Naw it's Dreamcast, and Shenmue had better chase sequences, at least those had QTE's. This kind of awful recycled gameplay isn't new for Insomniac, they put fucking Superman 64 fly through rings segments in Spider-Man 2.
They’re not making major changes to gameplay sequences a month before release. Likely just debugging and testing performance and doing some marketing right before release. Most of the team is likely already moved onto the next project.
First thing I thought of was "Oh... We're going back to the first Assassin's Creed game, huh?". So fucking dated, and idk how anyone playtesting would give that a nod of approval in 2026.
That and climbing tf is the point of making me crawl across and up a conveniently glowing grapple area. I remember rage quitting the uncharted game remakes for this since that was 50% of the game
Even if it wasnt there, its still a linear chase, it really wouldn't change anything, if you didnt catch the target youd still fail. The idea behind something like this is to keep the story flowing
Which Uncharted? Uncharted had its fair share of "hold forward" action sequences. Even that big cinematic train scene from U2 is just a forward walking simulator with some razzle dazzle on it. Same with U3's plane scene.
Or as Yahtzee eventually calls this genre of work "Ghost Train rides".
The razzle dazzle is what they were referring to. If you're going to make an on rails sequence, they should be doing what they can to make it dynamic to the point where it "feels" like it isn't on rails or there's a least some variety to keep you on your toes. The kinda chase we see in OPs post is something that we saw all the time in PS1 titles.
I was remembering the scenes where we jump between cars, trucks, grapple and swing or trains to get behind the enemy or to cover etc. They were fun for me.
These include the truck chase in U2, boat chase in U3 and the infamous madagascar chase in U4
Edit: Ending chase in the lost legacy too. If you people don't find these fun then I am in the wrong neighbourhood
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