r/Bioshock • u/Famous_Confection_70 • 3h ago
Discussion Project Revival Announcement + Mod Breakthroughs
Greeting to my fellow splicers. This is Nyko! From void crown mods. The dev behind War in Rapture and other stuff like the co-op mod!
For years, modding BioShock has been insanely difficult and widely believed to be nearly impossible. But I’m incredibly happy to announce a major breakthrough in BioShock modding. Bio & Tempest and I have been working hard to push the limits of what’s possible and create tools that make modding BioShock more accessible. We’ve already achieved MAJOR breakthroughs, including a:
- Level Editor
- Custom Class Compiler
- Runtime Analysis & Injection
- And many other quality-of-life tools
With all of these new tools, we’ve decided to take things even further and create what we believe could be the biggest BioShock mod ever made something that gives BioShock the remaster it deserved. Say hello to BioShock Revival. Our goal is to show the world and our community what BioShock modding can truly look like. And, alongside the mod, we plan to release many of the tools we used to make it possible. BioShock Revival will introduce:
- New Levels
- New Enemies
- New Plasmids
- New Weapons
- New Tonics
- New Audio
- A plethora of fixes and improvements to the game
This is shaping up to be the most comprehensive mod ever created for BioShock, and we’re incredibly excited to show you our progress, share what we’ve been working on, and give everyone a look at just how far BioShock modding can go. Come support us! and,
Welcome to BioShock Revival.