Season 1 of Ninth Jedi was a surprisingly great show once it got past its slow start, and besides the strong personal journeys of its main characters, one thing I really enjoyed about it was seeing the heroine Kara develop her own lightsaber style, which I could best describe as “benevolent Tràkata.” I’m also impressed with how they made Iai draws with a lightsaber actually work (and without cheating by giving the character a pointless scabbard), and it got cooler every single time Kara used it.
So of course, I wanted to try to translate this into a homebrew spec. The Tràkata Redeemer is a tanky Guardian spec which centers around a new talent, Tràkata Draw, forfeiting your action and some Force Dices to buff up the Parry talent, with the goal flavor-wise to be emulating committing to your defense in a ready stance to then strike with fierce counter-attacks. You have two major branches to invest in with almost every major talent synergizing together, giving you choice on what to prioritize, and a fully leveled Redeemer is a strong combat jack-of-all-trades in offense, defense, mobility, and strain management.
Trying to not powercreep official Guardian specs was a concern, but I’m hopeful I reached a decent balance as the official specs have other niches they cover that make them more versatile than Redeemer, who’s more of a focused duelist. Besides having Survival in-career, you’ll want to grab another spec to diversify, such as another Guardian one. Another weakness of this spec as well is that it has zero defenses against ranged attacks outside of Improved Tràkata Draw, and that is still limited by your Force Dices.
Criticisms are welcome, but be sure to read the long descriptions of the new talents!
Also this talent tree was put together with the help of AngeliusMefryx‘s photoshop templates!
Edit:
A little touch-up: The long text of Tràkata Draw should be specifying that the Despairs it adds do not also add a Failure to the attacker's check. The potential added Triumph does get its success added though.
Also, while I was worried Tràkata Draw might be a tad powerful, just as some of the feedback has expressed as well, the more I've been thinking about it, the more I actually think TD starts as a pretty weak ability (in the scenario where this is a character's starting spec), and only gets pretty good as other talents and a greater Force threshold synergize with it. So a potential rework of the tree could involve moving the talents around to put TD further down the tree. I like offering a cool new toy early on in a tree (as the most recent official specs tend to do as well), but TD might need a bit more build-up to it, so that the player picks it when their character already has some oomph to them.
Edit 2:
Here are the changes for v1.1 of the tree:
- Improved Parry to column 2, row 3, connecting up, right, and down.
- Balance to column 3, row 3, connecting left, up, and right.
- Calming Aura to column 1, row 4, connecting up, right, down.
- Tràkata Draw to column 2, row 4, connecting up and left.
- Improved Tràkata Draw to column 2, row 5, connecting left.
The idea here is that you have to pick up Improved Parry first and experience what regular parry is like before picking a 20 exp talent to see how Tràkata Draw puts a new spin on Parry. At that point, you're also closer to the very useful Force Rating upgrade, which itself has to be picked before you expand the reach of TD with its improved version. The goal is for TD to feel like a more worthwhile ability by tying it more closely to its very necessary upgrades (when used as starting spec).