Duel of Meloch, Scythe vs Expeditions, 2 expansions, a stand alone game.
Well what is Duel of Meloch?
Itās all of the above.
(Review originally posted on the blog)
Yep thatās right, this is a stand alone game which is effectively a two player duel, where one player plays Scythe, and one plays expeditions all on the same map.
But itās also an expansion for each of those games.
And at the same time, each of those games are also an expansion for Duel of Meloch.
Iāll be honest, when I had someone first tell me about it, I thought they were talking about some crazy fan attempting a weird cross over ruleset.
When I realized it was an official Stonemaier product, I wasnāt much less skeptical.
After all, aside from the theme Scythe and Expeditions are pretty mechanically different.
Does it work?
Letās dive in.
Iāll start off by saying, this will be a bit of a different review.
Iāve done full reviews of Scythe & Expeditions if you want to see the actual mechanics at play.
This will consider the boxes contents and how it feels to play.
Now, much like the this review Duel of Meloch doesnāt go into full details of how to actually play Expeditions, or Scythe.
It does give a double sided sheet for each of the players though that does a pretty good job of giving a basic overview, and directs you to the PDFs of the full rulebooks on their website if you need further rule clarifications.
The Duel of Meloch rulebook itself is quite a short book, providing rules that are changed for each side ā the most noticeable of which is the introduction of Combat for the expeditions side.
This works almost identically to regular Scythe Combat.
Spend Might, play a card (which is actually capped at 1 due to you only having one combat unit ā your mech).
The extra caveat for the Expeditions player is to trigger a combat, you also have to use a Vanquish action ā You also canāt go targeting workers.
Duel for Meloch also replaces the regular scoring conditions of Scythe and Expeditions, instead being a strict race to place 4 stars first.
Thereās also an interesting ācatch upā mechanic in the form of the Meloch cards, when one player places a star, the other player draws a Meloch card and gains rewards.
These rewards stack in an interesting way where each card offers two rewards, and the one you donāt take will be gained by the other player if they are the next to get a Meloch card.
And that really is it, aside from that, play your games, and win the race.
So how does it feel?
Stand Alone Game
As a stand alone game this works incredibly well.
The asymmetric nature of the game doesnāt feel any more asymmetric than many other dueling games despite the fact you are effectively playing other games.
Now, it doesnāt majorly reinvent the wheel of these games ā if you donāt like Scythe, and donāt like Expeditions, this isnāt going to change your mind.
However, if you dislike one of them, but enjoy the other, you can definitely enjoy this game.
Now, as a purely stand alone game, you have two maps, and also two star tracks, but only one Scythe Faction and one Expeditions faction.
Replayability may start to feel mildly stale due to always playing the same factions.
The Solo
Possibly one of the biggest things Duel of Meloch has going for it, is how much it tightens up both Scythe and Expeditions into a 2-player duel game.
And 2 Player duel games tend to result in quite decent solo games when done well.
And Duel for Meloch has built the solo mode from the ground up.
The bot plays very smoothly.
You flip a card for the actions, and a card for decision breaking.
It races for the same start track as you, but āsimplifiesā 5 of the categories to a simple track it moves down.
This creates a great balance between being stupidly heavy to operate and still feeling like you really are racing the bot towards goals.
Most notably, while still playing uniquely between the Scythian or Expedition player, you do not need to learn the rules for the other system, it lightens it all down to something that keeps the same core rules.
Itās also extremely well summarized on 4 double sided cards.
Itās an extremely well made bot, and does a great job of modernizing and simplifying the āscytheā bot. Turns play quickly and has logic to chase the objectives that feels correct in about 95% of cases.
It also comes with plenty of difficulty settings that change how aggressively it races down the tracks and also a āThreatā variant to increase the combat logic of the bot.
As an Expansion
As an expansion for Scythe/Expeditions you can simply add the new Faction/Mech to their respective games, and for Scythe, also mix in the new factory & encounter cards.
While expedition players also get new discovery cards.
The reverse is also true, you can bring in the factory/encounter cards in from Scythe, and the Discovery cards from Expeditions, and all the factions/mechs can be dropped into Duel of Meloch as well.
Thereās a few caveats around certain Discover and Encounter cards not working this way.
And most notably, with more content, you can play Duel as Scythe VS Scythe, or Expeditions vs Expeditions.
I think this is where Iād say this box shines ā giving you a great ā2 player/soloā expansion for Scythe or Expeditions, taking those games to this new board really mixes the game up.
And the new solo mode is a huge improvement (especially for Scythe which has a relatively dated solo mode (in my opinion)).
As a stand alone product, I wouldāve liked to have seen an extra mech and faction just to keep replayability higher.
Now, if you did want more variability, you definitely could just grab Invaders from Afar and/or Gears of Corruption so you donāt need to go out and splash out on the full boxed versions, and if you are going to exclusively play solo or 2 player that would be my recommendation.
Final Thoughts
For something that sounded extremely gimmicky, Iām extremely impressed and how cohesive and how much thought has gone into this game.
Itās an extremely cohesive and well designed race for 2 players, all keeping the flair of the original 2 games, and melding them together in a way that managed to feel natural and balanced.
Thanks too Stonemaier Games for this review copy in exchange for my honest opinions!