r/DoomMods • u/Ok_Read_7414 • 13h ago
Someone should make a wad for the backrooms film
It would be cool and terrifying to see a still life version of doomguy
r/DoomMods • u/Ok_Read_7414 • 13h ago
It would be cool and terrifying to see a still life version of doomguy
r/DoomMods • u/FPSGAMElover_6908 • 19h ago
r/DoomMods • u/retro-gaming-lion • 9h ago
Features & built in mods:
- Brutal DooM: classic mod, adding more gore, more weapons and increasing the drive of the classic game.
- Project Brutality: Brutal Doom but amped :).
- Brutal Pack: complete graphical overhaul with more guts.
-Launch your favourite .pk3 mods
- Classic DooM I, DooM II .WADs as well as official TNT and Plutonia map packs
- launch your favoutite .wads
REAP 'N' TEAR HERE:
https://rgc.zone/ports/brutaldoom/
Credits: DosZone team, NickCarter54, SerGen.
r/DoomMods • u/nirvroxx • 9h ago
I have been playing doom +2, Plutonia, tnt and master levels using gz doom and brutal doom mods for years. I have a dedicated folder with the original wads. I’m just unsure of what I need to do to be able to play sigil and all the other wads map packs. Is it just a matter of copying and pasting the .wad into the folder I use to play? Or is there more to it? I know legacy of rust has new weapons and monsters, not sure about sigil. Anyway, any help would be appreciated.
r/DoomMods • u/marshgames_14 • 16h ago
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at the beginning of the tutorial whenever i press e the tutorial screen just appears again. (im playing on uz doom 5 on linux mint)
r/DoomMods • u/Ticfriki • 20h ago
Para tomarme ciertos descansos de Project Line voy a ir siguiendo el "megawad" que tenía en mente el año pasado, estos son los 3 primeros mapas y el 4 ( el de la ciudad) por terminar.
Aunque no estaban tan equilibrados, voy a intentar que la duración de los nuevos mapas no sea superior a 10-15 minutos.