r/tf2 Demoman 7h ago

Discussion Pomson 6000 Potential Rework

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+40% damage (compared to old Pomson)

+100% projectile speed (compared to old Pomson)

Projectiles pierces through teammates

Overclocked Sentries shoot 50% faster and shoots very fast direct hit rockets

Overclocked Dispensers heals 100% more and has 50% more range

Projectile can be reflected and reflected projectile can drain teammate meters

Overclocked Teleporters have their cooldown lowered by 50% and grants a Discipline speed boost

Does -50% damage to buildings

Overclock Idea https://www.reddit.com/r/tf2/comments/1unpgyb/pomson_6000_building_overclock_concept/

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u/Ok_Half_6257 Engineer 6h ago

I do actually really like this idea but I think it needs to be worked on a little bit.

- The meter drain feature isn't necessary for this concept, its just bloat that unfairly hinders other people for just playing a specific class, cut it.

- Give it reflect immunity again, one of the main features of the sci-fi weapons is this and it would make this weapon pretty useless for being a poking weapon like how its base design intends to a degree if it could just be stumped by a Pyro.

- 20 metal per second roughly translates to 10 seconds of overclock time, which is pretty absurd for an effect that can let a level 3 Dispenser outheal an in-combat Quickfix to multiple targets at a much longer range. This can't really be something an Engi can throw out on a whim.

- My suggestion for how to make overclock work to fix point 2 is to let it so the Engineer can build a 0-100% meter that doesn't vanish between lives that he can activate with alt fire to 'energize' the Pomson for 10 seconds, causing its next and ONLY its next shot to overcharge a hit friendly building for 10 seconds. An Engineer can build his meter up by dealing damage with the Pomson, with him gaining more meter per hit the closer he is to the enemy team due to damage fall-off.