r/BaseBuildingGames • u/tiggy002 • 8h ago
Discussion Deciding on an art-style for a planetary-scale colony-sim game
Current state of the game: https://imgur.com/a/ebZsXwv
Concept art-styles for the game: https://imgur.com/a/weIlNqA
I've recently been working on a planetary-scale colony-sim idle/incremental game. I've put a couple months of work into it, and now it's time to settle on an art-style for the game. We've used some non-royalty free (Warcraft 3) assets for testing the feel of the game, and we're going to replace them before the next public build of the game. The first 3 gifs are the current state of the game, and the rest of the pictures are concept art about what style would look best. I would really appreciate your opinions on if we should use A, B, C, or D. Thank you so much!
It's an incremental/idle colony sim game, inspired by games like RimWorld, traditional roguelikes (like Caves of Qud), and Civilization. You play a God of the Moon in a weird, mysterious, and complex simulation. You must use your godly powers to grow your religion, inspire your people to build grand cities, and defend your territory from other Moon Gods that want to expand their own territory.