r/pokemonduel • u/RigoJMortis • 5d ago
Duel-style route + spinner game with original clockwork figures. Looking for feedback
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Hey r/PokemonDuel,
Like a lot of you, I’ve missed what made Duel click: small squads, choke routes, and spinner clashes where positioning mattered as much as the wheel.
I’ve been building an original take on that structure—not a Pokemon remake, but the same tactical heritage
It’s called Clocky Clash.
- Two players
- Six wind-up constructs (Clocklings)
- Graph board of Cogways
- Goal is the opponent’s Clocktower
- Clashes spin on mounted Gears, and tooth order decides the hit
- Single-use Schematics roughly fill the old Plate role
If you’ve played Duel, the loop should feel familiar fast: optional play → move → optional clash → pressure the goal.
Playable in browser, mobile and desktop (early build, still rough in places):
https://play.fifthdoor.com/play/clocky-clash
I’m the maker. Mostly looking for feedback from people who lived on league / deck building, but casual takes are welcome too:
- Does the first match scratch the Duel itch?
- What’s instantly readable vs. what’s confusing?
- What’s missing that you’d want in a spiritual successor?
Happy to answer rules questions or map Duel → Clocky terms. Honest critique welcome and greatly appreciated.
Thanks in advance,
Rigo