Dev here. CREST 2026 went live on the App Store this week after about a month of work.
I ported the Three.js game to mobile using Capacitor. Yes, it's now a mobile game.
It's a single-player open-wheel racing simulator with an original fictional 2026 season — 11 teams, 22 drivers, 24 rounds. Quick race, time trial, full race weekends with qualifying, a championship, and a multi-season career.
The part I actually care about is the physics. Combined-slip tyre forces with a friction ellipse, tyre load sensitivity, relaxation length, per-wheel weight transfer, tyre temperature windows, brake fade, fuel burn that changes the car's mass, compound wear, and a track that rubbers in over a session. It's a sim, not an arcade racer — you can spin it.
There's also a daily time-trial ladder. Submitted laps are re-driven on the server from the recorded control inputs, so the leaderboard ranks a time the server measured, not one your phone claimed. No cheated ghosts.
What's not in it: no ads, no in-app purchases, no subscription, no analytics SDK of any kind, no tracking. Every mode runs offline. It's free.
Runs at a stable frame rate on an iPhone 11 — that's the device I tuned it on. Touch, tilt or gamepad. 9 languages.
App Store: https://apps.apple.com/us/app/crest-open-wheel-racing/id6798774660
Google Play: https://play.google.com/store/apps/details?id=com.artepeak.crest
Performance Report -> https://crest-performance-report.web.app/
Please support me so I can continue to improve the game and keep it free and ad-free. You can submit your performance reports by copying your FPS report and sending it here.
Happy to answer anything about the tyre model. Tear it apart, I'd rather hear what's wrong with it.