r/videogames 19d ago

Discussion / Question A look at wolverine chasing the hand in insomniac's wolverine

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u/ma1butters 19d ago

Yep. Looks like something that's gonna make you start over if you're 25 feet behind him instead of 20 but then magically speed up if you get too close.

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u/morsomme 19d ago

And the chase sequence is basically hard coded to last a certain time, so it's a running simulator

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u/ma1butters 19d ago

Yeah. Might as well be another cutscene.

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u/Dry_Departure_7813 19d ago

I always think, if the devs are so keen on me doing it "this specific way" why don't THEY just play the sodding game

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u/karai-amai 19d ago

If you had the ability to flex your movement skills, maybe speccing into my different skills to transverse the world, and using the kit you built to solve the problem at hand.

This is just a lazy quick time event

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u/Dry_Departure_7813 19d ago

Now I'm remembering how on rails every red dead 2 mission is. "mission failed, you went outside the mission zone"

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u/_ataciara 18d ago

Because there are lots of different types of art and types of games that are going for lots of different types of things

Some want you to engage a certain way, some give total freedom, one isn't better than the other. You just sound like you prefer total freedom.

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u/Giga-Cat 18d ago

an artificial hurdle. You could Mixtape it and put the controller down for 5 minutes, hold the left analog stick up, and still get the same cutscenes as if you had tried hard to keep up.

there simply aren't any stakes 🤣

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u/Technical_Way_1926 18d ago

Idk why I hated mixtape so much but loved dispatch. I mean it LITERALLY ticks all the boxes (except gameplay) I want! AMAZING music, great characters, and fun animation.  But I just, I don't wanna say hated it, but strongly disliked it. I was SO pumped coming off Dispatch "Yeah man a new fun interactive style game!?" And then got what amounts to a game where the gameplay somehow interrupts the story. Unfortunately, I have to say I highly not recommend it. 

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u/Fern-ando 18d ago

Bloodborne did it better for a boss fight.

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u/OpticalPrime35 19d ago

A running simulator lol

You people today are so pathetic is actually hurts my brain. This is one sequence is a very long game. Boo fucking hoo.

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u/ZeldaALTTP 19d ago

And this one sequence is a running simulator. Why does that get you so butthurt?

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u/OpticalPrime35 19d ago

Because the outright idiocy of the comment hurt my brain

Pretty sure I said that already

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u/ZeldaALTTP 19d ago

You should go outside

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u/[deleted] 19d ago

[deleted]

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u/JournalistOk9266 19d ago

You dont have to tell people that

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u/[deleted] 19d ago

[deleted]

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u/JournalistOk9266 18d ago

Its never necessary to tell strangers what you dont like

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u/ParagonRebel 19d ago

Spider-Man 2 is plagued with this via car chases.

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u/ma1butters 19d ago

Yep. And instead of being able to finish them quickly as you perfect your web swinging, you get locked into quicktime events 🙄

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u/Stownieboy91 19d ago

They... They still used quicktime events??? 🤢

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u/htfudas 19d ago

Can actually turn off all QTE in Spider-Man 2. When I get into a car chase I just get near the car and the game does the rest.

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u/Professional-Score94 19d ago

THIS 👆

You can turn off all mini games and QTEs in the game - playing through Spidey 1 remastered, Miles Morales and Spidey 2 this way over the last while and it’s sooo much better. Hope they have similar options in Wolverine.

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u/ma1butters 19d ago

Yep. Doesn't matter how fast you catch up to the car, you still have to hit triangle and square in the right order every time.

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u/Stownieboy91 19d ago

I... Didn't realize we time travelled back to 2008. Lame.

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u/_ataciara 18d ago

They never went away, not should they

They just became less egregious and took away the stuff people didn't like about them.

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u/Zombii_Man 19d ago

Nah, they removed them from Car Chases in SM2. I would genuinely prefer that to the automated cutscene we have right now though.

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u/QuackersTheSquishy 19d ago

Spiderman 1 was painful to replay last weekend with the drones and pigeons. Using the web point dodge trick I'd just be EXACTLY 39m behind them for 20-30 seconds (even if I slow down at a point because I'm moving faster than their intended max speed anyways) waiting for it to let me grab them and move on.

Being good at the game should be rewarding not punishing

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u/Dry_Departure_7813 19d ago

He has a voice line right up at the end that summarises how I feel about these shitty corridor chase sequences "what the hell I don't have time for this"

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u/Lodge_73 19d ago

Ugh, exactly, I hate this kinda shit

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u/ExcellentIntention57 19d ago

I will almost immediately abandon the game if that mechanic shows up. Simple fix, have “timed/distance fails” toggle on or off. Or better yet, figure out a way to turn that escapee into a quest for later. I don’t know, maybe have him start in an area and “sniff” him out with like fait scent markers to follow.

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u/MediocreSizedDan 19d ago

Ha, yeah, my first thought was that this type of mission really seems like it *must* exist in a superhero game still for some reason. And I sooort of get it for Spider-Man, because web-swinging is generally a fun part of the game itself. But for Wolverine, this just looks kinda silly.

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u/Low-Thing-1249 19d ago

Nah the guy you're chasing will just slow down, you can't be failing in games these days!

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u/Pepito_Pepito 18d ago

You do actually see them speed up in this clip

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u/ma1butters 18d ago

Yep. Cause it's not a challenge. It's basically just an unskippable cutscene.

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u/letitgrowonme 19d ago

Don't focus on the guy, just follow the glowing red trail and youll be good.