r/EmulationOniOS Aug 02 '26

Mod Announcement Monthly Subreddit recommendation thread #1

4 Upvotes

Hi all! Trying something new to me here.
Thought it would be beneficial to have a monthly thread for subreddit suggestions.

Let us know here!

Sending a mod mail is also an option if you would like confidentiality.

Thanks


r/EmulationOniOS Aug 29 '24

Mod Announcement Useful Links and Frequently Asked Questions (Read this before posting!)

27 Upvotes

Emulator List

A list of currently available emulators (App Store/Sideloading) as well as their statuses can be found here.

FAQ

For commonly asked questions, check out the FAQ.

Guides

Looking for a guide? See this page for our guides collection.

Troubleshooting

Got an issue? We have listed fixes to some common problems here.

Discord

We also have a Discord! Join up!


r/EmulationOniOS 10h ago

Gameplay / Showcase RPCS3-iOS on the iPhone 15 Plus: My test results so far & optimal settings

16 Upvotes

Hallo Reddit,

Ich dachte, ich teile meine Erfahrungen mit RPCS3-iOS auf dem iPhone 15 Plus. Unten ist eine Liste von Titeln, die ich bisher reibungslos spielen konnte, zusammen mit den entsprechenden Einstellungen. Wenn du Fragen zu bestimmten Spielen hast oder deine eigenen Tipps teilen möchtest, lass es mich in den Kommentaren wissen!

  1. Batman: Arkham City GOTY

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |50 %
Minimale skalierbare Dimension |512
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |AUS
Farbpuffer schreiben |EIN
Tiefenpuffer schreiben |EIN
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip aktivieren |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

  1. Dante’s Inferno

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

  1. Dead Space

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

  1. Dark Souls

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |30 FPS
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

5. Naruto Shippuden: Ultimate Ninja Storm 3
Einstellung
Wert
Renderer
Vulkan
Resolution
1280 × 720
Aspect Ratio
16:9
PPU Decoder
Recompiler (LLVM)
PPU Threads
2
SPU Decoder
Recompiler (LLVM)
Preferred SPU Threads
0 / Auto
SPU Block Size
Safe
SPU Loop Detection
AUS
Accurate SPU Reservations
EIN
SPU Verification
EIN
SPU Cache
EIN
SPU XFloat Accuracy
Approximate
Shader Mode
Async Recompiler (multi-threaded)
Shader Precision
High
Resolution Scale
75 %
Minimum Scalable Dimension
16
Multithreaded RSX
EIN
Asynchronous Texture Streaming
AUS
Write Color Buffers
AUS
Write Depth Buffer
AUS
Read Color Buffers
AUS
Read Depth Buffer
AUS
Strict Rendering Mode
AUS
Force High Precision Z Buffer
AUS
Force CPU Blit
AUS
Strict Texture Flushing
AUS
Frame Skip
AUS
VSync
AUS
Frame Limit
Auto
Anisotropic Filter
Auto / 0
Texture LOD Bias
0
Output Scaling
Bilinear
FidelityFX CAS
50
Async Queue Scheduler
Safe
Use Re-BAR for GPU Uploads
EIN
Vblank Rate
60
ARM64 Byte-Swap Uploads
Automatic
ARM64 Primitive-Restart Uploads
Automatic
Precomputed Non-Native Indices
Automatic
Mobile SPU Compile Scheduling
Automatic
RSX FIFO Read Cache
1 KiB
RSX FIFO Idle Wait
Yield
Deferred FIFO GET Publishing
Automatic
GETLLAR Mobile Backoff
Automatic
Persistent SPU Object Cache
Automatic
Audio Buffering
EIN
Audio Buffer
34 ms
Time Stretching
AUS


r/EmulationOniOS 6h ago

Question guys have anyone tried liveexect32? i cant launch the game

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4 Upvotes

r/EmulationOniOS 45m ago

Help Request Help running dolphin with JIT

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Upvotes

game freezes when try running with JIT


r/EmulationOniOS 1h ago

Help Request Citra Mii problem.

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Upvotes

r/EmulationOniOS 23h ago

Other LiveContainer Work-in-Progress Demo Runs 32-Bit Apps on Modern iOS (Apps Like Flappy Bird)

Thumbnail onejailbreak.com
51 Upvotes

Info: https://onejailbreak.com/blog/livecontainer-demo-runs-32-bit-apps-on-modern-ios/

The actual work is in LiveExec32, a separate repo under the LiveContainer org. It takes ARMv7 binaries and runs them on 64-bit iOS by passing syscalls through to the host.

Apple dropped 32-bit apps in iOS 11 in 2017.


r/EmulationOniOS 22h ago

Gameplay / Showcase LiveExec32 first beta just released and I managed to get Minecraft PE 0.2.0 "running"

Post image
35 Upvotes

This project made by the dev of Livecontainer and it requires it to run 32-bit apps, the performance right now on this game is unplayable but it’s a 3D game on the first beta so it’s very good for a first version!

https://github.com/LiveContainer/LiveExec32/releases


r/EmulationOniOS 14h ago

Gameplay / Showcase Jojo eyes of heaven rpcs3 emulator iphone 16 the audio is lagging because of recording in rest is playable

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9 Upvotes

r/EmulationOniOS 4h ago

Help Request How can i fix this im on iphone 16 dolphin emulator with jit enable

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0 Upvotes

r/EmulationOniOS 15h ago

Gameplay / Showcase GC Nfs Most Wanted Running on iPhone 17 Pro

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6 Upvotes

r/EmulationOniOS 6h ago

Question i want to play yakuza on melonx can i play?iphone 14😂

1 Upvotes

r/EmulationOniOS 13h ago

Question Why isn’t it working? It was working yesterday, but it stopped working today.

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5 Upvotes

r/EmulationOniOS 23h ago

Gameplay / Showcase GC Nfs Carbon Running on iPhone 17 pro

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26 Upvotes

r/EmulationOniOS 7h ago

Help Request "This application requires Windows" error on Windows 3.11 emulated on iDos 3

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1 Upvotes

Hello, I'm trying to install Word 6.0 on Windows 3.11 emulated on iDos 3, but when I open the "setup.exe" file it gives me this error. Any solutions? Thanks!


r/EmulationOniOS 20h ago

Help Request I didn’t get what the app need

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11 Upvotes

Help i downloaded liveexec32 and this what i get when i open it from live Container


r/EmulationOniOS 7h ago

Discussion Discord appeal

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0 Upvotes

r/EmulationOniOS 1d ago

Gameplay / Showcase 🎮 Neostation Built-in JIT 🎮

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164 Upvotes

🚀 Quick update on NeoStation iOS

Since I first showed NeoStation’s main features, the project has evolved a lot internally.

One of the biggest improvements is that JIT is now integrated directly into NeoStation, allowing MeloNX, ARMSX2, and RPCS3 to launch without needing to go through StikDebug or Shortcut.

Many other improvements, optimizations, and integrations have also been added since the first demonstrations.

The app is not available yet, but development is continuing to move forward quickly. 🍎🎮

GitHub : https://github.com/TarbleFR/neostation-ios
Discord : https://discord.gg/gkkV9GTfV


r/EmulationOniOS 21h ago

Gameplay / Showcase Metal Gear Solid Ground Zeroes on Xenios IPhone 17 Pro

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9 Upvotes

r/EmulationOniOS 15h ago

Help Request Lego marvel flashy visuals

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3 Upvotes

Using rpcs3 and iphone 16e


r/EmulationOniOS 10h ago

Discussion Do you feel this sub is getting spammed with Gameplay/Showcase posts lately? Do you think it might help clean up the sub if they had their own mega thread or were limited to only one day a week?

0 Upvotes

With new emulators coming out like crazy lately one thing I’ve been noticing more and more is people posting gameplay footage. While that’s great it’s not really helpful. Now if it were more tutorial centered like if they listed their device, emulator, specific settings they used and then showed the performance they got that’s one thing but just spamming the sub with gameplay footage basically saying ‘look what I did’ isn’t really helpful. Anyway, just a thought. Vote and let the mods know how you feel and maybe they’ll listen. 🤷‍♂️

57 votes, 2d left
Yes
No

r/EmulationOniOS 15h ago

Meme Apparition post for Nin10 being added to the Emulation General Wiki

2 Upvotes

r/EmulationOniOS 1d ago

Gameplay / Showcase my favourite Windows games now run on my iPhone

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youtube.com
26 Upvotes

I'm not promoting anything here for a reason that

- the app is not that good yet.

- I will be considered of breaking 9:1 rule.

this is just showcase of me trying to make my favourite Windows games run on my iphone as the video show. dont expect universality for now.
What the emulator is currently capable of:

- 32 bit games / Simple 64 bit games.

- up to DirectX9.

- Install via GOG installer (also builtin GOG web)

My next goal will be:
1.Make it support more DX and 64 bit games (specifically "Steins;Gate Reboot (2026)").

2.Focus on Visual Novel games since that's what JITless iphone can do.

3.Release Sideload version that support JIT.

4.Actually, I've done Steam integration (like Gamehub) but my Ai said it can get me in trouble


r/EmulationOniOS 16h ago

Help Request How to you get an iOS ramdisk for LiveExec32

2 Upvotes

I want to play some games that don’t really work on applesauce (touchhle for ios) and im wondering how to get a ramdisk image since i dont have a mac


r/EmulationOniOS 23h ago

Help Request Emulating apps on iPhone 16

5 Upvotes

Hello everyone I am very new to the mobile emulation community and I was wondering if anyone could teach me the do and donts of it and how everything works I know very little to none about it