So, Death Touch is broken -- and has been broken for months, there are bug reports on the Amplifiers forum dated 6 and 6 months back, and I have seen other reports on the steam forums many times. And for me, Death Touch is the main reason to play Last Lords. Here why:
1) Death Touch deals damage equal to 50% of the hero's max health to the hero and 6 surrounding tiles.
2) Essense Syphoning heals by 25% of max HP when eliminating a unit
3) Lord's Toughness adds 3 max HP forever per eliminated unit.
So imagine a thick hero, approaching an enemy group of 6 units, they surround him, he explodes dor 200 damage, killing them all, healing back to max HP and getting even thicker in the process, so in the next fight he would explode even harder? Isn't it fun?
But it doesn't work!
1) If Death Touch actually kills a unit, the game gets confused. It keeps the unit model in place with full HP, but in fact the tile is empty, anybody can go stand there. The unit actually dies, and if everyone else is dead, the fight ends. BUT THIS DEATH IS NOT NOTICED NEITHER BY ESSENSE SYPHONING, NOR BY LORD'S TOUGHNESS! So you don't get healed up, and you max HP does not increase. Now you are standing there at half HP and wait for somebody to accidentally kill you
2) It doesn't do damage of 50% max hp, it does 50% of current hp -- which is not what it is said to be doing!
In addition, add every other complain about LL my fellow Endless difficulty players raised in a post a few days ago, and you get yourself quite a frustrating game. The units got super nerfed and they are expensive (so forget about strong armies of units), all the districts are very expensive. Last Lords (according to their stats and description of their skills) are expected to be god-level single hero doomstacks with mediocre armies for the entourage. But they are not