r/BaseBuildingGames • u/404Survivor • 10h ago
Game update I put a ton of work into 404 Survivor this month. Players can now give zombies more complex orders, production, hauling, scavenging/exploration, and guarding, and I've started building out the survivor system. I'm also working on map fog, job proficiency, and an achievement system
404 Survivor is a zombie survival sandbox with resource management built in. You scavenge during the day and hold your ground against the horde at night. The longer you survive, the harder things get. You can control zombies to work and build for you, use an expanding zombie assembly line to mass produce survival resources, or send them out to fight on your behalf. You can carefully raise and manage them, or just treat them as disposable, throwing them at enemies to die alongside them.
Ultimately, I want this game to sit somewhere between Project Zomboid and They Are Billions, tense production and base management in the back, intense combat up front. Except this time, you're not the commander overseeing the base from above, you're actually one of the people living in it.
As for this month's update, I've mainly been working on survivor related features. The zombie work order system is done now, they can handle production, hauling, scavenging/exploration, and guarding, among other tasks. Once this system is expanded further, I'll apply it to the survivor system too, so players can recruit survivors as workers. What I'm going for is that survivors and zombies end up filling roles kind of like colonists and mechanoids do in RimWorld.
Map: Still in development. When you wake up in this world, you know nothing about your surroundings, so the map starts covered in fog. Exploring gradually clears the fog and reveals more of the area. Once this is in, you won't have to worry about getting lost trying to find your way home.
Achievement system: This is done, and I'm currently designing more achievements to add.
Scene optimization: I've redone the wilderness vegetation and ground textures. Grass density, color, and texture all look more natural now, and the wilderness terrain has been reworked too. Optimization on other scenes is ongoing, I'll be redoing all the lower quality early content and working on performance too.
Job system: Players build up proficiency in whatever job they're doing. Through that proficiency training, you can pick the job you like, scavenger, farmer, etc, and use its perks to survive more effectively. This system is currently in development and mostly finished.
Thanks for reading. The game's still in active development, and I'd love to hear any thoughts or feedback. I take community suggestions seriously and use them to keep improving the game. If this sounds interesting, you can check it out here: https://store.steampowered.com/app/4038790/404/