r/themoddingofisaac 1d ago

Question hello, recently had the memory of a afterbirth plus mod called as ''baptism of demon'', do you guys have any idea of what happened with the author

7 Upvotes

most of their videos (included one that showed most of the bosses in that mod) are lost

also i am kinda curious to see stuff like the version of storytime (which for what i get, is a kf1 theme) used in the menu theme


r/themoddingofisaac 2d ago

Question Is there a way to download a playable character mod, and change it to just being a skin instead?

3 Upvotes

r/themoddingofisaac 3d ago

Question How to update Repentogon?

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1 Upvotes

r/themoddingofisaac 3d ago

Question Question

2 Upvotes

Can you give me ideas on installing other resprite mods?

Some of them don't respeite other charecters, floors and items.

I have:

Big, poofy hair

Judas cape

Arcade machine resprites.

Judas shadow reprited

Forgotten jotaro (by Bento_simoez)

Blue Baby's Wardrobe+

Missing costumes

Biblically accurate angels

Even more Eden hairstyles

Better? characters!

Custom lost soul

MORE costumes for the forgotten

Better bombs

Animated beggars

Fancy Active charge bar

Totally Unnecessary But Nonetheless Epic GIiga Bomb Synergies

Unique coins

maka's respritea

Alternate Hairstyles!

Item Pedestal Overhaul

better donation machines

Unique minisaacs

Custom Mr Dollys

Better character menu

Unique birthright sprites

Enhanced boss bars

(Holy shit, I didn't realize how much I have resprite mods.)


r/themoddingofisaac 4d ago

looking for a performance mod for downpour/dross

2 Upvotes

hi, is there a mod that removes the water particles that are made when an entity walks on water?


r/themoddingofisaac 4d ago

Question Any way to edit these textures?

2 Upvotes

https://i.imgur.com/n9QEmKm.png
The "BACK" and "SELECT" widgets in the corners. They appear in save select screen. I extracted textures via ResourceExtractor.exe and copied the resources/ folder to my mod's folder. Then decided to write a python script to fill all .PNG files with a single color and these two widgets remain default. The thing that I noticed is that in extracted_resources/resources.de/, extracted_resources/resources.es/ etc. in /gfx/ui/ there is backselectwidget.png that seems to be the file im looking at - but when i drag n drop it to my mod's resources/gfx/ui/ folder the game doesn't recognize it.


r/themoddingofisaac 4d ago

Tool ​I made a mod that lets you port your broken offline solo runs directly into Online Co-op! (Offline2Online Sync)

0 Upvotes

Ever got a god-tier start in a solo run and wished you could invite your friends? Now you can.

​I created Offline2Online Sync, a utility mod that transfers your offline single-player stats, items, and specific seeds straight into an online multiplayer lobby.

​How it works:

​Press F6 in your offline run to save your state and seed.

​Host an Online Co-op Lobby.

​Use the companion self made Seed Fixer tool to bypass the native netcode restrictions and press F8 to inject your seed.

​Once loaded, press F7 to restore all items and stats.

​⚠️ Requirements:

​Vanilla compatible (No Repentogon required!).

​Your game must be patched with the Isaac Online Modded Fix.

​Requires the Isaac Online Seed Fixer (Open-source on GitHub) running alongside the game to prevent desyncs.

​Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3791239059

GitHub Link: https://github.com/toesmax/IsaacOnlineSeedFixer-By-Offline2Online

Let me know what you think and please report any bugs!

if you want informations on how it works , if you want to inject seed online without trigger the achievement block you can use it or contact me


r/themoddingofisaac 4d ago

mom's box trinket multiplier replication?

1 Upvotes

cant find anything in documentation about it other than "GetTrinketMultiplier()", wondering if it's possible to do so though


r/themoddingofisaac 5d ago

Cool Character Concept If anyone wants to code him in (Please)

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0 Upvotes

r/themoddingofisaac 5d ago

Question [AB+] Problem with blood tears on the character

1 Upvotes

I'm creating a character for Afterbirth+ and I've run into a problem: my code for red tears isn't working properly. I'm not very good with Lua, so can anyone tell me what I can do to help?

Here's the code:

local Template = RegisterMod("Template", 1)

local MY_CHARACTER = Isaac.GetPlayerTypeByName("Loki", false)

function Template:OnFireTear(_, tear)

if not tear then return end

local spawner = tear.SpawnerEntity

if not spawner then return end

local player = spawner:ToPlayer()

if player and player:GetPlayerType() == MY_CHARACTER then

tear:ChangeVariant(TearVariant.BLOOD)

end

end

Template:AddCallback(ModCallbacks.MC_POST_FIRE_TEAR, Template.OnFireTear)


r/themoddingofisaac 5d ago

Can I still mod the binding of isaac if its on a modded switch?

0 Upvotes

Title


r/themoddingofisaac 6d ago

Question Question about the resource extractor tool

2 Upvotes

Hey all, haven't modded in a while. I used the built in resource extractor tool in the game files a couple years ago before Repentence+ came out, so the files I have now are out of date.

My question is, what will happen if i use the resource extractor again? Will it overwrite all the old files? Or give me a new copy of each file, leaving me with two of everything? Or maybe only give me new files that didn't exist before?

I dont need any of the old files so normally i would just delete them, use the extractor, and be done with it. But the problem is that i dont know which files come from the extractor and which ones are important files that i need for the game itself. So im not sure what to do exactly


r/themoddingofisaac 6d ago

Question how do i use basement renovator

2 Upvotes

i wanna use the giant props mod but i don't really know how to use basement renovator and i need some help, so if anyone is willing to help or just find a video for me then please do


r/themoddingofisaac 7d ago

how to change item names

1 Upvotes

i feel like ive tried everything, but the game simply refuses to read the items.xml file, it always completely ignores it, no matter if i copy pasted the whole thing or wrote it just for the item i wanna change (yum heart)


r/themoddingofisaac 7d ago

Hi, can i , and if yes, how , use functions from other mods ?

0 Upvotes

r/themoddingofisaac 7d ago

Question trying to expand Animated Items mod (help needed)

1 Upvotes

i ain't no coder. basically i spend +-8 hours because, firstly, i wanted to synthesize maka's resprites mod which contains animations and the animated items mod itself. i succeded but then i found LOTS of unused (or not working)sprites from different folders. most of them don't have anm2 files or a single mention in main.lua file. i really tried to add them into game trying adding lots of anm2 and lines of code in main.lua but here's a better summary from deepseek which helped me a lot on my way

Binding of Isaac: Repentance+ (Latest Steam version, no REPENTOGON)

Mod: "Animated Items" (Framework for animated pedestal sprites)

The Problem:

I successfully added 10 custom items manually (Dark Matter, Abaddon, etc.). These work perfectly.

I tried to add ~150 more items (from old DLCs like Rebirth, Afterbirth, Repentance).

The Result completely static (no animation).

Crucial detail: I get ZERO errors or logs in the in-game console (`~`). The `print()` functions I added to `main.lua` do not show up at all in the console for the new items.

What I've Already Tried (Step-by-Step):

1.ANM2 Files: I used a `Template.anm2` file with the correct `<AnimatedActorRoot>` structure and a simple "bobbing" animation.

  1. Bulk Generation: Since I have ~150 sprites(nah there was like 800), I used a PowerShell script to automatically generate individual `.anm2` files for each `.png` from a single folder (`gfx/AllSprites/`). The paths inside the ANM2 correctly point to `gfx/AllSprites/filename.png` (I fixed the double `AllSprites/AllSprites` duplication via Notepad++).

  2. Sprite Location: All sprites are placed in `mods/zzanimated items_2570913695/resources/gfx/AllSprites/`.

  3. Main.lua Integration:

    - I used `Isaac.GetItemIdByName("Item Name")` to fetch IDs.

    - I used `AnimatedItemsAPI:SetAnimationForCollectible(ID, "filename.anm2")` to register them.

    - I created a helper function to loop through the list and print results to the console.

    - I ensured the `animationfiles` table is properly defined before adding new items.

    - I checked for duplicate `AnimItems:AddCallback` calls and removed them.

    - There are no syntax errors (the mod loads without crashes).

  4. **Test:** If I manually add `AddItemAnimation("Boom", "collectibles_019_boom-Sheet.anm2")` at the top of the file, it still doesn't work, even though `Isaac.GetItemIdByName("Boom")` definitely exists in the game.

Hypothesis / Where I'm stuck:

The `main.lua` code for the 150 items seems to be completely ignored at runtime (no console outputs). The 10 manually added items work because they are defined earlier in a separate loop. I suspect the mod's framework might be caching something, or the `animationfiles` table isn't being populated correctly when done in bulk, but I can't find the exact breaking point.

My Question:

Does anyone have experience with the **"Animated Items"** mod framework?

  1. Is there a limit to how many items can be registered via `SetAnimationForCollectible`?

  2. Does the mod require the `.anm2` filename to match the collectible ID exactly (e.g., `331.anm2`) instead of the item name?

  3. Could the `AnimatedItemsAPI` be overriding or blocking calls made after the game initializes?

  4. Is there a specific place in `main.lua` (before/after specific functions like `MC_POST_GAME_STARTED`) where this registration MUST happen to avoid being ignored?

Any help or debugging tips would be massively appreciated! I've been stuck on this for days.

*(I can provide the full `main.lua` and a sample `.anm2` file if needed).*


r/themoddingofisaac 8d ago

Error 0xc000007b

1 Upvotes

I'm playing Isaac Repentance and it always worked until a few days ago, but today I got an error message of type 0xc000007b. What should I do?


r/themoddingofisaac 8d ago

Mod Idea: Localized Time Inversion (Reversing individual objects

2 Upvotes

Hey everyone, I had a cool idea for a mod and wanted to see if anyone thinks this is possible to code.
Instead of rewinding the entire map, imagine a tool that lets you invert the timeline of just **one** specific object or character. While everything else on your screen moves forward normally, that targeted item moves backwards through time.
For example, you could watch a shattered object piece itself back together, or make a single character walk in reverse through a chaotic scene while explosions are happening around them.
Do you think a localized time-rewind script like this is possible to make as a .melmod? Let me know your thoughts


r/themoddingofisaac 9d ago

The Binding of Isaac Repentance+ crashes on launch after installing Epic Online Services

2 Upvotes

I was having problems with The Binding of Isaac Repentance+ not launching whenever I had Epic Games installed,

So i finally found a solution

  1. First open file explorer
  2. Go to open documents, find My Games then select The Binding of Isaac Repentance+
  3. Open options then find the line that says **EnableEpicOverlay=1**
  4. Change the one to zero save the changes and open the game

This fixed it for me. hope this helps.


r/themoddingofisaac 10d ago

Release Foxxo Beggars Mod

4 Upvotes

Hi, i just finished my very first mod for The Binding of Isaac. It changes all beggars to different fox variants! Pretty cool, huh? :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3788041063

Foxes included: red fox, marble fox, expie fox, devil fox, protogen fox, skullfox (skulldog fox)


r/themoddingofisaac 9d ago

Question How do I operate mod menus on steam deck?

0 Upvotes

I've been unable to play the game with mods on deck because of this issue and can't figure out even after changing the keybinds to match the PC ones


r/themoddingofisaac 9d ago

Question Debug console not working

0 Upvotes

So i downloaded fiend folio and repentagon for it but my debug console isnt working now even tho it says the mod is enabled but when i play normal isaac i can use it


r/themoddingofisaac 10d ago

Double speed mod (like the SPEED! challenge or broken stopwatch) and 30 fps cap

1 Upvotes

Okay guys hear me out. My game has been lagging with fiend folio and i thought, what if the game was capped on 30 fps but was double the speed!!! I know its a stupid idea, but i at least wanted try it out.

There is already a mod that tries to dynamicly increase the game speed to combat lag but it messes with the tear acceleration and speeds up the game more than it should.


r/themoddingofisaac 10d ago

Release My first mod!

0 Upvotes

Hello! Im new to modding, so I decided to make this post. I made a mod, which adds 7 items+1 character (character don't have unlocks). You can learn more if you are interested in mod:
https://moddingofisaac.com/mod/3879/clearance-v010
And yeah, I used AI for coding, but everything else (Idea, testing and sprites) were done by me. And sprites might be a bit bad, because im bad at drawing. Sorry.


r/themoddingofisaac 10d ago

How I can make a Jacob and Esau based character

4 Upvotes

I’d like to create a new character based on the mechanics of Jacob and Esau, but I’m new to the world of *Isaac* modding. I’m not sure where to find the code for Jacob and Esau or their sprites—how would I go about creating a character similar to them?