r/deadbydaylight 11d ago

Chorus of Sin 📢 DBD News & Updates

58 Upvotes

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r/deadbydaylight 11h ago

Behaviour Interactive Thread 10.1.1 Bugfix Patch

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415 Upvotes

Features

Content

Killer Updates

The Judgment

  • Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s) Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.

The Knight

  • Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
    • If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
  • Dropping a Pallet on a Guard now causes the Guard to move through the Pallet

Perk Updates

Survivor perks

  • Repressed Alliance: After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s(was 55/50/45 seconds)
  • Vigil All Survivors within 16m of you: Lose Exhausted 20/25/30% faster. (was 30/35/40%) After they leave your range, this ends after 15s. Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.

Bug Fixes

Audio

  • Fixed an issue where The Judgment voice line about Aurora plays in the store.
  • Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
  • Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
  • Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
  • Fixed an issue where missing SFX when the Pig knife extend after standing up.
  • Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
  • Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"

Characters

  • Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
  • Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
  • Fixed an issue where Aurora's book floats when holding an item during the idle animation.
  • Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
  • Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.
  • Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
  • Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry
  • Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
  • Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
  • Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
  • Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
  • Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
  • Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
  • Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
  • Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.

Environment/Maps

  • Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
  • Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
  • Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
  • Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
  • Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat
  • Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions
  • Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
  • Fixed an issue in Blood Lodge where the debris of a broken pallet did not appear on the ground
  • Fixed an issue in Midwich Elementary School where the Killers could not grab a survivor that was on the ground
  • Fixed an issue in Temple of Purgation where the Killer would be able to hit a survivor through a wall
  • Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb
  • Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack
  • Fixed an issue in Dead Dawg Saloon where a crawling survivor gets stuck at the top of the stairs
  • Fixed an issue in Badham Preschool where a bush is blocking the navigation of players
  • Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
  • Fixed an issue where, on Nostromo Wreckage, the Keycard's Aura remained visible after hacking the terminal.

Perks

  • TEXT ONLY: Fixed the description of No One Left Behind to say: "You heal other Survivors... faster" and not: "You heal faster".
  • TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
  • Fixed an issue to ensure Mettle of Man procured, only after the third protection hit.
  • Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.

UX

  • Fixed several incorrect statements in the Gameplay Showcase
  • Play button sound fix

UI

  • Fixed some visual problems with the new matchmaking button not appearing everywhere it should. (and appearing where it shouldn't)
  • Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
  • Fixed an issue where The Judgment's Zealous Icon appeared disabled when Divine Light was on Cooldown.
  • Fixed an issue where The Judgment's mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
  • Fixed an issue where The Judgment's Divine Light aiming reticule stayed visible after the control period expired while Zealous.

Misc

  • Fixed an issue where blessing a Hex totem did not trigger a score event.

r/deadbydaylight 6h ago

Discussion so sad i had to remove my custom portraits

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1.3k Upvotes

Needing to remove the custom portraits (with the new anti cheat coming) is so fustrating! it really shows how ugly the actual portraits are ESPECIALLY the survivors ones💔hopefully after this anti cheat is implemented it turns out to be safe🙏


r/deadbydaylight 2h ago

Shitpost / Meme I had this idea.

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631 Upvotes

r/deadbydaylight 9h ago

Discussion just completely revert the button atp bruh😭

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1.8k Upvotes

r/deadbydaylight 8h ago

Shitpost / Meme This will be Dead By Daylight in 2012

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931 Upvotes

r/deadbydaylight 5h ago

Shitpost / Meme Me, obsessively this last week.

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362 Upvotes

r/deadbydaylight 10h ago

Upcoming The knight getting nerfed in the bug fix because idk they threw darts for who to randomly nerf I guess.

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805 Upvotes

r/deadbydaylight 2h ago

Media Devs, please untuck her t-shirts 🥺

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122 Upvotes

Or at least give an option for t-shirts to be tucked in or not, please 😔


r/deadbydaylight 1h ago

Tech Support Vigil still shows up if you search "Broken" in the perk search

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Upvotes

r/deadbydaylight 9h ago

Shitpost / Meme shit vs. ass

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356 Upvotes

r/deadbydaylight 4h ago

Discussion First time I see someone getting downed cause of deep wound

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119 Upvotes

Deathslinger is so strong, he can down survivors with his mind/joke


r/deadbydaylight 16h ago

Question I started playing 3 days ago. Is this a perk ? can we just Houdini ourselves out of lockers ?

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897 Upvotes

r/deadbydaylight 9h ago

Question Is this normal? I've never had a version where this part was closed off with this grass.

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191 Upvotes

r/deadbydaylight 10h ago

Media Dead by Daylight developers be like on the new update:

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212 Upvotes

r/deadbydaylight 10h ago

Media Youtooz has accepted my Blighted Springtrap figure Concept! Please consider voting for him to be made!

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211 Upvotes

As an artist for Youtooz's Creator Program, I have the opportunity to send in figure and plushie designs to get approved and then voted on by the community. This figure is inspired by the DBD original Blighted skin for Springtrap. If anyone is a fan, your support would be greatly appreciated!

https://community.youtooz.com/design/2140


r/deadbydaylight 22h ago

Discussion The Dark Lord says “farewell, pathetic human” when he uses a mori on Aestri, but Aestri is an elf

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1.5k Upvotes

BHVR, please fix this immediately


r/deadbydaylight 15h ago

Media For the love of God CAN WE FIX GRABS ALREADY

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395 Upvotes

I literally get quest progression for grabbing survivors here, grabs have been broken for months


r/deadbydaylight 1h ago

Discussion Shrine of Secret Rework Idea

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Upvotes

We all know how outdated the Shrine of Secrets is. With over 400 perks in the game, waiting for the specific perk you want can take months just to finally show up.

My proposal is simple: instead of offering single, isolated perks, the Shrine should feature a weekly character rotation granting access to all of their perks. This would make the rotation far more dynamic while still taking a some time to cycle through everything, ensuring there's still a strong incentive to buy characters if you want instant access. Killers already have a clear incentive to be purchased because of their unique powers, so I don't think Behaviour would lose much by improving the QOL here.

As for the pricing, I believe the base price should align with the character's original tier:

  • Free to 2,250 Shards characters: 500 shards per perk (ideally, free characters shouldn't be in the rotation at all, but if Behaviour insists, they should at least sit in the cheapest tier).
  • 4,500 Shards characters: 1,000 shards per perk.
  • Licensed or 9,000 Shards characters: 2,000 shards per perk.

This way, buying individual perks will never end up costing more than buying the full character. If you don't care about a specific survivor/killer and only want 1 or 2 of their perks, you can still acquire them while spending fewer shards.

Maybe, if Behaviour gets a bit too stingy with the shard economy this would create, we could add a scaling based on how many perks from the same character you've bought—for example, the first tier adds 100 shards per perk, the second adds 200 per perk, and the third adds 300 per perk, or something like that. What you guys think?


r/deadbydaylight 5h ago

Discussion DCing over not having a good start is not getting punished enough

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50 Upvotes

>game starts

>your teammate loses chase and uncorrupts gens your other teammates get on immediately

>they get hooked right near your gen

>you don't prerun the killer and get in chase in the next tile

>the tile is good enough to play it for decent amount of time if you aren't bad with movement

>panic predrop pallet in a situation where you had way better chance of playing a 50 / baiting

>get hit again because you strafe in front of the killer that hits over pallets instead of using that speedboost and predrop to make as much distance as possible

>DC

>your teammate (most likely SWF buddy bot) follows you

genuinely why do you even play the game if you can't own up to your misplays being punished. The game has just started, you've seen the killer doesn't even have PR or hasn't used it yet, gens are progressing, just keep fucking playing or you will never learn.

it's not even some S tier killer with insane map / chase pressure you have zero counterplay against, it's xenomorph that you can prerun in square and can even decently last in loops against if you have good movement and don't fall for double back baits. nah, game started badly, instagive up go next for the next game where the killer would surely provide safe and sterile unchallenging experience.

"but xenomorph isn't fun to face" shut the fuck up everything in this game isn't fun to face at this point. the killer has been in the game for 3 years, there is no excuse to not know the counterplay and fail to apply it before you get to cry about him. especially if you DC after failing to do the correct plays multiple times in a row (don't respect the killer; panic predrop (just take the hit atp, dont waste the pallet at least); not using distance; getting in line of sight for a second attack.

Idk what else they could do to punish DCing but they must figure a way. Make a low priority queue which increases waiting time for chronically DCing people until they play through enough games to clear their name; give them a bloodpoint / grade penalty so they play purely for the process of playing the game to make them appreciate it. But either way it's insanely annoying that people can't hold up literally the only real moral obligation they have when playing this game - PLAYING IT instead of flipping the board when things don't go their way.


r/deadbydaylight 9h ago

Media Does BHVR even do QA Testing??

97 Upvotes

Play button is now on top of EVERYTHING, how can they miss this?


r/deadbydaylight 2h ago

Media Trevor is my first p100 🥺🩷

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26 Upvotes

Next prestige 100 is probably Renato, then The Legion


r/deadbydaylight 18h ago

Shitpost / Meme 2V8 Expectations VS Reality

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515 Upvotes

Based this off of one of my favorite pannels from the TF2 Comics


r/deadbydaylight 15h ago

Shitpost / Meme Sometimes you just gotta commit

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261 Upvotes

totally wasn't dragging my mouse across the room


r/deadbydaylight 15h ago

Shitpost / Meme Judgement is starting to click

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235 Upvotes

Not gonna lie, first couple games with Judgement were immensely frustrating. Especially because I usually try to get adepts out of the way first. The power isn't very intuitive and short loops feel impossible. I was about ready to leave the game again and I was disappointed that the community killer felt so inert.

But when you give in to the full aura-reading build, everything changes. The snowball is insane. And then you start getting some close-range slingshots in and really feel her potential.