r/vulkan 8d ago

[Rust Physics Engine]10K BODIES ,~120 FPS, SINGLE THREAD (NO ISLAND, NO GRAPH COLOURING)

Enable HLS to view with audio, or disable this notification

27 Upvotes

8 comments sorted by

4

u/Psionikus 8d ago

I seem to recall this being posted at a much lower performance level earlier, which...sounds like progress! Have you look around for steps that you can begin to adapt to run on the device? How is it looking?

-6

u/IamRustyRust 8d ago edited 7d ago

Really appreciate the kind words I'm looking to get somewhere around O(1) for my next solver though I still haven't stabilized the Maya pyramid (65k bodies, ST) so for now I'm keeping my focus on cpu single-threaded performance. Thanks!!

9

u/CrazyTuber69 7d ago

O(vibes)

7

u/Cylian91460 7d ago

Exactly like last time, 0(1) what? Solving? Sleeping again? Can't be solving otherwise, you won't need to thread it

Also are you trying to mesure the performance of the rendering or the physic engine?

1

u/padraig_oh 1d ago

it does drops close to 40fps at some points though

-3

u/[deleted] 8d ago

[deleted]

0

u/tilitatti 7d ago

maybe it cannot handle the baggage of rust ideology.