r/simrally 6h ago

Trying to find enough traction getting around these pins , anyone else go wide to use the snow , tyres seem to bite more than staying on the compacted icy line , but I could have just imagined it

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14 Upvotes

DIRT 2.0 MC


r/simrally 18h ago

Thanks to earlier post - Art of (Sim) Rally mod

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98 Upvotes

tl;dr - thanks to a previous post for inspiration, I threw some Claude tokens at Art of Rally and managed to get FFB, telemetry, and drastic wheel improvements working in a couple hours. Release here: https://github.com/d-b-c-e/art-of-sim-rally

As it turns out, art of rally has force feedback the devs half-built and never shipped.

I finished it, and found two other things making wheels feel awful. It also made it easy to add telemetry for gauges and even Bass Shaker support.

Full disclosure: While I am a dev by trade, this was totally vibe coded in just a couple hours this afternoon but I wanted to share. Honestly otherwise I never would have taken the weeks to figure all this out the old way because my free time is slim. I'm also a filthy casual by most sim racing standards. I built a full rig to get into sim racing but honestly just still find my kicks mostly with arcade games, and lately adding FFB and telemetry to things that didn't have it.

First off - credit to op on this post for inspiring this today. I saw that post and thought "oh look I'd play that mod" but no link or mod to be found. Naturally being a dev familiar with AI, I threw some tokens at it for fun and it turned out better than I expected.

I had Claude Opus 5 run some analysis on my local Steam install of Art of Rally, and the findings were interesting.

Three things I (or rather Claude) found:

1. The force feedback exists, half-built. There's a complete ForceFeedback

class that reads a force value and pushes it to a wheel. There's also real

aligning-torque physics. The two were never joined — nothing ever assigns the

value connecting them, nothing ever attaches the component, and the native DLL it

calls into isn't in the shipped build at all. Someone built both ends and never

wired the middle.

2. There's a hidden 10% deadzone on wheels the game doesn't recognize. This is

the one worth knowing even if you never touch the mod. art of rally uses Rewired

for input, and Rewired applies a 10% deadzone to every axis of a controller that

isn't in its hardware database — a database that predates every modern

direct-drive base. The deadzone in the game's options is a *separate* one, so you

can set it to zero and still have a dead band. On my wheel at 270° that was 27° of

nothing at centre.

3. The game has a direct-steering mode you're probably not getting. Its

smoothing is disabled — but only for controllers with a Rewired racing-wheel

profile. Unrecognized wheel means you get the gamepad smoothing filter instead,

which works out around 1.6 seconds lock-to-lock at speed. That's the "vague, then

suddenly oversteers" feeling.

The mod fixes all three, and adds a bonnet camera (in the normal view rotation,

adjustable live on the numpad) and Forza-compatible UDP telemetry so SimHub,

dashboards and bass shakers work with no plugin to write.

Caveats:

  • Tested on one wheel, a MOZA R12. The force feedback is plain DirectInput

constant force with nothing vendor-specific in it, so it should work on

anything — but "should" is doing work there. Strength needs tuning per wheel.

  • It's a bonnet camera, not cockpit. The cars have no modeled interiors.

That's the game's art, not something a mod can fix. Or at least not without a lot of 3d modelling skills I don't have and can't AI my way out of.

  • The steering fixes restore what a recognized wheel already gets, so they're

fair-play neutral. There's a separate switch for the game's steering assist that

genuinely does change how the car drives — off by default, and I'd leave it off

if you care about leaderboards.

MIT, source and full technical write-up:

https://github.com/d-b-c-e/art-of-sim-rally

P.S. I've never really shared a game mod before but I suppose if there's interest, I can try submitting this to NexusMods.


r/simrally 16m ago

This Fiat 131 is very hard and fun to drive

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Upvotes

r/simrally 6h ago

vehicle shop

2 Upvotes

does anyone know why the dlc cars won't appear in the shop? (dirt rally 2.0) i got the ultimate edition and i can drive them in the time trial but they never appear in the shop and i want to use them in the my team section


r/simrally 9h ago

European Historic eRally Championship 2026 R9 | Lahti Historic Rally 2026

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3 Upvotes

📣 European Historic eRally Championship 2026 R9 | Lahti Historic Rally 2026

🇬🇷 Ο ένατος γύρος του EHRC 2026 είναι το Lahti Historic Rally 2026, 14 χωμάτινες γρήγορες ειδικές διαδρομές.

🇬🇧 The ningth round of the EHRC 2026 is the Lahti Historic Rally 2026, 14 fast special stages.

Link to join the Championship: https://www.rallysimfans.hu/rbr/bajnoksag2.php?bajnoksag_id=376&centerbox=bajnoksag2/b_rally_list_details.php&rally_id=102746

Itineraries: https://www.puresimrally.gr/ehrc/ehrc-2026/%ce%b7%ce%bc%ce%b5%cf%81%ce%bf%ce%bb%ce%bf%ce%b3%ce%b9%ce%bf-ehrc-2026/9-lahti-historic-rally-2026/


r/simrally 17h ago

When you flip the car but don't lose much time #winning #flippensubarus fair to say I didn't get a stage win lol

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14 Upvotes

DIRT 2.0 MC


r/simrally 18h ago

flirting with rock cliff faces and concrete barrier's, winter tyres are definitely a handful on asphalt but a hell of a lot of fun 🥶👍

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8 Upvotes

DIRT 2.0 MC


r/simrally 23h ago

RBR-Richard Burns Rally DLSS 5 Neural Rendering Screenshots-Comparison

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15 Upvotes

some of them like lost ones Lancia only are enhanced. but you can see shading difference.


r/simrally 1d ago

So Art of Rally is a hardcore sim now

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191 Upvotes

r/simrally 1d ago

Dirt Rally 2 Experimental DLSS 5

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20 Upvotes

Had a few requests to record Dirt 2 with experimental DLSS 5 applied, so posting this for the interested parties.

This ran very smooth on my computer, didn't notice any perf hits at all.


r/simrally 1d ago

I found my career rally car toy today

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11 Upvotes

I've started playing Dirt Rally 2.0 for a week now (im a total noob), awesome game, made me love into rally again.

I started basic rally career mode and took Ford Escort MK2, and today i found this Majorette matchbox car and it really made me happy. :) just wanted to share.


r/simrally 1d ago

Monte last bit of asphalt before the ice , that tank slapper nearly ended my rally 😬

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11 Upvotes

DIRT 2.O MC


r/simrally 1d ago

Booting up Dirt Rally 2.0 again to drive the Porsche 911

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1 Upvotes

r/simrally 1d ago

Dirt 2.0 on DLSS 5

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0 Upvotes

r/simrally 2d ago

Would anyone on ps5 be down to get a small group together every weekend to do a few stages together? DR2.0

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4 Upvotes

r/simrally 2d ago

Any handbrake entry-level equivalent to Logitech G29?

2 Upvotes

G29 is known for being the cheapest and quality wheel, is there something similar about handbrakes?


r/simrally 2d ago

Assetto Corsa Rally Experimental DLSS 5

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7 Upvotes

I got the experimental DLSS 5 running in AC Rally.

Everything maxxed out, 4K, running on a 5090.

Forgive my driving lol, was on a controller and just testing out the DLSS injection.


r/simrally 3d ago

Polish codriver voice

7 Upvotes

Hello everyone, i need help with uploading and changing audio folders and stuff, i know english but when my polish friend or family come to play they dont understand and its hard to drive for them.
I have a folder with some polish guy voice and when i tried by the video i watched to do the audio change my game crashed when i tried to drive, i replaced some Codriver file and copy-pasted the new voice into audio and mashes folders in rbr folder and as i said it crashed the game, i might be stupid but i need someone to explain it to me like to 2yo child.

IF you have some better polish codriver voice and stuff that u know it Works u can show me yours, also a good video would be apriciated with files instalation and changing shown.

Thank you all for help.

Game: Richard Burns Rally


r/simrally 3d ago

Who knew feathering the throttle, tapping and modulating the brake pedal on ice would be so fun lol 👍#iceskating

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82 Upvotes

DIRT 2.0 MONTE CARLO


r/simrally 3d ago

I'm 13, and i've (almost) mastered this track in RBR and am learning the basics of rally for driving on the other stages, how'd I do?

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4 Upvotes

r/simrally 3d ago

Record my own pacenote voice

1 Upvotes

Hi all. I wanted to record my own pacenote voice like Darren, but I'm not really sure where to start. I was hoping there would be a list of recordings needed or something like that, so that I know what I need to say, how many variants, so on.

Any advice is appreciated! Thanks


r/simrally 4d ago

Monte is perfection

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52 Upvotes

DIRT 2.0


r/simrally 4d ago

Bit of ice skating, Monte is so good 👍

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17 Upvotes

DIRT 2.0


r/simrally 4d ago

Any tips on how i could get better? I feel like im not horrible but definitely not good every time i get on a rally game

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36 Upvotes

I apologize for the monitor recording i had no idea how to save a clip from rbr and im not logged into reddit on my new pc


r/simrally 4d ago

Looking for testers - making unsupported/ Older racing games work with moza wheels base no emulator and hopefully pure FFB.

0 Upvotes

I’m working on a PC racing software project aimed at improving compatibility between modern sim-racing hardware and games that were never properly designed for it.
The project has already reached the point where I need more real-world testing across different games, storefronts, hardware setups, and PC configurations.
I’m looking for a small group of people who own legitimate racing games through:
• Steam
• Xbox PC / Game Pass
• EA App
• Epic Games
• Other official PC platforms
You do not need to be a developer.
Testing is mostly following instructions I provide. I may send you a PowerShell command, diagnostic tool, scanner, launcher, or test build.
You run it, send me the generated report, and tell me exactly what happened.
Different storefront versions of the same game can sometimes behave very differently, so having testers with legitimate copies is extremely important for development.
The project is being developed similarly to a community GitHub project — I’m building the core software, while testers help provide information from game versions and hardware combinations I don’t personally have access to.
There’s quite a bit happening behind the scenes that I’m intentionally not publishing yet, but the goal is simple:
Make more racing games usable with modern wheelbases and pedals without requiring the game developer to officially support that hardware.
This is especially interesting for older arcade racers and other PC racing titles that still have players but poor or nonexistent modern wheel support.
🔒 I will never ask you to send me your actual game files, account credentials, passwords, activation keys, or personal information.
If you want to help, DM me with:

  1. ⁠What racing games you currently have installed
  2. ⁠What platform/storefront each game is from
  3. ⁠Your wheelbase
  4. ⁠Your pedals
  5. ⁠Any shifter/handbrake you use
  6. ⁠I’m especially interested in people who don’t mind testing multiple updates and reporting exactly what changes between versions.
  7. ⁠This is still in development, but some of the early testing has been very promising.
  8. ⁠More to come. 🏁

DM me if you think you got it.