r/EmulationOniOS • u/GroceryOld453 • 2h ago
r/EmulationOniOS • u/Regular_Move8000 • 5h ago
Help Request How can i fix this im on iphone 16 dolphin emulator with jit enable
r/EmulationOniOS • u/PersonalAnswer8664 • 11h ago
Discussion Do you feel this sub is getting spammed with Gameplay/Showcase posts lately? Do you think it might help clean up the sub if they had their own mega thread or were limited to only one day a week?
With new emulators coming out like crazy lately one thing I’ve been noticing more and more is people posting gameplay footage. While that’s great it’s not really helpful. Now if it were more tutorial centered like if they listed their device, emulator, specific settings they used and then showed the performance they got that’s one thing but just spamming the sub with gameplay footage basically saying ‘look what I did’ isn’t really helpful. Anyway, just a thought. Vote and let the mods know how you feel and maybe they’ll listen. 🤷♂️
r/EmulationOniOS • u/Such_Appeal_6780 • 14h ago
Question Why isn’t it working? It was working yesterday, but it stopped working today.
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r/EmulationOniOS • u/ConsciousNothing6164 • 15h ago
Gameplay / Showcase Jojo eyes of heaven rpcs3 emulator iphone 16 the audio is lagging because of recording in rest is playable
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r/EmulationOniOS • u/Cyborg62626 • 16h ago
Help Request Lego marvel flashy visuals
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Using rpcs3 and iphone 16e
r/EmulationOniOS • u/Time-Seesaw3076 • 16h ago
Gameplay / Showcase GC Nfs Most Wanted Running on iPhone 17 Pro
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r/EmulationOniOS • u/Skycan45 • 16h ago
Meme Apparition post for Nin10 being added to the Emulation General Wiki
r/EmulationOniOS • u/jadonokoh86 • 17h ago
Help Request How to you get an iOS ramdisk for LiveExec32
I want to play some games that don’t really work on applesauce (touchhle for ios) and im wondering how to get a ramdisk image since i dont have a mac
r/EmulationOniOS • u/Cautious-Height-89 • 19h ago
Question I tried running minecraft java on amethyst launcher and wanted to try create aeronautics but it failed and I got to know that the sable or Valkyrie skies uses c++ physics engines which makes ios crash the entire emulator pls help me find a way through
r/EmulationOniOS • u/_3__rayan__3_ • 21h ago
Help Request I didn’t get what the app need
Help i downloaded liveexec32 and this what i get when i open it from live Container
r/EmulationOniOS • u/MasterPDiddy999 • 22h ago
Gameplay / Showcase Metal Gear Solid Ground Zeroes on Xenios IPhone 17 Pro
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r/EmulationOniOS • u/Necessary_Pepper_610 • 1h ago
Help Request Help running dolphin with JIT
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game freezes when try running with JIT
r/EmulationOniOS • u/Dantu1000 • 23h ago
Gameplay / Showcase LiveExec32 first beta just released and I managed to get Minecraft PE 0.2.0 "running"
This project made by the dev of Livecontainer and it requires it to run 32-bit apps, the performance right now on this game is unplayable but it’s a 3D game on the first beta so it’s very good for a first version!
r/EmulationOniOS • u/Aggravating-Farm5802 • 7h ago
Question i want to play yakuza on melonx can i play?iphone 14😂
r/EmulationOniOS • u/Aggravating-Farm5802 • 8h ago
Question guys have anyone tried liveexect32? i cant launch the game
r/EmulationOniOS • u/Top-Acanthaceae1654 • 12h ago
Gameplay / Showcase RPCS3-iOS on the iPhone 15 Plus: My test results so far & optimal settings
Hallo Reddit,
Ich dachte, ich teile meine Erfahrungen mit RPCS3-iOS auf dem iPhone 15 Plus. Unten ist eine Liste von Titeln, die ich bisher reibungslos spielen konnte, zusammen mit den entsprechenden Einstellungen. Wenn du Fragen zu bestimmten Spielen hast oder deine eigenen Tipps teilen möchtest, lass es mich in den Kommentaren wissen!
- Batman: Arkham City GOTY
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |50 %
Minimale skalierbare Dimension |512
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |AUS
Farbpuffer schreiben |EIN
Tiefenpuffer schreiben |EIN
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip aktivieren |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
- Dante’s Inferno
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
- Dead Space
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
- Dark Souls
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |30 FPS
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
5. Naruto Shippuden: Ultimate Ninja Storm 3
Einstellung
Wert
Renderer
Vulkan
Resolution
1280 × 720
Aspect Ratio
16:9
PPU Decoder
Recompiler (LLVM)
PPU Threads
2
SPU Decoder
Recompiler (LLVM)
Preferred SPU Threads
0 / Auto
SPU Block Size
Safe
SPU Loop Detection
AUS
Accurate SPU Reservations
EIN
SPU Verification
EIN
SPU Cache
EIN
SPU XFloat Accuracy
Approximate
Shader Mode
Async Recompiler (multi-threaded)
Shader Precision
High
Resolution Scale
75 % ⭐
Minimum Scalable Dimension
16
Multithreaded RSX
EIN
Asynchronous Texture Streaming
AUS
Write Color Buffers
AUS
Write Depth Buffer
AUS
Read Color Buffers
AUS
Read Depth Buffer
AUS
Strict Rendering Mode
AUS
Force High Precision Z Buffer
AUS
Force CPU Blit
AUS
Strict Texture Flushing
AUS
Frame Skip
AUS
VSync
AUS
Frame Limit
Auto
Anisotropic Filter
Auto / 0
Texture LOD Bias
0
Output Scaling
Bilinear
FidelityFX CAS
50
Async Queue Scheduler
Safe
Use Re-BAR for GPU Uploads
EIN
Vblank Rate
60
ARM64 Byte-Swap Uploads
Automatic
ARM64 Primitive-Restart Uploads
Automatic
Precomputed Non-Native Indices
Automatic
Mobile SPU Compile Scheduling
Automatic
RSX FIFO Read Cache
1 KiB
RSX FIFO Idle Wait
Yield
Deferred FIFO GET Publishing
Automatic
GETLLAR Mobile Backoff
Automatic
Persistent SPU Object Cache
Automatic
Audio Buffering
EIN
Audio Buffer
34 ms
Time Stretching
AUS