r/IndieGaming • u/Alinu4 • 5h ago
5-Star Taxi - Official Announcement Trailer
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r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/Alinu4 • 5h ago
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r/IndieGaming • u/Emotional_Engine9 • 9h ago
r/IndieGaming • u/oriol_cosp • 7h ago
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Hi everyone!
We've been working on Monshifter for the past year, and we finally have a trailer!
I'd love to read what you think about the game and I'll happily answer any questions you have.
Wishlist it if you wanna help: https://store.steampowered.com/app/4668520/Monshifter
Cheers!
r/IndieGaming • u/AleksejFonGrozni • 1h ago
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You start with a crew of several dozen submariners, onboard Sub 227. As the days pass by, one by one, their are disappearing. Being killed in action, lost at sea, executed for treason. And some of them are rather pleasant fellas. That's the cost of war, at least part of it.
Pixel art (well, some kind of, my own dirty style), narrative adventure, puzzle solving, document handling. Being an encryption officer in a totalitarian regime, solving the mystery aboard Sub 227
https://store.steampowered.com/app/4418080/False_Echo/?l=english
r/IndieGaming • u/ozg58 • 2h ago
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We’ve been sharing WingWhiz’s development on this subreddit for a while, and the game has changed quite a bit since our earlier posts.
For those seeing it for the first time, WingWhiz is a 3D roguelite inspired by classic arcade shoot ’em ups, where each run lets you experiment with different upgrades and build your way toward becoming more powerful.
Since our earlier posts, we’ve made major improvements to both the core gameplay and the progression systems, so we wanted to share our new gameplay trailer and give you a better look at where the game is now.
We’d love to hear what you think of the direction we’re taking. Any questions, criticism, or feedback about the game are more than welcome.
r/IndieGaming • u/GFX47 • 7h ago
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Hi! I'm a solo developer and I've just announced Respect the Horde, a top-down extraction shooter / tower defense I've been working on.
The idea is simple: you're heavily outnumbered, but zombies are predictable.
Instead of fighting hundreds of them head-on, you build obstacles to shape their path, create bottlenecks and lure them into barbed wire, fire and deadly traps.
The more zombies you kill, the greater the rewards — but the horde also becomes increasingly dangerous. Once you've completed your objective, you have to decide whether to extract with what you've earned or stay for one more wave.
You're outnumbered. Outsmart them.
I released the announcement trailer today and the Steam page is now live:
https://store.steampowered.com/app/4550130/Respect_The_Horde/
r/IndieGaming • u/_darksubstance_ • 11h ago
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Congratulations to our friends at Trioskaz Studio. We’ll keep an eye out for updates and look forward to the game’s release.
r/IndieGaming • u/Stillsun-ark • 1h ago
Before the shipwreck, you'll be "peacefully" roaming through space on the crew's ship: S.S.Hercules.
We're testing out the dialogue prompt for the game. We'll appreciate your feedback on it, and on the whole scene of course.
This time, I'll share the steam link. If you like the game's look, wishlist on steam
r/IndieGaming • u/BhanosTD • 3h ago
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Eat, run, jump, push boxes and switch the rules in this scrumptiously adorable puzzle platformer!
The game is about this little cat-shaped thing called Scrunglo and its unending gluttony. In order to saciate its hunger you'll have to travel across multiple dimensions to find The Fruit.
We've been working on this game after hours for more than 2 years now and would love it if you checked out our Steam page and maybe wishlisted it if you like it:
r/IndieGaming • u/HuckleberryBrief3794 • 14h ago
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i cant help myself so sorry
r/IndieGaming • u/2080Games • 1h ago
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Solo dev ANB_Seth turned his Half Life: Alyx Mod into a full game (PC & PCVR) after more than 4 years of work!
r/IndieGaming • u/QuietDenGames • 10h ago
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You’re stationed alone at a remote radio observatory around Ganymede, monitoring deep space for faint signals and comparing what you find with a second operator stationed around Callisto. As the shifts pass, the signals start getting harder to explain.
If it looks like your kind of thing, the Steam page is here: https://store.steampowered.com/app/5158290/Closer_Than_Stars/
r/IndieGaming • u/Faislx • 1d ago
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I just released the demo of my game RippleLoop. It's an incremental cozy game about skipping stones. You throw a stone and try to make it travel as far as possible, then use the distance you've gained to unlock upgrades and new powers.
As you progress, you'll discover new ways to control and interact with your stones, allowing you to reach increasingly distant places and explore new landscapes.
It's my first commercial game ever, so I'd love to hear what you think!
The demo is available on Steam if you want to give it a try: https://store.steampowered.com/app/4758450/RippleLoop_Demo/?utm_source=reddit&utm_content=indiegaming1
r/IndieGaming • u/kid_dynamo • 23h ago
Working on a game with a ton of puppets in it, here are our two newest, this time finger puppets. Not totally happy with the texture yet, but it'll do for now.
We still need to name these two, they'll have a kinda Statler and Waldorf vibe. Anyone got any got any good suggestions?
r/IndieGaming • u/Mean-Sympathy4928 • 6h ago
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- Rule the country by day and decide the fate of your people
- Explore the castle by night to uncover what is trying to kill you
- A brutal dark fantasy story with over 80 endings
r/IndieGaming • u/Rozsd_s • 12h ago
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r/IndieGaming • u/Driving_Rogue • 9h ago
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Hey guys! We’re working on a new ability that acts as a score booster. What do you think about the idea?
r/IndieGaming • u/frogmakesgames • 11h ago
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r/IndieGaming • u/emomax • 11h ago
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Hi! I'm MaxCJ, and wanted to do something different for the trailer of our second game, Caps & Spoons - so we decided to interview our main character about what one can expect!
It's a cooking and restaurant management game where you decorate your foodery, discover and unlock new recipes and ways to cook.
Upgrades and advertisements for your shop are available from the computer; the radio has daily shows where one can learn new recipes (among other things) and the calendar shows upcoming events and happenings.
Set in the same universe as our first game, Fungerellia is a sporepunk fantasy world, where steampunk meets mushrooms in a whimsical way!
Steam page: https://store.steampowered.com/app/4414140/Caps__Spoons__Fungerellian_Foodery_Simulator
r/IndieGaming • u/Sky_Machine • 15h ago
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r/IndieGaming • u/Pack-O-Punch • 4h ago
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We’re working on Quantum Quartz, a 2D steampunk pixel art precision platformer where you switch colored platforms on/off to create paths and avoid hazards like lasers, missiles and such.
Since recognizing those colors quickly matters a lot during gameplay, we added a unique gemstone shape as an accesibility setting to each color instead of relying on color alone.
The icons can also be resized, repositioned and have their opacity changed.
Would this feel clear enough to you during actual gameplay? Are any colorblind people out there who can tell me if this is something that would actually imporve their experience?
r/IndieGaming • u/AYMANJBARI • 8h ago
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I made some improvements to the Weeping Angel mechanics in my game Martha's Dolls 2 ! The doll is no longer glitchy, you can no longer catch her running, and her movement is much smoother.
r/IndieGaming • u/KolbStomp • 5h ago
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r/IndieGaming • u/Trashy_io • 6h ago
Im pretty happy with the results there are some minor post processing details still missing but overall I think it turned out great and love the water fall effect.
The art style is heavily 2000's cartoon inspired and it brings me so much joy finally getting comfortable with this art style
Lmk if anything is missing from this zenful skin/theme!