r/videogames • u/ThomasThorburn • 19d ago
Discussion / Question A look at wolverine chasing the hand in insomniac's wolverine
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u/Great_White_Samurai 19d ago
Peak 2008 gameplay
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u/mrmelt8 18d ago
Ratchet chasing Alister in 2009 is miles better than this
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u/Tigerwarrior55 18d ago
It helps that the level itself for thr Alistar chase is the yellow paint so you naturally follow him because the level design isn't that ambiguous on where to go.
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u/Potato-baby 18d ago
Honestly the 2009 Wolverine game on Xbox 360/PS3 was kind of sick, I remember thinking the real time damage you see on his body and the regeneration of it was really cool. I feel like I haven’t seen a game that has really taken advantage of that kind of stuff, but I’ve always thought realistic looking wounds on where you’ve actually been hit in game as such a cool mechanic, I remember being amazed when it was done in Syphon Filter on PS1.
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u/Dagigai 18d ago
It's abandonware now and you can get it for PC.
X-Men origins: Wolverine. Fucking good game
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u/hotmaildotcom1 19d ago
My thoughts exactly. Looks like Assassin's Creed 1.
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u/Zombii_Man 19d ago
AC1 at least has engaging movement mechanics lol.
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u/KGB_Panda 18d ago
Also, weren't they actual chase sequences, like if you played well you could catch them early, and if you suck you fail? This chase sequence is just a walking simulator
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u/Zombii_Man 18d ago
Yep! There's hella videos of dudes planning different, more efficient routes and stuff.
Like this dude goes in the opposite direction in order to cut the chase target off and catch him in under a minute. Great stuff.
The game may not look as pretty as modern games do, but it was designed to be rewarding for players who met the game where it was coming from and engaged with all systems.
Systems driven gameplay is one of those things I'm beginning to miss in these big AAA productions...
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u/Illustrious-Trip-764 19d ago
Don't think I'll pick it up for $75 but maybe for $40 on sale.
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u/OverloadedSofa 19d ago
I mean, it’s also playstation only. Can’t say I’ll ever get it now
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u/controldekinai 19d ago
So lame. I thought we were in a good spot once they started allowing PC release. Personally I'm way more upset about this vs the all-digital future they're selling.
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u/Sloth_Monk 19d ago
New leadership at Sony is the reason for the change.
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u/Exile688 19d ago
Amazingly short period between Sony claiming the console war victory and Sony panicking about Steam/Microsoft with no more PC ports and diving head first into digital only.
Like damn, the PSN/Helldivers 2/Steam delisting fiasco must have really upset Sony.
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u/Atomic_Revival 18d ago
Which is hilarious because Helldivers 2 is one of the few times in gaming a studios incompetence actually made the game better.
The whole account linking thing was supposed to be mandatory day one. But because Arrowhead was struggling to work out bugs and the game had really terrible server issues starting out they were told to implement a bypass so Steam users could play. Their initial struggles are actually one of reason the game took off because the bypass allowed anyone and everyone access. If it stayed required? Nobody would have gave that game a chance on PC.
Meanwhile Sony knew all this. They knew the servers were messed up and Sony knew Arrowhead was struggling to fix things. They knew the game was benefiting from being able to be purchased in places PSN didn't exist. And yet there response was? Remove the bypass and force it on everyone!
Like that's tremendous big brain time right there.
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u/Exile688 18d ago
It's hilarious to me because Helldivers 2 was one of the few gems in Sony's Concord/Marathon era and they still fucked Helldivers 2 with the PSN requirement.
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u/Sp00py-Mulder 18d ago
Having seen Sony's attempts at movies and the executive leaks from before the pandemic...I genuinely just think the Sony leadership are stupid. Like, notable in any industry stupid.
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u/voxelpear 19d ago
I hate when Sony is the one in a winning position. They flip anti consumer so quickly. They need to be on the back foot and hopefully soon.
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u/jonstarks 18d ago
If they have no exclusives, nobody will buy their box, just like xbox is now... they started doing day 1 PC releases for years now.
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u/SerCharles 19d ago
their games don't really get that low on PC either.
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u/controldekinai 19d ago
You mean price? That doesn't matter to me much, but I'm not going to buy a console to play its exclusives. If I want a game I dont mind paying full price. They can keep their game discounts. Better for customers to make them available. But they dont care about the customers, obviously
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u/Snomann 18d ago
God, I hope you can turn at that weird red trail off. I feel like its kind of lazy game design if you need a glowing trail to tell you where to go.
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u/ryrygaba42069 18d ago
Their have always been so damn directive. Yes i know how to crawl a wall after 20 hours of game
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u/MildlyChaoticGremlin 19d ago
https://giphy.com/gifs/HfFccPJv7a9k4
Where's the gameplay?
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u/stigma_wizard 19d ago
You didn't see the 10/10 "Chasing a guy" gameplay that all gamers universally love?? Where if you are slightly too far away from the guy you're chasing, it makes you start over and your character says the same lines again?
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u/Neither_Elk_1987 19d ago
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u/Fern-ando 18d ago
Played that mission recently, is him missing the shoots, I was always close to the train.
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u/ImmediateBar7346 18d ago
Read it in his voice immediately lol. Could have a whole blooper reel on my many attempts fucking that mission up royally.
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u/BiAndShy57 19d ago
Why do AAA games all look the same?
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u/xdoble7x 19d ago
Because the copy the formula that worked on the precious games that were successfull, after a few generations they all look the same
AAA games are just money investments, put XXX millions to copy the thing that made XXXX millions last time
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u/HeldnarRommar 18d ago
Because they have to follow the formula so that the lowest common denominator of gamers can understand and follow the gameplay
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u/ArvoNieR 18d ago
Most games these days don’t even make you start over if you get too far away from the person you’re chasing. Instead it’ll just automatically put up bumpers and give you a speed boost to catch up to em
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u/LeaveMeBeWillYa 18d ago
So, let me get this straight
You watched a clip on nothing but a chase sequence on a post titled "A look at wolverine chasing the hand in insomniac's wolverine"
And you still bitch that there isn't gameplay other than that?
God the folk here are a bunch on whiny children.
You want the actual gameplay, here
https://www.youtube.com/watch?v=GN69vjjPkdE
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u/DrSussBurner 19d ago
Anyone else think this running animation looks janky? He looks heavy, slow.
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u/Coffeypot0904 19d ago edited 18d ago
I think the biggest issue is that the shifts between the different animations looks really clunky for a next gen game.
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u/liphttam1 18d ago
When he comes off the zipline he loses all forward momentum for a moment. Looks weird.
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u/Ethanbrocks 18d ago
This just seems to be an Insomniac problem in general. The Spider-Man games have lots of momentum-retention issues and I hope they fix it for SM3
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u/UnusuallyShapedChair 19d ago
Adamantium IS heavy.
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u/Far-Try5352 19d ago
But wolverine is supposed to be very fast
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u/RenderedCreed 19d ago edited 19d ago
Always seemingly a tough choice for anyone adapting wolverine. He weighs something like 300 lbs. Balancing realism with comic book logic seems to be something they all struggle with regarding wolverine.
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u/DatDiemDam 19d ago
just make him run fast and fall heavy, that will do.
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u/Kneecap_Blaster 19d ago edited 18d ago
With the first gameplay trailer highlighting the "stealth" elements, of Wolverine crouching in a bright yellow suit walking silently on a corrugated metal roof up to an enemy in broad daylight, it's probably too late to turn back. That's probably a 3rd of the gameplay lol
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u/SerowiWantsToInvest 18d ago
Then why can he leap 6 foot in the air but jogs like an unenhanced human
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u/RecklessHusky 19d ago
Yeah. I get that he’s supposed to have weight, but It’s like his body movements are too slow to match the running speed, looks a little floaty.
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u/ValkyrianRabecca 19d ago
Yeah if Wolverine was chasing someone that he needed dead or captured, I would expect his all fours running
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u/Co-opingTowardHatred 19d ago
Wolverine doesn't do that.... Sabretooth sometimes does.
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u/Glittering_Wheel_226 19d ago
Doesn't look even remotely good. Also that bright trail looks preposterous when you can see the target
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u/pratzc07 19d ago
This is where good environment design helps
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u/tfhermobwoayway 18d ago
Good environment design is one of those trades that doesn’t exist any more.
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u/etheran123 19d ago edited 18d ago
because insomniac is behind it, and they have a pretty great track record with the Spiderman games, Im still somewhat open minded. But this clip alone looks terrible. I actually struggle to find something to compliment about it. Movement looks really stiff, guy ahead looks completely artificial and lifeless how they move, the graphics are super generic. And why are we still doing pointless chase sequences, is there really nothing else that devs can come up with? The fact they thought this would have been good promo material is very concerning.
But again insomniac has made some great games, so it's not like they dont know what they are doing. But damn.
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u/Rockhead_Dynamics 18d ago
Yeah, all I can see is how much better Spider-Man would be at catching the guy.
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u/-FalseProfessor- 19d ago
It’s a scent trail. That’s why it’s all particles and fades farther from the target.
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u/badabingmx 18d ago
It also seems really strange that at a point wolverine got closer and the animation on the ninja went like 150% faster and looked funny.
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u/42tfish 19d ago
I know this is subjective but this just does not look good or entertaining to me.
I recently heard most Sony games as cinematic action games and that really is true…and I don’t like it.
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u/ma1butters 19d ago
Yep. Looks like something that's gonna make you start over if you're 25 feet behind him instead of 20 but then magically speed up if you get too close.
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u/morsomme 19d ago
And the chase sequence is basically hard coded to last a certain time, so it's a running simulator
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u/ma1butters 19d ago
Yeah. Might as well be another cutscene.
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u/Dry_Departure_7813 19d ago
I always think, if the devs are so keen on me doing it "this specific way" why don't THEY just play the sodding game
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u/karai-amai 19d ago
If you had the ability to flex your movement skills, maybe speccing into my different skills to transverse the world, and using the kit you built to solve the problem at hand.
This is just a lazy quick time event
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u/Dry_Departure_7813 19d ago
Now I'm remembering how on rails every red dead 2 mission is. "mission failed, you went outside the mission zone"
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u/Giga-Cat 18d ago
an artificial hurdle. You could Mixtape it and put the controller down for 5 minutes, hold the left analog stick up, and still get the same cutscenes as if you had tried hard to keep up.
there simply aren't any stakes 🤣
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u/ParagonRebel 19d ago
Spider-Man 2 is plagued with this via car chases.
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u/ma1butters 19d ago
Yep. And instead of being able to finish them quickly as you perfect your web swinging, you get locked into quicktime events 🙄
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u/Dry_Departure_7813 19d ago
He has a voice line right up at the end that summarises how I feel about these shitty corridor chase sequences "what the hell I don't have time for this"
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u/MediocreSizedDan 19d ago
Fair. I do think the game looks fun overall, but this is definitely a bad clip to suggest that. Chase missions makes some sense in a Spider-Man game where web-swinging is a major part of the gameplay and they want you to get used to it. But like, this is Wolverine. I've....run in video games before....
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u/Maltodextrin13 19d ago
As a kid I would have thought this scene is amazing. Now I think this could have been a cutscene instead.
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u/Unabated_Blade 19d ago
All I could think of during the entire segment was that this big dumb chase scene required maybe 6-10 button inputs and holding the joystick forward.
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u/waifutabae 18d ago
Sony prefers to make movies instead of actually engaging games, this is why so many of their modern games are mid, they focus on being too cinematic
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u/thedebatingbookworm 19d ago
I don’t mind that type of game but lately it’s the only type of game that their first part studios have been making and that’s boring as hell. I loved the story of ragnarok but my god was that game play dull at times it’s like I’m someone previously known as the god of war why I do feel like the janitor of war?
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u/CommanderFate 19d ago
Agreed, feels too slow, no interesting flow in the movement like in the Spiderman games for example, Wolverine normally can wall jump and traverse on sides to pick up a distance when needed. Here he is just boringly running.
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u/scarlet25b 19d ago
Your right this does not look good.
Not because it's cinematic action game.
But nothing in this scene makes it feel special. If you told me this was spider man with a Wolverine skin I would believe you.
They should have made Wolverine more of linear game in tight quarters or something to increase action and verocity. The open space and slow speed of Wolverine makes this look like a bore to play.
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u/Paul_the_sparky 19d ago
The traversal in Spider-Man was fun though. Swinging through the city tailing an escaping car beats the on rails plodding on show here
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u/anownedguy 19d ago
Are we finally allowed to say this out loud? Everyone acts like Sony exclusives blow the Xbox out of the water and only idiots would buy an Xbox, but yet I can't seem to actually finish any of them.
Except ratchet and clank, I played through that twice.
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u/Hour_Option_2439 19d ago
New Ratchet & Clank is good, but even that series has been watered down since the PS2 and PS3 games. Yes the graphics are better and the gameplay is tighter etc. but the stories in those games used to be genuinely interesting with unique satirical dialogue, now it's just the most sanitised quippy writing in all "kid's" media. The music used to be this electro-future-funk fusion, felt tailor made for the game with each planet having it's own sound, now they just have big orchestral scores. Shit even the UI lacks the originality of the older games
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u/Evenmoardakka 19d ago
this looks awful
red trail to make sure nobody miss it, movement too linear, might as well be a hallway with tricks.
and im pretty sure its scripted as its less of a chase and more of "reach point b in x time to trigger cutscene"
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u/Dependent-Swimmer-95 18d ago
Hand are whole ass ninjas. Bro should be jumping and flipping and kicking off walls and stuff. Make it more cinematic. Dude is just running in a straight line with weird posture lol.
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u/HombreGato1138 19d ago
Shouldn't his claws cut that cable like butter??
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u/King-Arthas-Menethil 19d ago
Looks like it's going on the side of his claws? Feels like the dismount should have cut it though.
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u/stigma_wizard 19d ago
Video game companies have gotten so lazy with their wand-wavey "zipline" mechanics.
In Assassin's Creed (not implying that they started the zipline trope, just a notable example), you had to have a special hook for your blade in order to zipline. Nowadays it just seems like whatever the character is holding is adequate to be used to zipline across a map.
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u/SevroAuShitTalker 18d ago
One of my favorite things in Deadlock (the valve moba) is that each character rides the zipline a but different to better fit the character model/style
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u/Grigoran 19d ago
I miss when all a character had to do was jump and press the circle button. Miss you, Sly
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u/dougrattmannn 18d ago
AC Revelations: Hookblade
AC 3: Tomahawk
AC: Liberation: Whip swiming in lieu of zipline
AC Syndicate: Rope Launcher in Gauntlet
AC: Origins: Bayek uses his bare fucking hands
AC Odyssey: The Spear of Leonidas
AC Valhalla: A small axe handle, same animation as the Spear of Leonidas
AC Mirage: Basim uses his hands
AC Shadows: A grapple hook is used, similar to the Rope Launcher
AC Black Flag Resynced: Edward uses a random piece of rope
Assassin's Creed ziplines were trash ever since AC 3, but by Origins they totally gave up on even making it an interesting mechanic. For a game series defined by parkour, it is a massive shame they refused to iterate further on ziplines or even standard rope swings.
They were actually going to bring the Hookblade back for AC Black Flag, but they ended up scrapping the hook and ziplines caus they felt it was cartoonishly pirate like. Like come on Darby, the game is already nothing but pirate stereotypes!
In fact, the last the the Hookblade was even mentioned was in the novelization of the Assassin's Creed 2016 movie. Rip the Hookblade.
You see... The hook and the blade...
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u/DonkeyGuy 18d ago
The true peak was when we had giant implausibly designed grindrails that bridges the gap between map segments.
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u/After-Atmosphere7125 19d ago
I think this is probably the worst clip you could use to showcase your game 💀
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u/Kells90210 18d ago
They literally showed fighting and stealth gameplay, this is what THIS Redditor chose to post.
This is 10% of the showcase
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u/LeaveMeBeWillYa 18d ago
Judging by the comments here, OP posting the chase part rather than the actual gameplay and your downvote, I'd say this sub has an agenda to make this game look bad.
Don't know why but it's rather sad to see bitching about a game looking bad when they are reacting to a single clip of a part that isn't the major focus of the game
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u/DiggityDog6 18d ago
Yeah these comments are ridiculously judgmental for what amounts to 10% of the gameplay and probably one single mission in the entire game. Especially considering OP chose to cut off the video the moment that any combat popped up.
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u/foxtidog 18d ago
This subreddit as a whole, and all other ones that focus on one thing like "comics", are just all cult followings.
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u/Least-Suggestion7319 18d ago
The rest of the showcase was also painfully generic and boring. Combat is a mashing and dodge simulator. Giant boss fight straight from the 90s. Clunky movement. No creativity or innovation. This game doesn’t look interesting
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u/-FalseProfessor- 19d ago
I just want to point out that the red line is clearly meant to be a scent trail mechanic that fades as the target gets farther away. It makes sense as a thing for Wolverine to have.
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u/Johncurtisreeve 19d ago
I’m probably going to get really hated on, but the content I’ve seen for this game in general doesn’t honestly look that entertaining to me, especially when compared to the Spider-Man games. But yeah, this video in particular doesn’t look that great and I’m really not trying to stir up anything. I love insomniac.
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u/Hydra_Kitt 19d ago
I feel you. I think its because Wolverine as a character is more fun to watch than to play because of his ability set. A movie or comic can fast forward traversal but in a game he doesnt really have movement like that. Whereas Spider-Man is ALL traversal.
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u/Johncurtisreeve 19d ago
That’s honestly exactly how I feel when I first heard it was announced. My first thought was what are they going to do with him? There’s considerably less concepts they can do with him then with Spider-Man in terms of gameplay.
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u/pleasedtoheatyou 18d ago
Same. There's a reason developers keep going back to the well of Batman and Spider-Man for games, beyond their obvious popularity, whilst characters like Superman, Iron Man, Wolverine have seen far less success.
Ultimately they offer a lot of fun different ways to move about maps as well as fight and unlockable abilities, but with clear limits that don't make things trivial or mean you have to implement non-sensical boundaries.
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u/Hydra_Kitt 19d ago
Right! I know Wolverine has animalistic tendencies in the comics but he still has no traversal and his personal villains aren't really that interesting.
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u/Johncurtisreeve 19d ago
So like for real when that first trailer was shown off, all I could think was, I feel like they’re using the gore as the selling point and the distraction because when I actually sat down and just thought about the gameplay itself, I realize the only thing that sparked my interest was the Gore and realized that the gameplay wasn’t really anything too spectacular in my opinion
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u/Nova225 19d ago
So far the only impressive thing they've shown is the gore mechanics
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u/SilverKry 19d ago
Which if you played the old Wolverine Origins movie game game on PS3 or 360 it's nothing new at all.
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u/So-_-It-_-Goes 18d ago
You think you will get hated on for hating something popular on Reddit? Lmao
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u/pratzc07 19d ago
I don't think you will get hated on the more I see the more drab, boring, uninspired and wait for deep sale this game is turning out to be especially for a stacked out September with Onimusha and other titles hitting around the same time.
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u/Vikings_With_AKs 18d ago
I love action sequences where it's on rails and I can do nothing but press W
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u/CakyMint 18d ago
Red line for stupid people.
Generic "follow him" quest.
Generic fighting.
Generic nothing.
slop
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u/NoireResteem 19d ago
Not going lie this doesn’t look that impressive, even the dedicated gameplay segment we had a few months back looked just okay. Sony games are really just starting to look and play all the same…
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u/ZebraSandwich4Lyf 19d ago
Yeah this is definitely going to be deep sale purchase.
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u/Crossdress-Fan- 19d ago
I "love" how he looses all momentum when he jumps out of the wire
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u/Different-Chance-455 18d ago
Now that you mentioned it, I can't unsee it. It's terrible.
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u/compadre_goyo 18d ago
You're telling me you don't like massive stepdown from a 9 year old Spider-Man game from the same company, millions of dollars in profit later?
And you call yourself a gamer.
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u/Teamawesome2014 19d ago
Doesn't wolverine run on all 4s when he's trying to go fast?
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u/OldRancidSoups 19d ago
Lots of negative takes from random-word-123 accounts. This game looks great to me. Can’t wait to play it.
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u/PoolPartyWithoutTheL 18d ago
I don't even need to read the comments, because its all gonna be constant complaining....
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u/VukKiller 18d ago
I absolutely despise chase objectives where the guy is programed to just be at an unreachable distance so you can trigger a cutscene near the end and never actually catch him.
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u/Low_Boot_1426 18d ago
The red line trailing behind the guy so players don’t get lost and confused is killing me lol
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u/Hi_Limee 19d ago
Do we really need a bright red illuminated line when he's right f****** in front of you do we really need that kind of hand holding
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u/throwaway4days484848 19d ago
This entire game is going to be one big hand hold, everything looks so easy and scripted.
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u/alessandrolaera 18d ago
has any of you guys watched the full trailer? I don't think this hate is that deserved tbh
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u/Competitive-Tie-2486 18d ago edited 12d ago
I don't know, man. I wish there were some more obstacles and action to feel more like a real game and not like a movie or something
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u/SpoilerAvoidingAcct 18d ago
Love to chase rubber banding bad guys that always run just out of reach as we see things happen around us while we press up on the joystick.
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u/spazzxxcc12 19d ago
oh wow, yall are miserable
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u/Dependent-Swimmer-95 19d ago
Eh, this actually does look kinda bad tho. The rest of the game could be perfect and I’d still say this chasing sequence is odd lol
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u/DiggityDog6 18d ago
Cool but people are acting like this is the entire game. A mission that most likely constitutes 1% of what you’ll be doing in the course of this game = garbage running simulator slop in these people’s minds. It’s actually ridiculous.
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u/TheMightyDab 19d ago
Looks like X-Men Origins Wolverine will somehow retain its crown
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u/Sure_Distribution809 19d ago
Thank god they put a big red line otherwise you might get lost in that hallway