r/AppBusiness 9h ago

shipaton Shipaton 2026: Halfway Check-In

1 Upvotes

We're officially halfway through our Shipaton hackathon! 

If you've been thinking about starting, now's the time. Apps must be live on the store by Sep 30 to be eligible to win, so to allow time for the app review process, we recommend submitting to the store in the next two weeks.

Don't worry if you're behind. Plenty of successful hackathon projects come together in the second half. Focus on shipping a small, polished app rather than trying to build everything. 

Remember to share all your latest progress, screenshots, or challenges in the weekly thread if you want to compete for the #BuildInPublic Award. Let's help each other cross the finish line!

More details about Shipaton, including prizes, requirements, and registration, can be found here: shipaton.com

Shipaton Timeline

  • August 1: Submissions open
  • September 30: Submission deadline
  • October 1–9: Judging
  • October 12: Winners notified
  • October 19: Winners announced

r/AppBusiness 19m ago

[FOR SALE] iOS app — Christian Wallpapers: Jesus HD | 4.7★ (147 ratings) | Subs + AdMob | Growing MoM | 100% organic

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Upvotes

Selling my iOS wallpaper app in the faith/lifestyle niche. Built and grown solo.
The numbers:
Launched: April 2026 (~4.5 months old)
Subscriptions (verified via RevenueCat): net proceeds growing every month → May $108 → June $183 → July $295 → Aug $401
AdMob: ~€150/month (AdMob dashboard screenshots available)
~$566/month combined revenue and climbing
Rating: 4.77★ (147 ratings), 139 subscription transactions all-time
Tech & costs:
100% Swift, native iOS
No servers, no backend, zero running costs → ~100% margin
Simple to maintain and hand over
Model: Free with AdMob ads + a monthly subscription and lifetime purchase to go ad-free (two revenue streams).
Growth: 100% organic — pure App Store search / ASO. No paid ads, no paid promotion. Room to add paid UA on top.
Why it's a good buy:
Consistent month-over-month growth
Two revenue streams (subs + ads)
Evergreen faith niche, high ratings
Lots of monetization headroom (pricing/offers untested)
Asking: $11,000 (open to reasonable offers). App + App Store listing transfer.
DM for a full RevenueCat export + AdMob screenshots.


r/AppBusiness 3h ago

Building an App Big waitlist first or launch small and grow from there?

2 Upvotes

I’ve seen a lot of founders focus on building a big waitlist before launching. After my own launch experience, I’m starting to think I’d rather launch small and grow from there.

On day 1, I had a blocker bug with subscriptions. It was fixed within 24 hours, but about 30 users were impacted.
Now imagine if I had a waitlist of 500+ people and they all showed up at once.

That’s potentially hundreds of people having a bad first experience with something I worked so hard to get them to try. And getting someone to try your product once is hard enough. Getting them to come back after a bad experience is even harder.

You can test everything before launch, but real users will still find things you didn’t.
So personally, I’d rather launch smaller, learn what breaks, fix it, then push for more users.

Curious how other founders approach this. Big waitlist first or launch small and grow from there?


r/AppBusiness 3h ago

How do you convince ICP to be your beta users?

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1 Upvotes

r/AppBusiness 4h ago

Growth Finally made up to $200

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2 Upvotes

Small update on my app that's been slowly gaining traction.

Built it as an alternative to Habitica, but flipped the focus. Most habit trackers gamify the habit, you check a box, get a badge, feel good for five seconds. Levelite flips that: the game comes first. You're actually playing something, leveling up, unlocking skills, running dungeons, and the habit-building happens as a side effect of wanting to keep playing, not as the whole point.

Solo dev, about 1 year into this. For most of that year I was averaging like $30-60/month, so this next part might sound small to some of you but it's massive for me. Hit $500 in a month for the first time about 3 months ago. Couldn't keep that momentum going though, it dropped back down and has been sitting around $250-300/month since.

Not giving up on it. Goal is still $1k/month, just gonna take longer than I thought 🙏

iOS: https://apps.apple.com/us/app/levelite-habits-and-tasks-rpg/id6743447435

Android: https://play.google.com/store/apps/details?id=com.satsukiizumi.leveliteapp


r/AppBusiness 4h ago

Only ~2.5% of downloads set up their first routine. Are these normal numbers, and how do you improve onboarding?

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1 Upvotes

r/AppBusiness 5h ago

I started thinking about whether dating apps make us judge people too quickly

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2 Upvotes

r/AppBusiness 5h ago

Marketing 170 users, only 5 paying subscribers – what am I doing wrong with my marketing?

1 Upvotes

I’m looking for some honest feedback from people who have experience with SaaS, mobile apps or subscription products.

4 month ago I published an app called BandAtlas, an app for musicians and bands to organize things like gigs, setlists, availability, tasks, discussions, finances, documents and other band-related stuff.

At the moment I have around:
170 registered user accounts
5 paying subscribers

So obviously I’m wondering where the bottleneck is.
Right now I’m mainly using Meta Ads and trying organic SEO and Instagram Posts. I have only small budget for paid ads..

My current funnel looks like this:
I run Meta campaigns that send musicians to my website/landing page. (bandatlas.app)
I’m building a retargeting audience from those visitors.
The plan is to then run a second campaign to that audience optimized for app installs.
The problem is that the retargeting audience is still a bit too small, so the second campaign hasn’t really started properly yet.
The traffic campaign itself actually seems fairly cheap, so getting people onto the website isn’t necessarily the biggest issue.
What I’m struggling with is understanding what I should focus on next.

I have a free testing plan for users, 30 days.
If the didn’t subscribe, they get 14 days after a reminder to do so.
Another one 7 days later..

Is 5 paid subscribers from 170 accounts actually terrible for an early-stage app?

Could the problem be:
the landing page?
the positioning/value proposition?
the onboarding?
pricing?
targeting the wrong musicians?
simply not having enough users yet?

I’d also really like to hear what other acquisition channels you would test for a niche app like this.
Google Ads? Reddit? YouTube? Influencer partnerships with musicians? Band communities? Direct outreach? Content marketing? App Store Optimization?
I’m not looking for generic “just post more content” advice. I’d genuinely like to understand what experienced marketers would test first if this was their product.
Feel free to tear apart the funnel or the business model. I’m probably too close to the product at this point and could really use some outside perspective.


r/AppBusiness 5h ago

Building an App Offer Developer Position

1 Upvotes

I am a founder and CEO handling product design, leadership, go to market, and operations for my startup. We are a social app meant to connect people in a unique way that the market is starving for. Looking to expand the team with a dedicated technical developer.

What I’ve already done:

- The product is already fully designed with clear specs and features (MVP + longterm future features), language/copy and mechanics. There has also already been a prototype tested, and a tech stack available, though it’s not locked yet without engineer input.

- An active go to market strategy including a healthy waitlist that is still actively growing (high 7.5% conversion rate on and rising on cold outreach) and a clearly defined market/avatar. Users are ready as soon as MVP ships.

- Daily content production will be used for distribution with plans to do even more. My account has reached ~700,000 views in its first 4 months, and that number is growing.

- Leadership ability through over a decade of work directly with people, both client and colleague. For 3 of those years, I have run my own business, which I have closed to pursue this full time.

- Developed business skills through previous business successes. All business metrics are tracked and help determine how we execute our work and make adjustments when necessary.

What I’m offering:

- I’m open to dev positions, depending on what you’re looking for. (founding engineer, contracting, internships, something else).

- Full ownership over the technical side of the project. You won’t have to handle anything else but the dev side, and you control how it’s done. If there’s another way you’d like to work, we can discuss that too.

- Negotiable terms that I’d be happy to establish before any work starts getting done. Profit share, equity, etc. I want this to be a satisfying win for both of us.

- Full spec sheet and preparedness to communicate clearly and consistently over the course of the partnership.

DM for more information.


r/AppBusiness 7h ago

How do I get users?

2 Upvotes

I built a website that indexes product mentioned across all channels by creators. Be it sponsored, genuine recommendations, reviews, etc. everything. I’m trying to figure out how do I get users to explore the site so we can develop and test out use cases.


r/AppBusiness 8h ago

What kind of different social app would you guys consider buying?

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1 Upvotes

r/AppBusiness 8h ago

We built an on device screenshot app for Mac. Any suggestions?

1 Upvotes

We’re a small team building a screenshot app, and we’re sharing it here to get feedback, suggestions, and advice on how we can improve it.

Sealshot was developed with the help of Claude. It’s open-source and free, so more people can try it, contribute feedback, and help shape where it goes next. It’s still a work in progress, and we’d especially love to hear from people who use screenshots heavily for development, QA, support, documentation, or security work.

One of the problems we kept running into was that screenshots often became disposable files. We’d take screenshots for bug reports, annotate and share them, then struggle to find them again later. Screenshots can also contain things you probably don’t want to share by accident, such as emails, tokens, API keys, internal URLs, or customer information.

So we built Sealshot for macOS around a simple idea:

Treat screenshots more like documents than temporary images.

Sealshot can:

  • capture regions, windows, scrolling content, and recordings
  • keep annotations editable after saving
  • detect potentially sensitive information before sharing
  • OCR screenshots and make the archive searchable
  • organize captures in a local library
  • encrypt captures stored on disk
  • generate metadata locally without sending screenshots to a cloud AI service

Everything is processed locally on the Mac.

What’s the biggest pain point in your current screenshot workflow?

GitHub / download: https://github.com/ldeng83/Sealshot
Docs: https://seal-shot.com/


r/AppBusiness 8h ago

Monetization How much is my app worth?

1 Upvotes

Hi guys! I was thinking about selling my app, it has 125.000 downloads (103k on app store and 22k on google play).

It has 50k/60k MAU in the high months (it is a seasonal app), mostly of the users are from Italy and it had a 100% organic growth, all of that I 8 months.

If I would try to sell based on the users and not on the annual revenue would it be possible? How much these numbers would be worth?

Thank you so much for the help (sorry for the grammar but I am italian)


r/AppBusiness 8h ago

I just hit 0 MRD (Monthly Recurring Downloads) on my new app in 2 days!

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1 Upvotes

r/AppBusiness 8h ago

Shipped web app if validate the product then move mobile app

1 Upvotes

I launched a web app with nextjs. Turns platform specific content from any YouTube video URL. Like LinkedIn post, Twitter thread, Instagram captions, TikTok script, newsletter and blog post with proper hashtags.

So now my plan is that if users retention will be good I'll build a mobile app and divert into a mobile app for a web app. 5 content generates free per week. So if users fulfill this free limit in taharcast then I'll move into a mobile app where I can integrate revenueCat.

Is this approach better for validating the product?? And need here to update any features or add new features?

I only post about this last day on Twitter and LinkedIn. So for this which platform, strategy will be good for marketing and distributing?


r/AppBusiness 10h ago

AI can code. AI can design. AI can write the copy. AI can analyze the market. so what exactly is left for the founder to do? 👀

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0 Upvotes

r/AppBusiness 10h ago

Showcase watchwise.in

1 Upvotes

I shipped a film discovery site as a non-technical founder — Claude wrote the entire codebase

I’ve been building WatchWise, a film discovery platform designed to answer three questions: What should I watch, where is it streaming, and is it worth watching?

I focused on the product decisions, testing, and refining the experience, while Claude handled the code. After hundreds of iterations, it’s finally ready to share.

What’s available today:

Streaming availability across major platforms

A transparent rating showing the sources used and how each one is weighted

Box-office analytics for actors and directors, including budgets, grosses, and career hit rates

A swipe-able trailer feed

More than 80,000 titles from around the world, with particularly strong coverage of Indian cinema

It’s completely free, with no ads.
I’m sharing it because I’m sure there are bugs, incorrect data, and confusing parts I haven’t spotted. If you try it, I’d genuinely appreciate honest feedback—especially on anything that breaks, feels unclear, or could be made more useful.
Website: watchwise.in


r/AppBusiness 10h ago

Regarding my app earning I submitted yesterday in this community

2 Upvotes

Yesterday I posted a screenshot of my app store earnings. Many community members asked me how I am marketing my app and asked me for tips. Well, the answer is simply, I am not a marketing expert, the truth is I am not good in marketing and that's the reason I am here in this community to get idea from other members.

The only reason I started making a good amount of earnings from day 1 after my app was published is that I already have a website that is getting a good amount of traffic since 2016, and I have lots of registered users and their newsletter emails. Another member asked me for some tips to get traffic on a website so that it can help to promote the app. But truth is that, I am getting good amount traffic doesn't means I can also give some tips to someone and easily start getting traffic. For example, I also started a website in 2020, and another website in 2021, but both of those websites failed and didn't get any traffic. I found that all the SEO rules that worked in 2016 don't work in the present. For this reason, after 2016, I have not been able to success in any of my websites. So I am only focusing on the old website where getting traffic since 2016.


r/AppBusiness 10h ago

Feedback wanted: I built an app that handles the "What's for dinner" mental load

1 Upvotes

Hi Reddit!

I'm Jill, a PM at a games studio. I've spent more than a decade building games from 0 --> 1 and launching them on the app stores. This time, I wanted to try something that was more personal, and would solve some of my problems. I'm building something to solve a problem my family faces every single day, and I'd love your feedback.

The problem:

Every household has someone carrying the invisible mental load of meals. It's not the cooking that's exhausting — it's the deciding. 21 meals a week. Knowing what's in the fridge. Figuring out quick meals for busy nights.

My partner and I are both pretty into fitness. We train, we track our calories, we actually care about hitting our macros. And still, most nights we'd end up standing in front of a fridge full of groceries with no idea what to make. I'd have 200 recipes saved on my Instagram but going through it all would take me 30 mins and by then it'll be too late and I'll end up ordering take out. And even when we landed on something, we had no way of knowing if it fit our macros until after we'd cooked it and logged it. Too late to change anything by then

What I built:
Cal Pal - A calorie tracking app that let's you scan what's in your fridge and it gives you recipes you can actually make right now, and they fit your calorie and macro targets so it doesn't wreck whatever goal you're on. You can still pull in recipes you've saved on Instagram, it just checks them against what you've got. Sets your daily numbers, logs meals, Apple Health, shopping list for the bits you're missing.

Where I'm at:

Early beta — collecting founding users and feedback. The app is live in most countries but I am only doing a soft launch for now (Live in all countries except: United States, United Kingdom, Canada, Australia, New Zealand, Ireland, Germany, France, Netherlands, Sweden, Norway, Denmark, Japan). However, if you'd really like a test flight link, I can send it to you if you DM me or write in comments below

My questions for you:

  1. Does this solve a real problem for you or your family?
  2. What's missing that would make you actually use this?
  3. Any feedback on the landing page?
  4. Any feedback on the app?

🔗 Cal Pal Landing Page 🔗 Cal Pal App Store Link (SG) but you can find the app on the app store as Cal Pal: AI Recipe Finder

Thanks for any feedback — I'm building this based on what real families need.

https://reddit.com/link/1w4e8x6/video/q6l2uu5eaxmh1/player


r/AppBusiness 10h ago

Built an app for myself, now I'm trying to market it

0 Upvotes

Hello

First time posting here, but been reading through for about a year now and found the advice given to others helpful for applying to my own projects and pushing myself to be more entreprenurial having already trained as a software engineer in large companies.

Having played WoW for the better part of my formative years I've had the idea of creating an RPG based of a team that you can level, another inspiration that I played in my youth was Battleheart too. So with that basis and my goal to be more active this year I hunkered down with Fable and created Dungeon Runner RPG, a game that mixes the DnD game style and exercise, with the main game play being dependant on logging exercise with you only being able to level up through going on physical runs. This also motivated me to push on another goal/ interest of mine with pixel art as my art style for assets, and then creating a internal webapp for myself to manage the content and create assets from my ipad.

I've added monetisation gates with either ads or pro account (with the option to grind any of the benefits of pro like new heroes). I think I had a good couple of weeks from the intial release windows with users engaging with both the game and the exercise aspect.

I've applied a lot of advice from here and other subreddits to my ASO, and and will probably be looking to make an instagram of my progress with creating assets to create some natural marketing and awareness for the game.

I guess the advice I am looking to get is how to bump up my visibility and conversions and if I've pigeon holes myself in to an exercise niche when I could use the assets that I've created to make a less gated game?

Thank you


r/AppBusiness 10h ago

Looking for people to test my new digital closet app + give honest feedback

1 Upvotes

Hi everyone! 👋

I’m the creator of Material Merge, a new app that helps you organize and keep track of your clothes digitally.

I’m getting ready to share the app more widely and I’m looking for people who have never used Material Merge before to test it and give me completely honest feedback.

The app lets you:

  • 📸 Add clothing items and have AI identify them
  • 🔎 Search and organize your closet
  • 📍 Keep track of where your items are
  • 🧺 Track laundry
  • 🤝 Keep track of items you've lent out
  • 👗 Create outfits
  • 👯 Share your closet

What I'm asking

If you're interested, please:

  1. Download Material Merge from the App Store
  2. Spend about 10–15 minutes exploring the app
  3. Try out the different features and navigate through it on your own
  4. Complete this short survey afterward with your honest feedback

App:Material Merge App

Feedback survey: Material Merge Survey

You don't need to be a fashion expert or someone who already uses closet apps. In fact, I'd especially appreciate feedback from people who have never used a digital closet app before.

Please be honest — if something is confusing, annoying, unnecessary, or doesn't work the way you expected, I genuinely want to know. I'm using this feedback to make improvements before promoting the app more widely.

Thank you so much to anyone who takes the time to test it! ❤️


r/AppBusiness 11h ago

Building an App Looking for member with UX/UI & Social Media Mgt knowledge to join Shipaton 2026

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1 Upvotes

r/AppBusiness 11h ago

First app launched. From friction to bonding.

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1 Upvotes

I was dealing with the hassle of using a stopwatch to track my sons performance and writing it down on spreadsheet. We decided to build an app that would auto graph and store PRs.

Had a great time working through the process of building with him as my design and test team. Great bonding and it also helped improve his times since he was able to see where he was in real time.

https://play.google.com/store/apps/details?id=com.bestmarked


r/AppBusiness 11h ago

I’m selling my Mac/iOS app for $6.99 lifetime, here’s why I’m still avoiding subscriptions

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1 Upvotes

I’m the solo developer behind Pasly, a clipboard manager for Mac, iPhone and iPad.

I recently shipped one of the biggest updates to the app: cross-device clipboard history using CloudKit, including text, images and file syncing between devices.

And it made me revisit a decision I’ve had since launching:

Should an app with ongoing development and cloud features really be a $6.99 lifetime purchase?

Right now my pricing is:

Free - 24-hour local history - Up to 20 items - Limited files/pinned items - No cloud sync

Pro — $6.99 one-time - Cross-device clipboard history - File sync - Smart Paste - Paste Stack - Floating Paste - Multi Select - Search & Favorites - Other advanced features

No subscription.

One reason I can keep the price low is that the cloud architecture is unusual.

Clipboard data isn't stored on my infrastructure. Pasly uses the user's private CloudKit database, so Apple handles the actual storage and syncing through their iCloud account.

That means adding cloud sync doesn't suddenly give me a traditional backend/storage bill for every active user.

But there are obviously still ongoing costs: development, support, marketing, Apple Developer Program, website/services, and maintaining both the macOS and iOS apps.

I've considered a few models:

  • Keep lifetime at a low price and grow through volume
  • Gradually increase the lifetime price as the product gets better

For now, I'm sticking with the $6.99 lifetime model.

I'm curious how other indie app developers think about this.

At what point does lifetime pricing become a bad business decision, even when your marginal infrastructure cost per user is extremely low?

And if you've moved an existing app from lifetime to subscription, did it actually improve the business enough to justify the extra friction?

For context: https://pasly.app

Disclosure: I'm the developer of Pasly.


r/AppBusiness 11h ago

How do you find new clients? Survey

0 Upvotes

Hey guys, could you answer the following questions?

Don’t worry, I’m not going to DM you to sell you some $3k bullshit marketing course generated by Claude. I’m genuinely curious to understand how you acquire clients.

1) Do you sell B2B or B2C services?

2) How much does your service cost on average?

3) How do you acquire new clients? Cold calling? Email campaigns? Meta/Google ads? Strategic partnerships? Sales agencies? Something else?

4) How long have you been using this client acquisition method?

5) How many clients are you able to acquire per month?

6) For each service sold, what percentage of the revenue did the client acquisition process cost you?