on point.
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u/RoyaleCheezy 6d ago
When I hear souls-esque and see the entire reason poise exists in one clip I tend to get nervous.
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u/Gizogin 5d ago
Even in Dark Souls, when hitting an enemy with poise or super armor, there’s hit-stop to give you a sense that your attacks are connecting. Monster Hunter does the same thing; the enemy might not be staggered by your attacks (because they’re a giant kaiju), but there’s still plenty of tactile feedback when you land a hit.
I’m not seeing that here.
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u/SerenadeSwift 6d ago
Your last sentence is spot on. It feels like this post has a clear intention of being misleading, with the purpose of bringing out criticism and negativity.
As an enjoyed of Fable since the original came out on Xbox, I’m excited for this!
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u/WillowPtar_Migan 5d ago
OP also picked the worst clip I've seen of combat so far and everyone's acting like this was all that was shown.
Probably because it's all a lot of people have seen of the game
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u/Minguantt 6d ago
There's a very easy way to clear up that doubt: just watch the rest of the clip that the OP cut out during editing.
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u/WoodsLovelyDarkNDeep PC Master Race 5d ago
There would still be physics of you hitting the person you know like your weapon completely stopping when you hit them as they tank the hit
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u/dsem22 5d ago
I mean I never think of amazing combat when I think of fable
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u/plastic_sludge 5d ago
Eh. They've also ditched the stylized look though.
It's like, here is some bog stardard sword game combat + default UE lighting with realistic metahuman npcs. Just a little dissapointing.
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u/FillySteveSteak 5d ago
They've removed the exaggerated proportions that everything used to have (from structures to people). Characters no longer look like semi-caricatures.
A peculiar choice to remove such a standout, identifiable characteristic.
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u/plastic_sludge 5d ago
Yeah, to me it reads like a cost saving measure. I suspect that realistic characters are cheaper to produce since you dont have to create unique models for this specific game. Same with the generic UE look, its easy because everyone knows how to do this. Everyone has the assets for it.
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u/FillySteveSteak 5d ago
Ya, I just went back to make sure I wasn't crazy. In the OG, all the characters have overly large hands and feet. And big faces too.
It's not a dealbreaker for me personally. The charming/humorous characters and writing are starting to win me over
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u/Alklazaris 6d ago
Looks like a boss though, those don't always react because of their "bossness" I guess. I would need to see more combat.
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u/random-meme422 6d ago
Vast majority of boss fights don’t tend to have too many reactions to player attacks.
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u/Plebius-Maximus RTX 5090 FE | Ryzen 9950X3D | 96GB 6200mhz DDR5 6d ago
For real, people jerk off over Elden ring or the Witcher, I could post a clip from either showing bosses just shrug off plenty of regular attacks with zero change or reaction aside from the health bar.
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u/Plantarbre 5d ago edited 5d ago
Tbh most Elden Ring bosses have some visual reaction to damage. Fromsoft is probably one of the least offending companies for this.
I don't think people expect much, it's just kinda weird to fight enemy_npc_with_civilian_clothes#14 staying completely immobile to an arrow to the head as he exclaims ahhh.mp3 on hit
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u/BlessedGains 5d ago
Because those cases are usually hulking monsters or fullplate knights
If this guy had some armour on then it wouldn’t be as egregious
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u/DeBean 7950X, 9070 XT, 64GB 6d ago
Funny how the fight right before this boss feels pretty good though: https://youtu.be/bjsoifvDe14?t=887
It's really the boss fight itself that loses all the reactivity
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u/HURTZ2PP AMD Ryzen 3800x | GTX 1080ti | Gigabyte X570 Aorus 6d ago
Agreed, absolutely no weight to the hits. Like
Someone said, it’s likely some “brute” type anyway, but it’s just bad game design and a bit lazy. Why do “tough” enemies have to be damage sponges.Edit: Doesn’t even look like the dude is wearing armor, just a damn tunic and leggings. Just brushing off sword slashes to the gut like it’s nothing. I seriously am excited for this game but I hope they can improve this bit behavior snd animation before launch.
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u/Perfect_Exercise_232 6d ago
The normal enemies react to every hit. Op wants to make it look worse then it is
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u/kron123456789 6d ago
That juggernaut didn't have to have that much HP. It's like the hero is hitting him with a plastic straw instead of a sword.
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u/XB_Demon1337 Ryzen 5900X, 64GB DDR4, RTX 5070 6d ago
Well the original video said they are playing on one of the hardest difficulties, so that likely has something to do with it. But also, wager they used the fight as a means to show off various things in long combat to make sure they hit all the mechanics. Like having to heal when getting hit and how it works.
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u/SunsetCarcass 16GB 1333Mhz DDR3 6d ago
That's a good indication that the difficulty settings are just HP bar extenders, which is the lamest way to do difficulty
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u/MelonJelly 5d ago
I've heard it called "fake difficulty".
Real difficulty could be things like the enemies are more aggressive, are more likely to use counter play, or telegraph less.
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u/The_Enigmatica 5d ago edited 5d ago
in the old halo games, the higher difficulties would have grunts throwing your grenades back at you, or if you stuck an enemy they would kamakazi charge you. the first game notoriously holds back the shotgun from the first flood mission on the highest difficulty.
it boggles my mind that game devs didnt make that the golden standard and build from it. even freaking terraria has upgraded AI and new attacks in expert mode...
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u/Key_Day_6060 5d ago
It is the gold standard but doing things well is haaaaaaaaaard. Can we go home now?
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u/--0___0--- 5d ago
That kind of difficulty takes actual effort, something most modern studios don't have the budget/will to do
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u/SunsetCarcass 16GB 1333Mhz DDR3 5d ago
Yeah and if this is highest difficulty we can see icons for dodging attacks. Not a good sign
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u/LagVictim 5d ago
should take notes from the upcoming Phantom Blade zero, supposedly on the hardest difficulty enemies learn your attack pattern and behaviors to make it harder
not saying all games should do that, but difficulty should be stuff like that
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u/DiscountThug 5d ago edited 5d ago
The best difficulty in 3rd person action game has Ghost of Tshushima and its Lethal setting.
Basically you and enemies take much higher damage, to the point you can one shot plenty of foes. We also get smacked a lot and in duels, bosses can 1-2 shot you most of the time.
Lethal difficulty let you immerse yourself even more (one shot kills are plenty in samurai movies which this game is based upon) and it cuts on HP sponge enemies.
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u/blueblip 5d ago
Along with this, the NG+ Purity perk in Jedi Survivor that turns everything into a one/two shot kill for both you and your enemies is hella stressful but fun. So your lightsaber now actually FEELS like a lightsaber.
Boss fights become an absolute joke obviously, but since most boss fights have a meditation point before them, you can swap out the perk if you care enough to bother.
But for the remaining 99% of the game, even the most basic Stormtrooper becomes a threat. And groups of Stormtroopers become deadly.
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u/peacedetski 6d ago
"Harder difficulty = more enemy/boss health" is one of the worst game design patterns that should never be used.
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u/InsanityRequiem 5d ago
Welcome to 99% of all games when bringing in different difficulties.
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u/AffectEconomy6034 6d ago
It would be nice if even low level juggernaut like this had some visual armor (even if it's like a low level leather armor) just to help suspend my disbelief that he could tank those hits.
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u/MayoBowl 6d ago
I'm so over bullet sponges for human enemies on any difficulty in RPGs
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u/alii-b PC Master Race 6d ago
Harder difficulties should be things like improved ai tactics. They block more, attack harder and your attack window is smaller, rather than just slashing. Not this death by 1000 heavy attacks.
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u/Nannautu 5d ago
My gripe with most games, especially a very popular series. Damage-sponges are just annoying and feel like a waste of time.
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u/sarcastic_bastard 5d ago
Thats the reason I forced myself to finish God of War and never bothered with Ragnarok. It really takes me out of the immersion, utterly disappointing.
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u/Yearn4Mecha 5d ago
Totally agree. This is what finally killed my love for final fantasy games. FF13 was an epic fantasy and then it feels like they thought it did not take enough time and added two extra 0s to every enemies hp total. More hp should be a guide that I am really under leveled or under equipped, not as a method to make the game longer or "harder". There has been almost zero bosses or enemies that large health bars both make sense and add to the game play.
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u/Present_Year6078 5d ago
This is why I hate black flag resync. It's obviously no where near as bad as this, but I hate the rpg combat elements. Enemy sponges are just lame.
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u/Razzilith 5d ago
Damage-sponges are just annoying and feel like a waste of time.
they feel that way because that's what they are 100%
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u/yourgrundle 6d ago
See, that would require them to actually care about making a well developed game and not just money from a classic IP
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u/stormtroopr1977 5d ago
If be happy if it meant more enemies instead of a single enemy with a huge health pool
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u/isaac99999999 RTX 3080/ R7 5800x/ 32gb ddr4 3200 6d ago
See but that requires effort and we know AAA companies are incapable of that.
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u/SalamanderMinimum621 5d ago
In 'Horizon: Zero Dawn' and the sequel, enemies used pack tactics at higher difficulties...
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u/Provoloneapse 5d ago
Ghost of Tsushima’s Lethal difficulty was perfect for this. You die in a one or two hits, but so does everyone else. Everyone is faster. Guard breaks, stances and use of your full kit are necessary. Button mashing and wailing gets you killed.
The exception is boss duels, but like any good boss fight they’re supposed to test your understanding of the combat system you’re working with.
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u/DiscountThug 5d ago edited 5d ago
Ghost of Tshushima and its Lethal difficulty would be really handy in more game. I love the idea of us and enemies (humanoids) taking much more damage from attacks.
I'm also tired of unarmoured enemies tanking sword hits like its their wife beating them with day old newspaper...
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u/Twiggy1108 5d ago
That or do it’s like KH2 did and add a critical mode than increases enemy damage done and taken and player team age done and taken(not as drastic as lethal mode). Faster and more skill ups to build your character faster.
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u/s8rlink 5d ago
It feels so lazy and dated game design. This looks like crap, like if your game is going to have a lot of sword fighting combat there’s been so many amazing references since the last fable
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u/munra1369 6d ago
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u/somamrutha 6d ago
Precisely
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u/Freakjob_003 6d ago
This is generic as fuck. Where are all the cool spells, or the weighty swings the first game had? This is just dodge-bonk-dodge-bonk.
I was hyped for the game, but if this is how they use their showtime to highlight the combat, my interest has dropped several notches.
Let's not forget that the original had a puzzle where you're supposed to spell out HITS, but spawned a bunch of werewolves if you did SHIT instead.
They'd better nail the humor, or this is going to be a massive disappointment.
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u/Bitter-Marsupial 6d ago
They already dropped the morality system. I don't even feel like it's fable anymore
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u/Barn-owl-B 5d ago
They replaced it with a system where each individual npc views you in their own way, which is cool and fine, but there was no need to also remove the good/evil personal morality system because of that.
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u/Jtfb74 6d ago
How old is this gameplay.
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u/akbarock 6d ago edited 6d ago
It was just shown today
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u/SnooPickles4465 Ryzen 1600x 64ddr4 5070TI 6d ago
It looks like a mobile ad
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u/DaftFunky 6d ago
All that was missing was the boss flashing red indicating an attack you can’t parry.
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u/Trifle_Useful 6d ago
Which really sucks seeing that the rest of that showcase looks pretty enticing imo
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u/Parking-Worth1732 5800X3D | 9070XT | 32gb DDR4 | OLED 240hz 6d ago
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u/Plebius-Maximus RTX 5090 FE | Ryzen 9950X3D | 96GB 6200mhz DDR5 6d ago
Why didn't you post any of the combat vs normal enemies, which looks significantly more fluid, and they do react to regular damage?
This guy appears to be a low quality early game boss designed to introduce the player to heavy/boss types.
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u/Byob1r 5d ago
Even The Witcher 3 had more hit feedback and looked less "spam the attack button, dodge and random spell on CD" eleven years ago, and TW3 combat was already kinda outdated when it came out.
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u/shadowtempest91 6d ago
Yeah I felt the same. This would have been normal gameplay in PS2 era. Thinking about God of War.
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u/Nickulator95 AMD Ryzen 7 9700X | 32GB DDR5 | RTX 4070 Super 5d ago
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u/Jackalope1993 5d ago
Wow this is perfect haha. Alot of fitting GIFs in this but yours hits the nail perfectly on the head
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u/TheDrifT3r_Cz 6d ago
This is like 5 years before release, right? right???
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u/Hwordin 5070Ti / 9800X3D / 64gb 6d ago
https://youtu.be/vjQNvjTF56o?si=XvKrpUQLcZdRWx7r&t=498
this one looke better to meIt's like this specific enemy doesn't have impact animations (yet, I hope)
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u/Neffelo 6d ago
That's significantly better.... Should have been the primary showcase.
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u/XB_Demon1337 Ryzen 5900X, 64GB DDR4, RTX 5070 6d ago
This excerpt came from the same video.... The whole video was literally the showcase.
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u/douche_flute 6d ago
I believe it was in the primary showcase. OP picked the worst of the combat footage.
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u/huxtiblejones 5d ago
To be fair though, footage of this quality shouldn’t have made the cut whatsoever. It is objectively mediocre looking.
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u/Jaberwocky23 Desktop 5d ago
OP purposefully chose the huge enemy with no stagger to show "how bad the game looks"
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u/akbarock 6d ago
The games coming out in February and the only reason it isnt coming out this year is GTA 6
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6d ago edited 5d ago
[removed] — view removed comment
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u/Dot_1X 6d ago
Yeah, I never really had high expectations for this game, especially since Lionhead shutdown. It's a reanimated corpse of a game.
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u/JaesopPop 7900X | 9070XT | 32GB 6000 6d ago
Lionhead was consistently fumbling Fable for years before they shut down.
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u/The_Arachnoshaman 6d ago
Peter Molyneux is just absolutely insane. The man has some good ideas, but he acts like he's some sort of grand visionary, and makes his own great ideas look like trash compared to what he's trying to hype up.
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u/the_scundler 6d ago
I miss the black and white series
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u/Mithril_Roshi 5d ago
... same.
Why has no one tried to make a game like them again? Weird5
u/5inthepink5inthepink 5600X | 6800XT | 32 GB 3200MHz 5d ago
There are some indie games that are attempting to capture a similar feel and mechanics - notably Fata Deum and Genesis of a Small God - but not a single one of them has arguably the most important element - the creatures. I can't understand why no one has built a game with creatures that learn from what you do by direct observation and reinforcement, and then apply those behaviors and abilities autonomously in game. To my knowledge the Black & White games are still the only franchise to do it with anything like their depth.
If someone can prove me wrong, please do! I'd love to play a game with such an engaging AI creature again.
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u/wrathmont 5d ago
Thank you. That’s most Xbox franchises now. Most of their franchises are led and developed by companies filled with people who had nothing to do with the original games.
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u/Almainyny Almainyny 6d ago
Nothing has any impact. The dude takes everything like it didn’t even hit him. If it was a giant troll or something, that’d be fair. But it’s just a normal dude. Even if the person he’s fighting is a kid, obviously a kid hitting your midsection with a sword is going to cause some sort of reaction.
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u/Plebius-Maximus RTX 5090 FE | Ryzen 9950X3D | 96GB 6200mhz DDR5 6d ago
He's legit twice the size of her. He's obviously a heavy/boss type enemy.
Most games have bosses/heavies that only flinch when you crit them
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u/protostar71 At least one CPU, maybe a GPU 5d ago edited 5d ago
Dude just delete the comment instead of whatever this shit is.
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u/MyzMyz1995 7800x3d | AMD rx 9070 XT 6d ago
Look like a souls like (but laggy). It’s not like fable ever had outstanding combat either.
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u/Whomperss 6d ago
It looks like a modern more fleshed out version of fables typical combat.
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u/resfan Pentium II @ 233mhz / 133MB SD RAM / 4MB ATi 3D accelerator 6d ago edited 5d ago
This looks like shit, the enemy doesn't even react to being hit, his animations do not care at all about being struck by the player except for that knee to the face that popped three orbs out of his face?
Slow motion zoom in for the knee with a "saunter" of a settle back into default animations like that knee was remotely impressive to watch just for it to go back to "doesn't react to being hit"
-edit
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u/aleques-itj 6d ago
The normal enemies react to the hits
This is seemingly a boss and deliberately... doesn't. Yes it looks weird in practice.
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u/Status_Jellyfish_213 6d ago
Ah I see. Is this just a selected clip without context then?
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u/Almainyny Almainyny 6d ago
Even with context, if this guy is supposed to be a boss who doesn’t react, he’s not impressive enough for him to not react. Give him some proper armor, make him look intimidating. Then he can get away with no-selling your attacks.
As it is it just makes the game look lame.
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u/TheAmazingBagman3 9800x3d | 4090 | 32gb DDR5 | 4k 120/144 6d ago
Definitely. Slashes disappearing into cloth ain’t it.
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u/Status_Jellyfish_213 6d ago edited 6d ago
The main thing that stuck out to me was no hit reaction. It looks so floaty without it. I have no idea how that got past anyone.
Edit: as stated below it seems like normal enemies do.
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u/CT-96 i7-13700k | 9070xt 5d ago
It looks like there's almost no hit stop, which is really needed in games these days.
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u/moonbiitsu 6d ago
The rest of the demo was more compelling, fighting multiple enemies and using spells/bows/accessories. This mini boss isn't very indicative of the overall experience but it does highlight some pain points.
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u/Perfect_Exercise_232 6d ago
OP knows that they wanna make it look as shit as possible because thats all people online eat up the most
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u/Frowind 3070ti | 7900X3D | 32GB DDR5 (2024) 6d ago
That's a boss? I thought he's just some random axe dude
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u/moonbiitsu 6d ago
whatever you wanna call it, "dude that has more hp and does more damage" or "jimmy" or "mini boss"
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u/montybo2 5d ago
Yeah I watched more gameplay than just this fight. The combat looks fun and responsive. This looks like a tutorial boss.
But of course this clip is gonna be used to justify hate for the game by people who will never play it.
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u/Derslok 5d ago
It is so comically bad wtf like they forgot to add effects or anything at all to the hits
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u/NosleeptillB 4d ago
I would like to point out that literally EVERYthing else looked good except this ONE single enemy
It was actually like a 4 on 1 fight or something like that. Everyone else was normal movements
Just this one dude was doing the whole "don't even feel it".
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u/Sad_Celebration_2275 5d ago
Some of the worst damage feedback I've seen in a modern game. It's weightless, slippery and the interaction sucks
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u/Dewskerz_ Ryzen 7 9800X3D | MSI RTX 5090 Suprim Liquid 6d ago
Why do games do this? sharpened steel on flesh causes a reaction!
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u/ChemistryActive6957 5d ago
I hate when human sized enemies just completely disregard any and all hits except for the one that reduces their HP to zero. Giant monsters or someone with a reason to be shrugging off damage like super heavy armor, berserk state or it just being limited to a few uninterruptible moves is fine, but some random dude in peasant clothes with a weird axe should definitely not be face tanking explosions or treating sword strikes like they came from a foam pool noodle.
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u/Weary-Barracuda-1228 5d ago
Say what you will about Bethesda enemies or Fromsoftware enemies.
At least they react to hits. I can stagger anything from bandits to Dragons in Skyrim, I can cripple people’s limbs in Fallout, I can break enemies stances in Fromsoft games.
The fuck is this? Dude doesn’t react. This looks boring as shit. Literally “dodge poke dodge poke dodge poke” until the game decides it’s ready for a critical hit. I hope it gets improved
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u/RegretfulCalamaty 5d ago
NGL, looks like every other generic combat in games for the last forever years.
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u/Evebnumberone 5d ago
It's truly baffling how big Devs can make dogshit like this when FromSoft has been giving them the blueprint for nearly 20 years.
Weight, impact, sound, game feel. This game looks like something AI whipped up with a prompt asking for shitty weightless 3rd person combat.
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u/evolutiiiionz 5d ago
Sekiro and Wukong ruined combat for me, them games were beautifully designed for combat this looks absolute ass
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u/Evebnumberone 5d ago
It's a bit like ID's philosophy about FPS games. The shooting has to be fun, above absolutely everything else.
These Devs can't seem to figure out that players aren't going to put 150 hours into an open world game no matter how beautiful and content rich it is if the gameplay is lame.
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u/GRAVE-SKIN 5d ago
Me with Witcher 3, would love to get lost in the world but combat is so ass
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u/AlarmingTurnover 5d ago
It's ego. Eidos Montreal made like half the game and these fuckwits at Playground got so assmad that Eidos was doing a better job that they intentionally screwed over development, threw out most of the game, including their own work, just to spite their codev partner.
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u/FlippedSnow 6d ago
As lacklustre, disappointing and bad as the brute boss-fight was, why did you cut out the footage against the normal opponents that preceeded this fight?
Talk about cherry-picking.
The full fight clearly showed the enemies instantly reacting to being hit, such as falling over head-first when shot in the foot (and finished off with an execution), dying from a headshot, or otherwise hobbled by magic or hits. Not to mention the micro animations for repositioning the body when dodging looked very good.
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u/MagicJourneyCYOA 5d ago
So... what? Because the enemies that the player fought before reacted okay, we should ignore that horrendous boss fight we have in front of our eyes? The topic is not the other small mobs that came before, it's that boss right here and its horrible animations and non reactions.
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u/Sillyforfun 5d ago
No the topic was "new fable games combat" and this video is trying to only show the bad of a single mini boss over the good of all the previous combat.
Obviously we should hope they can fix this, but this video is trying to paint this as all that the combat is.
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u/Tall_Opportunity_521 5d ago
Well, that looks fucking dog shit. How the fuck are you gonna spend so much time and money on a game, and then do THIS with the combat?
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u/MrZmith77 5d ago
I agree. The peak of this game’s revealed gameplay was kicking the chickens. Now that’s a game of the year. /s
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u/NetherGamingAccount 6d ago
So you hit a dude with a sword multiple times and he doesn't even react?
Hm, not sure about that one.
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u/NazRubio 5d ago
Gaming discourse is just cherry-picking gameplay snippets to shit on them without context. So many clips of combat for this game with enemies reacting to hits but this is the one that goes viral.
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u/Western_1993 4d ago
This fighting looks seriously boring. The last decade of gaming has just been about ruining games.
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u/-Nomadd3r- 5d ago
I want fable to be good but this looks awful. Kinda sad how lame this looks, man.
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u/AlaskanMedicineMan 6d ago
I'll be the dissenting opinion and point it out. This is a boss enemy with a poise bar. I don't like the non-reactivity any more than any of you, but its hardly surprising. Even Dark Souls and the Witcher 3 have boss enemies that are mechanically identical to this guy. He isnt flinching from every hit because he is a boss enemy. I am not surprised by this in the slightest.
Yes, it could be done better.
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u/jason_rogue 5d ago
You’re 100% right, I think people would be reacting less if we saw any enemy feedback whatsoever, especially after a giant explosion
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u/AlaskanMedicineMan 5d ago
For sure, and I hope they introduce some visual model flinching a la elden ring even if it mechanically doesnt do anything, it would certainly feel better than this.
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u/KoneCat R9 7945HX | RX 9070XT (non fire risk) | 32GB 5600MT/s 6d ago
The combat looks... off, I don't know exactly why, it just looks weird. I know these games are not known for their incredible combat, but man, this looks a bit weird to say the least.
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u/Arketyped 5d ago
Guy with no armor eating all that damage with no recognition is bothersome.
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u/grilledfuzz 5d ago
This combat looks extremely mid. Attacks have no weight, no satisfying audio feedback for hits, they have a lot of work to do if this is what they’re planning on putting out.
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u/Revolutionary-Top-70 5d ago
Enemies NEED to respond to being hit. Especially if they're unarmored. Having a brute that never stuns/doesn't react to hits isn't satisfying combat imo.
The animations look clean, though
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u/Savber 6d ago
This legit reminds me of a quote from Gabe Newell:
The point I would make is, if I go up to a wall and shoot it [and nothing happens], to me it feels like the wall is ignoring me. I'm getting a narcissistic injury when the world is ignoring me. So it is like, to me, I was trying to convey to the user a sense of, “Yes, you were making choices; yes, you were progressing.” Which meant the game had to acknowledge that back to you. If you shoot at a wall, there have to be decals. If you kill a bunch of Marines; the Marines have to run away from you, right? You have to have this sense of the game acknowledging and responding to the choices and actions and progressions that you've made. Otherwise it loses any sort of impact.
That's the issue I am seeing here. Can the game still be good? Sure but it's weird that these enemies have zero reaction to your hits.
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u/VeryNoisyLizard 5800X3D | 9070XT | 32GB 6d ago
excluding what everyone already said, does anyone else think that the UI and sound design are too ... generic?
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u/Mithril_Roshi 5d ago edited 5d ago
... I miss fable 1- 3
Maybe i was too harsh on 3 when i was a kid...
At least it did not lose all its STYLE and have such little impact they may as well be fighting with feather dusters
And yes before anyone tries to ask, i watched the whole video. Its barely any better.
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u/ShadowsInScarlet 5d ago
So, this is just a showcase, right? Even then, there certainly needs to be more feedback when attacking the enemy. Sure, it’s a big dude. But it looks like the hero is slashing through air.
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u/Lazy_Finance6672 5d ago
Might be a bit nitpicking, but why does the game need to follow the formula of parrying, dodging and timing attacks? Why can't we just make combat more fluid? Like, not everything needs to be GOW or Souls like?
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u/Deremirekor 5d ago
Probably because parrying, dodging and timing attacks is literally how to fight.
Idk what you’re expecting dude, that’s like saying why can’t we go to the moon without using math cause math is boring
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u/Braunb8888 5d ago
How else do you think melee sword fighting should work? It’s literally those things. And riposting. And blocking. Which are generally there too.
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u/Xdude227 5d ago
Our focus group consisting entirely of out of touch 55 year old market analysts have determined this is the most
streamlined and profitableenjoyable form of combat.→ More replies (3)→ More replies (12)3
u/kinkinhood 5d ago
My concern here s the point that there is 0 reaction by either your character or the npc to getting hit.
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u/JohnnyZen27 5d ago
This was the boss enemy in the area. Other regular enemies were very reactive to hits. So either this boss is still under development, or bigger enemies just don’t get staggered
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u/rimasuit3 6d ago
I set my expectations real low yet this still managed to underperform.
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u/throwawayurwaste 6d ago
Can we please stop with every game's combat being darksouls slop
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u/Hayden_Zammit 5d ago
How is this "darksouls slop"?
What? Because you can dodge and attack and have stamina? Dark Souls didn't invent any of this.
Dark souls doesn't have attack indicators either lol.
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