r/vibecoding • u/tipshaterikde • 15h ago
r/vibecoding • u/joaomsneto • 9d ago
Mod Announcements [Mod Applications Open] Help us build and moderate r/vibecoding!
As r/vibecoding continues to grow, we are looking for dedicated community members to join our mod team! Whether you build apps with AI daily or just love hanging out in the community, we would love to have you with us.
What we are looking for:
- Active Reddit accounts in good standing (at least 12 months old).
- Familiarity with vibe coding, LLM-assisted workflows, or general tech tooling.
- Calm, objective judgment and a willingness to help keep discussions constructive.
- Experience with Reddit mod tools or AutoMod is a plus, but not required (we will help you get up to speed).
How to apply:
Send us a Modmail specifying the role most suitable for you (Modmail or Queue/Post approver) along with the following topics:
- Reddit Username
- Prior Experience: (Subreddit moderation or other online communities)
- Vibe Coding Background
- r/vibecoding Engagement: (Share 2 posts or comments that reflect your interactions/views in this sub)
- Scenario: In a heated argument, one member comments: "This sub is becoming a kindergarten for people like you who don't know how to code." What is your take on this interaction?
- Ideas for the Sub
Applications will remain open until October or until we find the right fit. Let us know if you have any questions in the comments!
r/vibecoding • u/PopMechanic • Apr 25 '25
Come hang on the official r/vibecoding Discord 🤙
r/vibecoding • u/Fit_Low592 • 5h ago
My latest ADHD-vibe-coded piece of crap
Yeah, I'm one of those people who was learning to do some coding, but my ADHD always held me back, and I could never get to the point where I super good at it. I Was never methodical enough with my approaches. Once I started playing with Codex and Claude, my ADHD roared into high gear; as we all know, the ability to suddenly take whatever stupid idea pops into your head and make it a reality in a number of hours, is both fantastic, and dangerous, for numerous reasons. But now I have multiple unfinished projects, I've never completed anything even remotely close to actually make any money off of it. But what the fuck, it's fun to just shoot off something dumb into the universe.
So the other week, I was just taken aback by the sheer number of food contamination and recalls in the news, and said "What the fuck can I eat?!". So I made a knee-jerk decision to, for no reason whatsoever, just vibe code up a quick reference page that pulls government recall data and news stories, and just displays them in an easy to read format, along with a little snark.
It's not impressive, it's just... " a thing" I made. Maybe it will be useful to someone!
r/vibecoding • u/alvinunreal • 5h ago
top 10 trending skills for aug 31, 2026
anti-ui-slop: +18,136, 585,146 total installs
ai-music: +16,521, 258,514 total installs
ai-video-generation: +16,512, 259,164 total installs
image-to-video: +16,490, 258,856 total installs
reddit-automation: +16,481, 226,435 total installs
video-edit: +16,428, 258,764 total installs
ai-image-generation: +16,371, 258,690 total installs
find-skills: +14,437, 3,186,988 total installs
grill-me: +8,898, 1,015,791 total installs
grilling: +8,231, 584,906 total installs
r/vibecoding • u/Suspicious_Orchid770 • 15h ago
Claude Code leads adoption at 78%, but daily use drops to 50%.
leaddev.comr/vibecoding • u/Potential-Couple-745 • 5h ago
Claude Fable 5.1 is finally here. Token Burn asf
Anthropic just launched Fable 5.1, and the jump looks pretty serious.
→ 55.8% on Terminal-Bench 4.0
→ 52.6% on Terminal-Bench-Science
→ Better long-running agentic coding
→ 75% cheaper cache reads
→ $10/$50 per 1M input/output tokens
I've started testing it in real coding workflows.
Curious what everyone thinks Fable 5.1 or Opus 5 for coding right now?
r/vibecoding • u/a113rick • 1d ago
I feel like AI companies are using Shockvertising to click bait us into using their New Models
Everytime a new model is about to be released there’s a lot of cyber news and fear mongering about the models. It’s like they are using the “Hacked into” as an Anxiety Marketing campaign or to be precise: Controlled Hysteria.
Is it just me or does any of you guys feel this way or find it odd?
r/vibecoding • u/editor22uk • 16h ago
I have spent the last 12 months building a home education platform aimed at neurodivergent learners
I struggled at school, and I struggled with it quite badly. The lessons often did not seem to fit the way I learned, and for a long time I came away feeling that I was the problem rather than the way education was being presented to me. I even stole a bunch of books so I could study at home!
Years later, when I started seeing some of those same frustrations in my son, it brought a lot of that back. We explored the usual routes first. Some mainstream schools were honest that they could not fully meet his needs, and when we looked at private education we found much the same. Eventually, Home education began to feel like the best option, but once we made that decision we quickly ran into another problem: where do you actually start?
There are an enormous number of resources available, but very little that feels like a complete path. You can find worksheets, videos, apps and lesson plans everywhere, yet as a parent it still felt as though I was expected to pull all those pieces together and somehow know whether it was enough.
I am an entrepreneur and problem-solver by nature. I have spent most of my working life building businesses, developing products and trying to make things work when the obvious solution does not quite fit. My own neurodivergent brain also tends to like order, routine and systems that make sense.
I did not want to recreate school at the kitchen table. I wanted to have enough structure to know what was expected, without so much structure that learning became another source of pressure. I wanted lessons to feel familiar without becoming repetitive, and enough flexibility that we could slow down, move faster, repeat something or simply stop for the day when that was the right thing to do.
It has been one heck of a journey but over the past year, countless g docs, research and planning have finally become Kinduru
A fully loaded education platform that not only provides parents with a structured pathway but helps reduce friction for neurodivergent learners.
TLDR
I hated school so built a home education platform for my son and other neurodivergent children
r/vibecoding • u/Roxbros • 43m ago
Any small business owners that have coded their own business management dashboards ?
I’m looking to build a dashboard to centralise all the different aspects of my business,
Analytics
P&l
Forecasting
It equipment and provisioning
Leads
Infrastructure status and monitoring
Invoice monitoring
Vat liabilities calcualtions
Performance metrics for my staff
Looking for people that have built similar dashboards themselves for inspiration.
Not interested in trialling anyone’s saas
r/vibecoding • u/olenami • 9h ago
BYOA - let's build the full list of tools that work this way
I think Bring Your Own agent - is the most customer-friendly pricing model in the industry. Because it feels logical that a tool doesn't resell AI to you with a markup or a credit meter. You plug what you already pay for and the tool only charges for what the tool itself adds on top.
I strated building the list of such tools - do you know more - add in comment:
- Cline - open-source coding agent
- Zed - editor that hosts Claude Code / Codex / Gemini CLI on your accounts
- Brave Leo - AI Assistant in browser
- Conductor - runs teams of agents
- Xcode 26.3 — Apple's AI agent
- Modaal - native iOS/Android apps - Swift+Kotlin, unlimited prompts (disclosure: this one is mine — I'm a co-founder, which is why I care about this model in the first place)
- Bitrig - native Swift apps
What did I miss? Name your favorite BYOA tool!
r/vibecoding • u/lazy_code_bear • 1h ago
Transitioning from traditional dev to modern AI workflows: Lessons from building my first game
I’m a software developer transitioning from traditional engineering to modern AI-driven workflows. To test this new paradigm, I recently built a small maze puzzle game about routing water to a puppy as a case study—and it’s my very first attempt at game development!
1. Ideas & Framework
I started with a simple idea and cross-checked suggestions across multiple LLMs to explore and structure the design—using AI as a sounding board while keeping ultimate control over final decisions.
Before this, I had built a web app. I worked with a coding agent to strip out its domain logic and turn that codebase into a reusable framework, which became the foundation for this game. For implementation, I delegated code execution to automated agents, while using general LLMs for reasoning and architectural analysis.
2. Abstracting & Problem Framing
My favorite takeaway came from designing map generation. Instead of asking AI to write code directly for the game's logic, I used a structured translation process:
Game Problem → Plain Math Problem → Mathematical Solution → Code
Translating the core mechanics into clear mathematical rules first made a massive difference:
Manual design: The first 3 levels took about a day.
Abstracted rules: Levels 3–10 took about an hour.
Scaling up: Going from level 10 to 50 took roughly 10 minutes.
This abstraction pipeline kept a strict human-in-the-loop architecture: I framed the problem and set boundaries, the general LLM formalized concepts into math rules, and the coding agent executed the code generation. Breaking down the problem before coding made the marginal cost of producing content plummet, while keeping the codebase controllable and robust.
3. Fast Iteration & Launch
Once the rule system and framework were set, vibe coding drastically lowered the cost of fast experimentation: Build → Play → Think → Tweak → Repeat. Going from initial spark to a live MVP took exactly one week.
(Fun side note: As someone with zero visual design background, I also used LLMs to iterate on the logos and branding for both this game and my previous web app!)
4. Key Takeaways & Questions
Through this cross-domain experiment, I realized that syntax-level coding can largely be delegated to AI, but traditional skills—framing, abstracting, and breaking down problems—become far more critical. I stayed strictly in the loop: My Idea → LLM Enhancement → My Judgment → Next Idea.
As a complete outsider to game development, I’m really curious to learn from the community:
My current workflow is describing level concepts in plain text, then asking LLMs to help extract the core math rules. Is using LLMs to build these rule systems a solid way to scale content, or are there better ways to formalize rules as games get more complex?
Looking at this game project as a case study for transitioning from traditional dev to AI-driven workflows, where do you see room for improvement in my approach?
Would love to hear your thoughts and experience!
r/vibecoding • u/blackplague88 • 5h ago
Waiting…
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Waiting animation syncing with my music… it’s a sign.
Track by Lorn.
r/vibecoding • u/Suspicious_Orchid770 • 16h ago
Content debt is now an engineering problem
r/vibecoding • u/Sea-Assignment6371 • 9h ago
What if you could bring motion to any element on the internet?
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Hi! This video is made from a keyboard part of raycast.app landing page. Just selecting the element and bringing motion to it. I want this to empower people to make motion videos out of their own product!
r/vibecoding • u/eldadfux • 13h ago
Announcing Appwrite 2.0: Rewrite in TanStack, Postgres and more
r/vibecoding • u/ares0027 • 4h ago
suggestion; "this week's/month's current model to use" thread
as someone who is constantly trying to find the cheapest and smartest model every single day, in an industry that changes literally every day or so, i really think we can have a dedicated, weekly/monthly updated thread where;
currently best, cheapest, most expensive model and providers are shared. user experience, examples, comments can be posted.
right now i can create a thread and be downvoted to hell and get a few recommendations that will lose all their validity the next few days.
r/vibecoding • u/Aggravating-Agent869 • 8h ago
WinTune - MSI to inTunes
I started a new job and of course I got a Mac! Ran into a problem though where I kept having to go back to a Windows Machine to built inTunes installers from MSI -> ended up building this app to do it for me, does great for what I'm using it for, I hope others find it useful!
https://wintune.app
https://apps.apple.com/us/app/wintune/id6805601658?mt=12
r/vibecoding • u/ChameleonCRM • 4h ago
1 million percent free
https://academy.daemoncore.app If you guys want to learn PenTesting
Full Disclaimer: The Academy is completely free. 127 Lessons. This app is available on Windows 10/11 and Linux in Beta. I've been writing Linux for years and we have a Daemoncore Linux Distro on our repo for free as well. Join the family guys.
Daemoncore
r/vibecoding • u/Own-Culture3567 • 1d ago
I finnaly started making money with my vibecoded app
long time lurker, first post here.
context: i've shipped 21 products over the years. almost all of them made $0. day job during the day, building at night after my kid falls asleep.
localdock is a macos menubar app that gives every dev server a real address. instead of localhost:3000 you open dashboard.localhost and it always points at the right server, whatever port it landed on. flip a switch and the same name opens on your phone, or as a link you can send to a client.
built it because i run 3-4 coding agents in parallel and they start servers on whatever port is free. the url in my browser was wrong half the time, and sometimes an agent decided a busy port meant my code was broken and started 'fixing' things that worked fine. at some point i gave up on ports and gave projects names instead.
first i tried a tiktok ad. ~300 visitors in one day, sales: zero. paid traffic for a $9 dev tool, don't do this.
then on the 24th i launched on product hunt. woke up to creem emails. $9 one time, $268 total now, so about 30 people paid real money for my thing.
reality check: 91% bounce rate, 1.5% conversion. the dead ad traffic dragged everything down and my landing page clearly needs work too.
but 21 products, and this is the first one where strangers actually pay. feels unreal.
happy to answer anything
i would be glad to get your feedback about the landing page: localdock.dev
r/vibecoding • u/johnesco • 13h ago
Changing a huge feature in my racing game
I went forward with changing physics engine and no more starting line. Weather you play as a racer or a cop, you'll deploy for the curbside instead of a formal start. You'll need to climb the entire rank each level now, but with a chance to cut of speeders before they get past you.
For those who haven't played it, has
1. Racing mode
2. Practice mode
3. Meditation Mode
4. Stop the racers mode (play as the cop!).
Would love to get some feedback and what works for you and what doesn't. Should work on both smart device or browser.
r/vibecoding • u/Public_Reality_4401 • 1d ago
Mini Skyline - Fully Featured & Stable FREE Map Maker. Over $1,000 in donations, 80K users, 200K Uses! Fully vibecoded.
I see a lot of posts here asking about projects that have actually been profitable!
My project, Miniskyline, has been! I've made a little more than $1000 in just under 3 months of being public through donations alone. The app was built for 2 months prior to being launched using a mixture of Codex and Claude Code. There is no monetization or advertising.
A few other users have asked me why I chose those/how I came up with it and the answer is simply that I didn't love the options that were free on the market, so I started making my own with the philosophy that it would be kept completely free. Users took to it and I opened a Buy Me A Coffee and have done alright for myself. I earn enough to pay back my monthly AI costs and then get a few nice meals out!
Listening to your community and setting up strong testing suites have been my #1 recommendations for anyone getting started. If you have one person interested and their ideas are generally in line, run with it. Dont force monetization unless you have exhausted all options on how to provide the service as free. I had to go through a lot of iterations to find a usable long term free model!
If you're actually interested in the tool itself....
What can you do?
- Print Earth, Mars, Moon, Mercury, Vesta!
- Search or import any trail data to make a personalized map of your journey.
- Share color profiles to the community with a built in color profile module.
- Add trees/rocks/foliage as procedural scatter in the biomes of your choosing, or one by one.
- Sculpt the terrain in real time with elevation editing!
- Adjust the color of any terrain type and have it export cleanly for use in any slicer.
- Add texture to any surface in the tool to keep your workflow consolidated. Waves to water, ripples to sand dunes, roughness to grass, or import your own texture file and make your map distinctly yours.
- Add hearts, pins, and other icons to the map.
- Turn your map into a puzzle quickly and easily.
- Sub divide your area to allow for easier print slicing and plate management.
- Print water as a separate drop in object.
- Print a frame with text built in.
- Print your favorite racetrack in your teams favorite colors.
- Add contour lines for dramatic topographic prints.
- Print with elevation banded colors for optimized multi-color printing.
- Print with different quality settings so your area can look as crisp or as low poly as you want.
- Sell your model commercially in most cases. Each export gets a legal package with it, no additional license purchase necessary. The data comes from public sources, it is not my place to charge you for it.
- Later today a new workspace library, refreshed UI, unlocked terrain size selections, multi-tile connection options, and more will be released as part of this Mondays weekly updates!
What are my plans?
There is a lot coming. I am talking with a few game companies to get official map support for some popular titles. I am also in talks with a couple city building game companies to be able to create 3D printable models from user save data. More to come on this in the coming weeks!
Printing freeways with proper elevation, supporting more bridge types, supporting actual carved out tunnels for rail/road/paths, and better road/path connectedness are all in the works as well.
Otherwise, I am constantly improving generation reliability, speed and features. Later today, V1.102 will be released which will be the single largest refinement pass to the site since its release. Custom building models will begin being shipped in place of some rather lackluster public data extrusions. Roof geometry is getting major attention in next weeks update.
Thank you all for making my little hobby project something that people all around the globe use daily, every minute.
-Joey