A list of features I would really like to see in future city buildings games
Parcel Based Zoning
- Zoning would be based on parcels rather than cells, allowing for better organic road layouts and angles other than 90, as well as working withing old right-of-ways
Generated Buildings
- All growable buildings would have some amount of unique generation, using a base combined with modular extensions. It seems like Citystate Metropolis has something similar to this
Fully modular service buildings
- Self explanatory, would make building more interesting and would give your city a more unique feel. CS2 tried, but it feels lacking
Longer days+Rush Hour
- I would like for the days to be significantly longer, maybe 1-2 hours long, and have notably different traffic during different parts of the day
Planning mode/better constructing
- Having to plan out construction projects, manage detours, and think about your projects impact on the city
Better flood/water management
- Natural disasters rarely feel like something your city has to manage, I'd like to plan it around flooding, and have the weather play a much larger role