r/FortniteCreative • u/CooliSushi • 7h ago
ARTISTIC What we can build in Fortnite now is insane
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r/FortniteCreative • u/iFlak • 7d ago
This month we're focused on one thing: stability. We want to hear about your experience with UEFN's stability and how confident you feel in new releases.
Take the survey: https://epicgames.questionpro.com/t/AYY8LZ9iIn
r/FortniteCreative • u/iFlak • 1d ago
Check out the v42.10 known issues and pre-release updates on EDC: https://forums.unrealengine.com/t/v42-10-known-issues-and-pre-release-updates/2747629
r/FortniteCreative • u/CooliSushi • 7h ago
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r/FortniteCreative • u/Chemist_Builds • 9h ago
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For my horror game inspired by dbd in Fortnite 1.0
r/FortniteCreative • u/Dirt_golom • 9h ago
Aside from bug fixes because we all want those.
I can't use UEFN so I'd love something zero point related and more vfx absolutely.
I'd love to have an easier way to add crafting mechanics because they're a pain to do sometimes, maybe a way to do pocket items from zero build.
r/FortniteCreative • u/Max207_ • 11h ago
Im varely new to uefn and im making an island with many maps inside of it and im wondering, why is upload size: 2.18MB/2048MB and download size 0.22MB/400MB (less than 1% of the memory), but in session it says 14,089/100,00 (more than 14%). Should i be worried about that? I was doing things like dont build things the player will not be able to see, repeat lots of assets but rotate and scale them to make them lool diferent. If you could give me an advice to save memory i would be very greatfull, maybe build each map far away from each other could help?
r/FortniteCreative • u/Limp-Ad-712 • 6h ago
foliage is floating in the air
r/FortniteCreative • u/Chemist_Builds • 9h ago
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For my Scuba Diver killer I am currently working on
r/FortniteCreative • u/RyanMansonn • 8h ago
A 4v4 Survival Horror, Survivors find vending machines to get weapons, while The Family gets chainsaws. I'm trying to go for the OG Chainsaw Massacre feel.
r/FortniteCreative • u/Dirt_golom • 7h ago
Please upvote it if you can so epic sees it :)
https://forums.unrealengine.com/t/character-guard-devices-missing-characters/2753847?u=dirt_golom
r/FortniteCreative • u/No-Vehicle-4172 • 22h ago
Gunfights are a 1v1-2v2 mode with One Life Per Round. Every Round The Loadouts Get Randomized, Basically Every Weapon And Item in Fortnite are in Gunfights, and 40 seconds into each round a Flag will randomly spawn between 3 different locations. You Might Recognize this Mode. There Are 14 playable Gunfight maps and all are maps YOU might know. And did I mention it’s all First Person? Seriously, Please give these maps a shot. I Promise you won’t be disappointed.
The code Will Bring You To my Favorite Gunfight map Horizon(Skyline) 8750-4000-7437
You Can Visit My community To See Some Other Maps
https://communities.epicgames.com/community/LarG/fngunfights
r/FortniteCreative • u/Dirt_golom • 8h ago
I'm looking to create a report on the forum about it but I wanna be specific
r/FortniteCreative • u/StayFlat5944 • 1d ago
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🪝 Master the grappling hook
⚔️ Choose your combat class
🤖 Fight futuristic police androids
🌆 Explore a dystopian cyberpunk world
🔥 Fight, survive, and venture deep into the city
Will you become the ultimate ronin of 2099?
r/FortniteCreative • u/EmploymentPlastic • 10h ago
how much time does it take to actually make good maps right now i have only ever made really simple maps as a hobby that i enjoy sometimes, but never published anything or done anything deeper than that im in my last year of high school right now, how likely is it to earn a small amount of money just as a side hustle with my main purpose being just enjoying but also gettting something out of it , do you need to use enreal engine to make it good or is the simpler way of making maps just as viable i do know some coding but my main question is wether it is possible to have small but decent income map without all that much knowledge in 1 year
r/FortniteCreative • u/AZAZ_AZAZ_99 • 1d ago
The Mechanical Effects Device can edit Mechanical effects (Like Nitro or Gold Rush) or make a new version of the exists effects or make a new one.
you can changes evry thing in the mechanical effect like states, abilities, SFX, VFS, Etc...
To activate these mechanical effects on the player, you must use another device called the "Mechanical Effects Spawner Device".
r/FortniteCreative • u/55Totem • 1d ago
Creating an open World for fortnite 2026
r/FortniteCreative • u/dagre41 • 22h ago
r/FortniteCreative • u/PenguinFartBalls • 1d ago
why did all of my old Fortnite creative names maps change to “My island __” and every one of them that had words in it it’s just hearts. I don’t think I can fix it, but I’m very frustrated that I have to go through each and every one of them and rename them
r/FortniteCreative • u/bRiCkWaGoN_SuCks • 1d ago
I'm not sure what exactly the intended purpose was of changing the settings on the Nitro Hoop, but it completely broke my map. There are no settings that allow it to function as before where vehicles are concerned.
My island is a *vertical*, vehicular combat arena... There are no Z-axis settings for vehicles; only players. The propulsion is now locked to the horizon instead of the direction the Hoop is facing.
It would be really great if there were a way to choose old vs new options and/or any way to adjust the current settings to achieve the previous results.
r/FortniteCreative • u/GuiCL06 • 1d ago
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This is just a prototype for a larger project, something I’ve been developing for a while, and probably my biggest project to date.
I’m not sure if I’ll be able to pull it off exactly the way and at the scale I really want, but I know the progress is very satisfying.
(Please ignore the "Furniture Shop" label, I forgot to change the text, it uses the same UI Core as another system from the same project)
What do you think? :)
r/FortniteCreative • u/wolfz_is_cool • 1d ago
If you place LOADS of those redwood trees then break one, it starts a chain reaction that keeps breaking them all, and when you try to delete them due to lag or creative bugs they sometimes respawn.
Any ideas on how to get rid of them, would the nuke work?
r/FortniteCreative • u/Awkward-Touch4558 • 1d ago
Got a custom mesh of the sky and created custom health bar with tons of overlapping letter hud pop up devices with more accurate lighting in 1.0
r/FortniteCreative • u/Useful_Ad1202 • 1d ago
Pretty simple but annoying issue... Anyone know how I can place the main Shaken Sanctuary base without the lower levels going through the ground? Due to the way prefabs work now they're glued to the ground when you place them, so I have no way of elevating the building in order to prevent the lower levels from getting stuck in the ground... Anyone know how to stop this from happening?
r/FortniteCreative • u/ChanPetrelli • 1d ago
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I've recently completed the UEFN Bootcamp 2026, and Core Strike was the final project I submitted to earn my certificate.
I'm so grateful to all the tutors and peers at the Bootcamp who made this learning experience so great, even though I had to spend one month of my summer studying and working on Core Strike.
I won't lie to you guys, it was tough 😅 We only had 14 days to deliver our islands. I managed to make it in 12, but I had to cut some features to make sure I met the deadline.
Now that the Bootcamp is over, I want to keep working on the game and improving it. And that's why I'm looking for people who enjoy playing and playtesting new islands. I really want to listen to your feedback and see what you think about the game.
About the game: Core Strike is a fast-paced PvPvE shooter for up to 5v5 players. You need to infiltrate the enemy base and detonate their Core while protecting yours, while looting around the map to get more powerful weapons.
You can play solo against the PvE, but in my opinion it's way more fun when there are players on both teams :)
How can you help me?
Add me on Discord or to your Epic friends list, drop me a line to introduce yourself, and let's try to get some people together and play a few matches.
If you play it, please come back here and share any feedback you'd like. Good or bad — it will help me make the game better.
And of course, if you're also working on an island and need people to test it, I'll be happy to play yours too.
Island code: 8201-7463-6162
Discord: chanpetrelli
Epic: ChanPetrelli
Your help means a lot to me :) Thanks!
r/FortniteCreative • u/InternetSuperTrooper • 2d ago
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Our team has been hard at work on this game for the past 6 months and just published it last week. The game is still in early access with a lot of content to be added, but there's still a tonne of content to be explored and discovered. We just added a new major patch on Thursday that introduced Co-Operative play, so you and three others can all work together on a single farm if you'd like. If you're into cozy farming simulators/tycoons with a sprinkle of automation, check it out!
We plan on continuing to add more content to the game and running live events in the near future as well.
https://play.fn.gg/island/9621-3035-2804?pl=cr00002
Join us on Discord if you have any questions or feedback!