r/stobuilds 8d ago

Need Advice EPS management

Hello,

I'm trying to do a RRTW build on the LDhelan. I know it's not particularly optimal but I still wanted to try. I wanted to ask what consoles can help with EPS. At present I have the Fleet singularity core giving +66 EPS. The Romulan 2pc will also give me +20 slotting the console and beam.Thanks!

6 Upvotes

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7

u/Eph289 STO BETTER engineer | www.stobetter.com 8d ago

You can get a Bellum EPS Flow Regulator from the Discovery Legends Reputation Store (not project!) for a splash of 1.6% critH alongside 105% EPS.

However, my experience with RRTW is that EPS is less important than simply dumping power into the system.

1

u/lucatus 8d ago

Ah, I always overlook those. Ta!

5

u/TimeSpaceGeek 8d ago

In addition to the things other people have said, do not underestimate the benefit of Batteries, especially the Large Batteries crafted in the R&D system. I've taken to carrying a stack of Large Aux Batteries to dump into my Auxiliary right before firing off FPNA (which scales its bonuses off of your Auxiliary power), and having the Red Matter Capacitor on hand for when the batteries and the console are on cool down. I haven't dabbled with RRTW much, but my understanding is that EPS is probably a secondary concern to just pumping the base power numbers for your engines up high to begin with, so getting the Red Matter Capacitor, Large Engine Batteries, and perhaps retooling your Singularity Core to have a [X->E] modifier, might all be useful options. X should be whichever power setting is highest of the three non-Engine power settings, which I'm guessing is probably Weapons.

1

u/lucatus 8d ago

Thanks, I'm using Engine batteries and the Induction Coils console already. Not sure if I can reengineer the core. BTW, I've seen the Bajor Singularity core gives me a scaling + Eng power depending on Singularity charges, might explore that as well instead of the Fleet core

3

u/MoonHeaven 8d ago

use ep2w,aux 2 bat, conductive rcs accelerator [eps], discovery store eps relay, and dump it's power in. power problem solved, Alternatively use electromagnetic plasma distribution manifolds [eps] and never have power issues again with weapons.

4

u/cheapshotfrenzy PS4 - Sorry, not sorry 8d ago

If you're on an Engineer character you can use the EPS Manifold Efficiency space trait in conjunction with 2x emergency power abilities and batteries (with the battery cooldown quartermaster) to really keep power levels high.

Then your fleet core and maybe an EPS isomag will keep you engine power from emptying.

2

u/lucatus 7d ago

Thanks, luckily this is an Eng so I'm already using that trait 🖖

3

u/cheapshotfrenzy PS4 - Sorry, not sorry 7d ago

Cool. A lot of people don't realize the power boosts from that trait stack.

2

u/LightMuted333 8d ago

Dragons blood reactor and the Custom power matrix in a tac slot will help bump up your engine power. These are event rewards though so availability may be an issue.

1

u/lucatus 8d ago edited 8d ago

Yes, got that already. I also have the Evolve console on an Eng slot 🖖 Edit: forgot the emoji!